Total War: WARHAMMER II

Total War: WARHAMMER II

Blessings of the Old Ones (Lizardmen Unit Upgrades) - Version 1.0.5 (Updated for the S&F)
82 Comments
greyTiger  [author] 28 Oct, 2021 @ 5:46pm 
It should work with SFO in that you can upgrade units, but as you said it will block out the alignment icon. No plans to try and correct that issue at present.
voiceofreason467 20 Sep, 2021 @ 8:45am 
@Kaguya
It does work with SFO, it just blocks out the UI that accounts for alignment and disables it.
Kaguya(伏龙芝肄业) 20 Sep, 2021 @ 4:18am 
I think you can make a submod for SFO .
greyTiger  [author] 19 Sep, 2021 @ 10:01pm 
Ok. So the alignment resource and my resource are both fighting for the spot on the toolbar allowed for resources. I believe there is a rule of just one allowed. Only option I have is to remove my effect bundle from view to allow the SFO alignment icon to show.

I do not plan to make that change at this time as this mod is not SFO specific and that course of action would mean players could no longer see how many Sacred Energy Orbs are accumulated.
greyTiger  [author] 19 Sep, 2021 @ 12:14am 
I have it in my task list to take a look tomorrow. Sorry about the delay.
voiceofreason467 9 Sep, 2021 @ 11:01pm 
SFO is out of beta now in case you aren't aware.
Kaguya(伏龙芝肄业) 1 Sep, 2021 @ 10:07am 
Have a little bug with SFO,will cover up alignment resource.Have some ways to fix it?
KangarooTheBlessed 25 Aug, 2021 @ 11:00am 
Do you plan to release a version that I can obtain all the upgrades? This is a really enjoyable mod.
greyTiger  [author] 17 Aug, 2021 @ 5:30pm 
Thanks for the heads up. Once SFO is released (I don't use the Beta) I'll look into it.
voiceofreason467 17 Aug, 2021 @ 11:30am 
I'd like to inform you that while doing beta testing for the latest SFO mod that this mod actively disables the alignment resource gain. You can still get the effects from it, but there is no way for me to be able to gather alignment resources. If you can fix this when the mod is out of beta by either updating this one or adding a compatibility mod, that would be fantastic.
greyTiger  [author] 3 Aug, 2021 @ 4:36pm 
That tends to occur if another mod is messing with the resource icons too. I think it can be fixed by moving the mod and any submods to the bottom of your load order.
Will 3 Aug, 2021 @ 9:04am 
mod works but i see mortuary cult urns instead of scrap or the other resource
greyTiger  [author] 27 Jul, 2021 @ 3:39pm 
I have just tested thie Stalker upgrades. All is working as intended.
Tenebrae 27 Jul, 2021 @ 12:19pm 
hmmm stalkers still dont hav access to the upgrades for me
greyTiger  [author] 25 Jul, 2021 @ 1:46am 
will investigate this week
Hiếu Đẹp Zai Nè 25 Jul, 2021 @ 12:47am 
The thing that I notice is that the mechanic doesnt apply to ROR units. Can you spend some time to look at this problem ?
Newt Armstrong 18 Jul, 2021 @ 1:56am 
Amazing work! thank you for making and sharing
Villas 18 Jul, 2021 @ 12:20am 
Nice author, thanks!
greyTiger  [author] 17 Jul, 2021 @ 11:52pm 
Updated to version 1.0.4 which includes upgrades for Chameleon Stalkers, Feral Troglodons and Coatls
greyTiger  [author] 16 Jul, 2021 @ 5:47pm 
Probably. It's on my list for this weekend.
FullAutoAttack 16 Jul, 2021 @ 1:49pm 
Does this need an update?
greyTiger  [author] 14 Apr, 2021 @ 5:52am 
Should still function but I will update it in the next day or so.
Ish9001 14 Apr, 2021 @ 2:56am 
Would it be possible to update this mod? Or does it still function in the current version of the game?
Dr Charko 11 Mar, 2021 @ 3:02am 
Blessed they be.
ThePhantomIntheTypewriter 28 Dec, 2020 @ 3:43pm 
Alright, and thanks for responding so swiftly. This mod looks tempting.
greyTiger  [author] 28 Dec, 2020 @ 2:02pm 
@mtegui
Yes. That was intended.
greyTiger  [author] 28 Dec, 2020 @ 2:00pm 
@ThePhantomintheTypewriter
I was unsure when I added the mod to the workshop if it needed the dlc to use the scrap mechanic. Currently I think it doesn't, so I have removed that as a requirement.
mtegui 28 Dec, 2020 @ 1:25pm 
The regiments of renown have no option to upgrade, is this intended? Cool mod
ThePhantomIntheTypewriter 28 Dec, 2020 @ 6:20am 
Pardon, but steam's being a little weird with your mod, so I need to ask. Does your mod require the Warden and the Pauch DLC to work? Because Steam claims it does, so I'm just double checking.
greyTiger  [author] 5 Dec, 2020 @ 4:03pm 
New version 1.02 updated for the Twisted and the Twilight patch.
ScrubLord 19 Nov, 2020 @ 7:12am 
Balancing is hard - I don't have immediate suggestions. I can play a bit next week and say something then. But I think making it consistent(ish) with TW&TP would likely be best.

Being 'consistent' means:
1) Rate of scrap gain (how does Lizardmen scrap gain compare at turn 25? What about turn 100?)
2) Cost of upgrades (I saw a range of 20-80. 80 for elite units, 20 lower tier. So the minimum sacred orbs might be 20, not 10.)
3) Impact of upgrades (so not making the unit too OP)

I don't have TW&TP, but I doubt CA has correctly balanced the scrap mechanic, so...

An aside, you'll likely get different feedback based on gamer type. Some of us love being OP - others prefer something more subtle and having continued challenge. My above comments are based on being the latter (I use mods to keep things challenging beyond turn 30 + not get boring).

greyTiger  [author] 18 Nov, 2020 @ 5:56pm 
The range as defined in the 'campaign_group_post_battle_looted_pooled_resources' is between 5 and 25. The exact amount is decided by the game engine. If you think it's too easy to gain orbs from battles I could lower the min to 4 and the max to 20.
ScrubLord 18 Nov, 2020 @ 5:08pm 
How are points rewarded from battles? Set amount, or amount based on value of army defeated, or difference in value between armies? :)
ScrubLord 18 Nov, 2020 @ 5:05pm 
It seems to work without all the DLC (I only have TP&TW). This is only from very fast testing.

Strangely, I noticed my fans spin up more than usual - maybe CPU usage is higher? (need to test)

Some upgrades are VERY nice, e.g. +20% speed for Cham Skinks. Other unit upgrades are much less significant.

It works with Blessed Units - so you can get some ridiculously strong units(!). It doesn't work with RoR so upgraded Blessed Units are 100% better.

I LOVE the concept & mod. As a player, you're more attached to specific units + adds flavor.

My main questions are about balancing - it might be too easy to get sacred orbs, It looks like you'd have fully upgraded armies pretty quickly (which takes away from this being special).

I might be better to make sacred orbs rarer, or some upgrade costs higher.

Or perhaps orbs only come from manual battles with a decisive or heroic victory (nothing defeating a weaker army). New incentive to fight your battles better or take on riskier battles.
greyTiger  [author] 17 Nov, 2020 @ 9:47pm 
Thanks
Flying Fish 17 Nov, 2020 @ 6:24am 
Great mod it rly does add to the lizardmen
greyTiger  [author] 16 Nov, 2020 @ 11:45am 
The dlc requirement is more of a suggestion as I am uncertain if the dlc is realy required. As for conflicting with SFO I don't believe there are any conflicts.
bms1125123450 16 Nov, 2020 @ 9:00am 
2 questions, what parts of the mod will I be unable to use if I do not have the Nakai DLC, and does this conflict with anything SFO?
greyTiger  [author] 25 Jul, 2020 @ 2:28pm 
Cheers
Azikiel 25 Jul, 2020 @ 2:18pm 
the sfo submods are so helpful, and i love your mod ideas. thank you so much for your work!
Ryaffio 25 Jul, 2020 @ 3:19am 
Ah, thank you!
greyTiger  [author] 24 Jul, 2020 @ 6:24pm 
I plan on releasing submods for RoR and SFO units much like I did for the Wood Elves upgrade mod.
Ryaffio 16 Jul, 2020 @ 2:44pm 
Thank you very much for your hard work! I really appreciate it.

Regarding the RoRs, as far as I know, the Greenskins' RoRs also get the scrap upgrades. Further, it is only one unit of each RoR, so even if they are OP, especially late in the campaign, they don't weigh in that much. Some, like the the Saurus Spear RoR might not even be in use anymore, since blessed temple guards are probably stronger.
greyTiger  [author] 10 Jul, 2020 @ 6:14pm 
I don't use the OVN factions so I doubt I will do so any time soon.
SootyTX 10 Jul, 2020 @ 3:49pm 
Any chance you could modify this to include the Amazon faction from OVN + Expanded Amazons Roster? They are linked to the Lizardmen but this doesn't work with them atm
地狱已满 3 Jul, 2020 @ 5:29pm 
Thank you very much. :tobdog:
greyTiger  [author] 3 Jul, 2020 @ 1:29pm 
I have no authority over who does what mods. If anyone wants to build off what I have done with this mod then that is their choice. I have no issues.
地狱已满 3 Jul, 2020 @ 3:54am 
Can you authorize “oil” to do it ? He has done a lot of this “I Wanna them all” :steamhappy: He wanted to do one, but he couldn't do it without authorization
greyTiger  [author] 2 Jul, 2020 @ 3:36pm 
that may be possible, but would require a lot of scripting to change the active effect bundle for each unit. not something i'm currently planning on in the short term
地狱已满 2 Jul, 2020 @ 4:55am 
Please ! :steammocking: