Stellaris

Stellaris

Habitat Adjunct Modules 3.8
40 Comments
Liseq 11 Mar @ 4:10am 
Even answering make you great! Thank you.
Keukotis  [author] 7 Mar @ 5:26pm 
A ton is different for version 4. I'll probably come back to this game at some point, but then I'd need to really refamiliarize myself with it before updating all my work. Anyone else is free to post an up-to-date version if they want, but yes, waiting for me to do it might take a while. Sorry.
Liseq 7 Mar @ 2:07pm 
Any chance for the update or rather not gonna happened? I really like the mod.
Keukotis  [author] 10 Oct, 2024 @ 6:47pm 
Yeah, I haven't updated this for a while. I'd be surprised if it still worked on the current version.
jojobe 9 Oct, 2024 @ 1:06pm 
MISSING icon and does not work.
Zarquon 1 Feb, 2024 @ 1:17pm 
Anyone getting the issue where everything (building upgrades, all higher level buildings) that requires "habitat administration" cannot be built because the "habitat system control" capital building it upgraded to instead?
SAM 17 May, 2023 @ 1:09pm 
GRANDE!!
AltoidsMaximus 16 May, 2023 @ 10:47pm 
Compatible with PD - Planet Habitats?
Laedir 11 Mar, 2023 @ 6:33am 
has anyone test it on 3.6.x?
SAM 1 Dec, 2022 @ 4:01pm 
@Keukotis 3.6?
Beast-Storm 1 Apr, 2022 @ 3:15pm 
No worries @Keukotis take it easy and take care, Qapla'
Keukotis  [author] 1 Apr, 2022 @ 6:39am 
I'm aware. With 3.4 coming so soon and me being busy, my plan is to just wait for 3.4 and update all my mods that require it then. I apologize if that's inconvenient for anyone.
Beast-Storm 31 Mar, 2022 @ 2:25am 
3.3 has some changes to the Mod Codding, you might want to look into it
Keukotis  [author] 20 Oct, 2021 @ 12:17pm 
Simple reupload to mark this as still working with current game version.
Keukotis  [author] 15 May, 2021 @ 5:28pm 
@kgptzac
This does add AI weights to the decisions, so they should use them if their weighting decides it's worthwhile.

@frozenparagon
No 3D assets are included in this mod. This adds planetary decisions that do not change the visual appearance of habitats.
FrozenParagon 15 May, 2021 @ 3:51pm 
what if any station model does this mod apply?
kgptzac 14 May, 2021 @ 2:03pm 
A good question is that does the AI fully utilizes this? For the amount of habitat spam they currently do I really hope they can expand their habitats to be a bit more stronger
Keukotis  [author] 19 Apr, 2021 @ 10:02am 
Updated for version 3.0.* of the game. Other than editing the version number, the only change is that ranks 3 and 6 now add 1 building slot each. It just makes sense that adding room would give you that space too, but sticking a building slot on each rank is too powerful. A +2 building slot bonus at max seems fair, considering the huge investment of time and alloys.
Mr. Shadow | Folfie 2 Apr, 2021 @ 3:51am 
Damn this mod is so good
Keukotis  [author] 7 Nov, 2020 @ 10:57am 
Mod is now "updated" for 2.8. Literally the only thing changed it just telling the game the mod works fine on that game version. Future updates are very unlikely to ever break this mod.

@Jack_Hazardous
No idea. I haven't used that.
Hazardous 16 Oct, 2020 @ 8:23pm 
is this compatible with PLanetary Diversity Habitats? or do they conflict
High Lord Baron 15 Aug, 2020 @ 10:47am 
Nice!
Keukotis  [author] 15 Aug, 2020 @ 10:12am 
Yeah. It doesn't include any art assets. This just adds planetary options to build features.
High Lord Baron 15 Aug, 2020 @ 4:28am 
Question: Does this mod support custom shipsets?
Iron knight Fe 24 Jul, 2020 @ 12:29am 
is it possible to get a slightly nerfed version that works with Planetary Diversity - Planetary Habitats ?
Keukotis  [author] 27 Jun, 2020 @ 3:45pm 
These were added as planetary decisions.
Smile Not 27 Jun, 2020 @ 2:06pm 
Is the Habitat Control Center in the build menu or somewhere else, I cant seem to find it.
Liseq 27 Jun, 2020 @ 7:50am 
I love this mod. The simple but elegant solution.
ImBlackMagic 23 Jun, 2020 @ 8:33pm 
I don't know what happened yet, but it seems to be working now, thanks for the fast response
Keukotis  [author] 23 Jun, 2020 @ 6:34pm 
English is my native language, so I prefer that. As for crashing, I can't imagine why it's doing that. This is a very small mod that makes additions only. There are no edits to existing files. If something screwy happens in loading a mod, Stellaris usually just skips parts of it. You'd see the mod be non-functional, not crashing your game. Now, I have heard that Steam Workshop doesn't always download things correctly, and I've personally seen it refuse to update mods for me. I've had to unsubscribe and resubscribe multiple times to get it to update sometimes. Please try doing that. Perhaps it will fix this issue for you?
ImBlackMagic 23 Jun, 2020 @ 4:44pm 
Hello, it crashes randomly for me, I've only been able to launch a game once (from 5 attempts), I have all DLC enable, no other mods (I thought it could be a compatibility issue with tiny outliner v2, but it crashes my game alone too)
PD: I can also speak Spanish fluently if you want me to explain in that language
Keukotis  [author] 22 Jun, 2020 @ 10:08am 
Thanks for catching that. Little typo in that one. Should be fixed now.
Zeratul Vergil 22 Jun, 2020 @ 9:07am 
single adjunct module and twin adjunct modules gives you +2 districts?

I tried this and found that once use twin adjunct modules, it still gives me +2 districts, which is same as single adjunct module
Keukotis  [author] 19 Jun, 2020 @ 4:57am 
No, that is already in the game if you've got the humanoids pack. This adds planetary decisions to habitats that, when enacted, create planetary features on those habitats that add to the maximum district count.
lolic_lol 19 Jun, 2020 @ 4:49am 
So, this mod add some modules to visual model?
Freeasabird🕊 17 Jun, 2020 @ 6:41am 
Hm, neat. Thank ye.
Keukotis  [author] 17 Jun, 2020 @ 6:39am 
The picture is what humanoid Orbital Worlds already look like. This just adds planetary decisions that let you expand the number of districts your habitats can hold.
Freeasabird🕊 17 Jun, 2020 @ 6:09am 
You can build up your Void born habitats, into Space station esk structures, as in they look like stations, but they're habitats. is that the jist of this mod?
Keukotis  [author] 17 Jun, 2020 @ 5:03am 
Sorry, I don't understand what you're asking.
Freeasabird🕊 16 Jun, 2020 @ 11:28pm 
So...you can build to starbase like space habitats?