Total War: WARHAMMER II

Total War: WARHAMMER II

Cut Content: Skaven Regiments of Renown - With Official Voice Acting!
70 Comments
srrrg 23 Aug, 2022 @ 7:11pm 
we actually need this in WH3 :) Game feels incomplete haha
青眼橘猫•Z 17 Jul, 2020 @ 12:47am 
sfo,plz
Advice  [author] 11 Jul, 2020 @ 8:56pm 
@DeuSexMachina88
It's just how I calculated their cost/upkeep values based on the average of other RORs compared to their base units. Seemed like the easiest way to balance it.
DeuSexMachina88 11 Jul, 2020 @ 7:13pm 
Thanks, great mod, but why Hallscurry's Chosen are so expensive? they are still far forse than stromvermin with halberds yet cost almost the same per turn.


GoatScream 7 Jul, 2020 @ 7:08pm 
We need an SFO version
Guvenoren 5 Jul, 2020 @ 7:39am 
Heard from Aex that the ROR cooldown is broken. Even Imriks dragons share the same issue.
Guvenoren 5 Jul, 2020 @ 6:37am 
Nvm, talked to Aex, it's a db issue of mine. Took me a million years to figure that out! Have a good one!
Guvenoren 5 Jul, 2020 @ 4:37am 
From what I can see, you're for most part the script writer :P As you've edited parts of Aex's script. So I guess you're the one to contact haha!
Guvenoren 5 Jul, 2020 @ 4:15am 
I seem to be unable to replicate this script to be used for my custom ROR unit. I will see if I can contact the script writer about this issue, but I have read that there seem to be current issues with the script. Used script load debugger, executed successfully.

Unit works in custom battle, but is not available in mercenary pool (aka ROR pool).
Guvenoren 3 Jul, 2020 @ 12:38pm 
Absolutely. Credits should always be given :) As a fellow modder, that is a no brainer. I know the script writer, he's helped me before.

Thank you so much. I have always wished how to make a custom ROR. this is my time to shine!
Advice  [author] 3 Jul, 2020 @ 12:26pm 
@Guvenoren
I used it from another mod in mine. There are notes in there on how to tweak it. Change the units, factions, function name, and file name. I would just leave the proper credits there to give credit where due.

@Sappho
I’ll look into it, but I’m hard pressed what to think would be an issue. This and those should share like zero tables, and the script shouldn’t affect anything. Thanks for the heads upz
Sparowe 3 Jul, 2020 @ 8:40am 
I FOUND MY CONFLICTS. I don't know if other people are using the same mods but Diplomatic Options (W&P Update) and Loreful Great Power were conflicting with this mod somehow, I disabled them and it works fine. Somehow those mods are breaking yours, which doesn't make sense but that's how TW:W goes I guess.
Guvenoren 3 Jul, 2020 @ 5:59am 
Would it be difficult to use this script for own custom RORs?
srrrg 2 Jul, 2020 @ 7:35pm 
i think his actually works with sfo
Sparowe 30 Jun, 2020 @ 1:16pm 
Currently Ikit doesn't have access to the new units in Mortal Empires, but he does in Vortex. I dunno if that's something that's easily fixable.
Advice  [author] 27 Jun, 2020 @ 6:40pm 
@Dark Horse
Thanks! I appreciate getting a vid for it!
Dark Horse 27 Jun, 2020 @ 3:05pm 
I enjoyed the new units, thank you for bringing these back.
https://youtu.be/ag_byuEZFOY
Jomix7 27 Jun, 2020 @ 6:07am 
Possible SFO version in the future?
Solaire 26 Jun, 2020 @ 8:47pm 
SFO?
RatboyW 22 Jun, 2020 @ 4:14pm 
Idk if it's possible, but in case CA ever removes these leftover files, you may want to keep a backup. If anything, it'll be secure for transfer to WH3, where I'm sure they'll be missing (IIRC unused files weren't kept from 1 to 2)
Morskitt666 21 Jun, 2020 @ 2:07am 
@advice
THANKS FOR THIS BRILIANT MOD!!
Sevatar 21 Jun, 2020 @ 2:00am 
Skryre in ME don't have these new units in RoR List,while Skyre in Vortex, or other Skv Legendary Lords in Me , the Mod just works well. Weird Bug・_・,please check.
Abo lo6fa 20 Jun, 2020 @ 6:18pm 
Loyal ( for a rat )
This is hilarious xDDDDDDDDDDDDDDDDDDDDD
Guvenoren 20 Jun, 2020 @ 12:14pm 
@Advice dope, never knew you could do that.
Advice  [author] 20 Jun, 2020 @ 12:03pm 
@Producer-san
I’ll look into it, but that might not be fixable the way the mod is setup.
@Guvenoren
There’s a script in the mod that adds them to faction’s ROR pools.
@Ugrok
Maybe, the pic I saw of em’ had swords. Anyways, halberd stormvermin have a RoR already, so S&S gets it.
@Guvenoren
In battle yea it should, whether or not it uses them in campign I’m not sure.
Guvenoren 20 Jun, 2020 @ 7:42am 
The AI will use these units right?
Lyras Sleekhide the Depraved 19 Jun, 2020 @ 7:03pm 
Aren't the Deathvermins supposed to use Spears according to their official artwork ?
Guvenoren 19 Jun, 2020 @ 2:35pm 
How do you do these ROR's without startpos?
Tequila Sunset 19 Jun, 2020 @ 1:01pm 
Very neat mod. One minor complaint: the RoR added with this mod have no cooldown timer if they are disbanded, unlike all other RoR in the vanilla game, meaning you can send them into battle, have them killed to the last rat, and then recruit them back at full strength the next (or even same) turn.
Lampros 18 Jun, 2020 @ 8:40am 
Somebody make CTT sub-mod, please? Goddarn, so many great unit mods, and not enough people converting to CTT ;(
Advice  [author] 18 Jun, 2020 @ 8:38am 
@CaptainSnafu Much appreciated.
CaptainSnafu 18 Jun, 2020 @ 7:11am 
Hi, i have made chinese translation for your mod, texts are in my compilations:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2117543460
Woizer 18 Jun, 2020 @ 5:29am 
Awesome
Bill Nye the Russian Spy 17 Jun, 2020 @ 8:25pm 
Nice
Advice  [author] 17 Jun, 2020 @ 1:50pm 
@Woizer
I'm looking into doing the High Elf ones and maybe Knights Panther. I gotta find the exact code and do a little homework on the lore.
Woizer 17 Jun, 2020 @ 1:22pm 
The voice lines take this to the next level. Do you have any plans of adding other units whose voice lines are in but units themselves arent? There used to be a reverants of khaine mod i really enjoyed but its gone from the workshop, would love to see it again.
High Lord Ligma 17 Jun, 2020 @ 1:03pm 
Why the heck did this get cut?
marc.on.pluto514 17 Jun, 2020 @ 11:00am 
sfo in nar future?
Advice  [author] 17 Jun, 2020 @ 9:03am 
@Morskitt Doomrunner
It is. End the turn after loading the save and they should be in the RoR pool.
@fedeccioll4
Its a balance thing. They get immune to psych which is equal to a considerable amount of leadership.
Federykx12 17 Jun, 2020 @ 6:20am 
"The RoRs have stats equivalent to their base unit at rank 9 (except Hallscurry's Chosen, who have additional leadership)"

It's kinda nitpicky, but shouldn't the Deathvermin have much higher combat stats overall even when compared to rank 9 regular Stormvermin as they are the best fighters of all Skavendom?
Morskitt666 17 Jun, 2020 @ 3:52am 
aaw :( not compatible with saved games what is little sad :( but i will try them in new campaign
Anax 17 Jun, 2020 @ 1:21am 
thank you
Alteisen 17 Jun, 2020 @ 12:24am 
Thanks for the quick fix :lunar2020ratinablanket:
Advice  [author] 16 Jun, 2020 @ 11:28pm 
@Alteisen @WhySoSerious
Fixed it! Give it another go. Thanks for letting me know.
gongoozler 16 Jun, 2020 @ 10:38pm 
Does it automatically have another language version? :D
WhySoSerious 16 Jun, 2020 @ 10:15pm 
Yep me too ctd on launch game
Alteisen 16 Jun, 2020 @ 10:09pm 
Yeah on launch
Advice  [author] 16 Jun, 2020 @ 10:06pm 
@Alteisen
On launch or where?
Alteisen 16 Jun, 2020 @ 9:57pm 
Getting a crash when I use this with your shockvermin mod