Kenshi
Zero Mod
73 Comments
Leon 19 May @ 7:30am 
Also love Ride Chaser so much. Fast and cool looking. But when I pick up people with Ride Chaser then their head is face down to the ground. Any fix for that.
Leon 17 May @ 4:05pm 
Love this mod. TY. Can we make the rider ourself too. love how fast it travel. make it hard to produce but love more for sure.
thejman285 10 Nov, 2024 @ 1:59pm 
Zbuster bench does not work. Cannot so much as interact with it. Otherwise very cool mod thank you.
Teirdalin  [author] 3 Feb, 2023 @ 11:49pm 
<3
Zentroze 3 Feb, 2023 @ 10:34pm 
Definitely a nice mod, would love to see it get updated, but I understand if you don't want to focus on this mod for now (Your other mods are pretty darn great too)
Teirdalin  [author] 23 Jul, 2022 @ 9:26pm 
I haven't touched this in two years, but I don't think I gotten around to adding new types of blasters to it. Although I would assume ammo would be able to be made in it.
VividSnake 23 Jul, 2022 @ 9:03pm 
does the zbuster fabrication table work
Teirdalin  [author] 23 Jul, 2022 @ 8:11pm 
I meeaaaaann, maybe. Possibly. Potentially.
silverforte 1 Apr, 2022 @ 11:02am 
hate seeing awesome mods get left behind :(
donald.nintendo 13 Jan, 2022 @ 10:13am 
ever gonna return to this mod? still a good mod tho.
Teirdalin  [author] 21 Aug, 2020 @ 9:42pm 
Should be researchable, probably around tier 3 if I remember.
<S.A.C.> 21 Aug, 2020 @ 9:37pm 
where can i find z tech?
Desert Punk 4 Aug, 2020 @ 4:57pm 
HADANGEKI
Teirdalin  [author] 8 Jul, 2020 @ 11:56pm 
That Zero Squad.

I feel a bit bad that I've been neglecting this mod so much in comparison to every other one of my mods.
dfaroda 4 Jul, 2020 @ 12:00pm 
dfaroda 4 Jul, 2020 @ 11:52am 
let me start up and show you should have 4 zeros and chasers (I had an idea to hire similar bikes but at 400 speed at some kind of workshop later down the road/ (so x or whoever else you add can get one)
Teirdalin  [author] 4 Jul, 2020 @ 11:50am 
That's strange. But anyways, he uses the unique tag to prevent additional spawning, so I suppose it's a problem with the Kenshi system when importing.
dfaroda 4 Jul, 2020 @ 11:49am 
Zero and ride chaser are respawnable on import (not sure if you intended this) Zero (?) or something within my gameplay sometimes makes the game glitch shortly after he starts smithing an item (was either at Luxury smithing forge or a clothing bench) not sure if this second is mod conflicts or not. Shall send some screens of zero squad in abit once i Make a base. Happy 4th good sir <3 keep up the amazing work.
Puro 29 Jun, 2020 @ 9:56am 
DUDE, YES!!! You're my absolute fucking HERO!! :D
dfaroda 26 Jun, 2020 @ 10:46am 
Hollow core is the name of the mod.
dfaroda 26 Jun, 2020 @ 10:45am 
Also fun fact another mod technically well allow an army of zeros due to him being basically an invisible man
dfaroda 26 Jun, 2020 @ 10:44am 
Took 5 minutes but The chaser finally joined. (you can mix and match chaser armor with zeros armor to make wacky shenanigan characters (helmet does not work on chaser though)
donald.nintendo 26 Jun, 2020 @ 9:16am 
i made a private patch mod for myself a bit back to set zero to spawn in the hub as well.

i figure you could use that as an idea for testing faster.

to set the new characters you make for this and other mods to spawn in the hub as a patch mod for quick temporary testing.

also if you want a tester for your mods, just keep me in mind. i'd love to help.
dfaroda 26 Jun, 2020 @ 8:40am 
I'll set zero to follow it for awhile and see what happens.
Teirdalin  [author] 25 Jun, 2020 @ 9:48pm 
It's suppose to recruit on detect_neutral player_target with race Zero.
Teirdalin  [author] 25 Jun, 2020 @ 9:47pm 
Thaaat would probably be a bug. Did you try running Zero around it a few times?
dfaroda 25 Jun, 2020 @ 9:12pm 
Idk if this is a bug or just mod conflict but on zero recruit the chaser does not get recruited and just wonders around aimlessly without zero.
Teirdalin  [author] 25 Jun, 2020 @ 9:33am 
Well, I learned a trick in my Warhammer overhaul modding on how to fix a massive problem I had with X. So his rig is actually done and ready to be added whenever I can get around to finishing him. Just gotta do his blaster shot and buster still.
Teirdalin  [author] 22 Jun, 2020 @ 12:56pm 
I've mostly been focusing a lot on my Dawn of Sigmar mod at the moment also, so updates to this will be coming a bit, slowish.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2137132296
dfaroda 22 Jun, 2020 @ 12:51pm 
I like the bribe idea incase you Accidentally kill him and want to avoid the fight in heavily modded play through
Teirdalin  [author] 22 Jun, 2020 @ 2:43am 
Think I'll have Vile show up outside of where you save X and be like
"I heard you've been activate again, figured you'd eventually show up Zero. I'm stronger than last time we fought, and you're not going to get away this time.."
then either trigger battle start or dialogue options with maybe a bribe.
dfaroda 20 Jun, 2020 @ 12:54pm 
I think vile should be both, And i had an idea. Remember how I said generic reploid models? Why not make a city somewhere with em with a map that spawns from x or zero. (maybe later down on the line have an event that wipes the city out) for sigma of course.
donald.nintendo 20 Jun, 2020 @ 9:14am 
masks are cool too!
ima stop commenting for a bit now. wanna play kenshi now.
Teirdalin  [author] 20 Jun, 2020 @ 9:12am 
Hmmm, or a happy mask shop would be fun. There's 27 Majora Mask masks ripped and uploaded on the models resource. That'd be almost as easy as adding in weapons.
donald.nintendo 20 Jun, 2020 @ 9:11am 
sweet. the razor sword is the most badass looking sword in the series that link uses.
Teirdalin  [author] 20 Jun, 2020 @ 9:10am 
I also had that idea planned and got a really awesome Link outfit together for it but it's not rigged or setup yet and is planned for, later..
Razor sword can be done super easy though.
donald.nintendo 20 Jun, 2020 @ 9:09am 
well you got some experience now.
hopefully zero is harder than vile will be.
donald.nintendo 20 Jun, 2020 @ 9:08am 
i got an idea for a future mod.
The legend of Zelda equipment and characters.
i would also quite like to see the razor sword from Majora's mask to be in it.
Teirdalin  [author] 20 Jun, 2020 @ 9:08am 
Getting vile to work for his projectiles will be so much easier than Zero and X since his gun is on his back, so I don't need to worry about the whole stupid holster animation for his weapon as I can just have it be invisible and the projectile come from the position of the gun.

Dreading working on his mesh and rigging though; took me like a week to get Zero to work properly ingame, but that was with a ton of random noob issues with the way meshes worked.
donald.nintendo 20 Jun, 2020 @ 9:06am 
that is hilarious!
Teirdalin  [author] 20 Jun, 2020 @ 9:05am 
His encounter the player dialogue would be "WHAT ARE YOU DOING IN MY SWAMP!?" and I'd be replacing every reference to bugmaster with Shrek.

But decided to do boat mod instead today.
donald.nintendo 20 Jun, 2020 @ 9:03am 
lol shrek is love. shrek is life.
Teirdalin  [author] 20 Jun, 2020 @ 9:02am 
Oh, yeah. I can probably do most stuff.
Was actually thinking of doing a Shrek bugmaster improvement mod.

I have a whole warhammer overhaul project planned for the future too. Once I figure out how to make Character textures not shiny.

https://i.imgur.com/y2QSTGA.jpg
donald.nintendo 20 Jun, 2020 @ 8:58am 
none at the moment. i was just wondering just to see if i should keep you in mind should i get an idea.
Teirdalin  [author] 20 Jun, 2020 @ 8:58am 
The chaser I got from somewhere else and textured from the ground up as it was a complete mess.
Teirdalin  [author] 20 Jun, 2020 @ 8:58am 
I got them rips from the models resource then modified them significantly in Maya to make them better.
Technically I can make custom models easy enough, just time consuming. What other games do you got in mind?
donald.nintendo 20 Jun, 2020 @ 8:55am 
oh okay.
btw did you make the models yourself or did you rip em from somewhere?
if you made them...do you take requests to make kenshi mods from other games?
Teirdalin  [author] 20 Jun, 2020 @ 8:52am 
Yeah I know, I just like to call him Megaman, but the dialogues are going to call him X. lol
His name is a variable to stand for his unlimited potential or something silly like that.

I'm honestly surprised there's not more mods like this, honestly once you figure it out by pestering the community enough it's pretty easy.
donald.nintendo 20 Jun, 2020 @ 8:48am 
oh poop i forgot to say, this is one of if not THE BEST character mods for kenshi i've seen so far.
donald.nintendo 20 Jun, 2020 @ 8:47am 
i think Vile should be both.
like either defeat and cage him to recruit him, or just a normal recruit but with asshole dialogue.

and X should have both in my opinion but mostly ranged.
seeing as tech as degraded so badly he would need to rely on some other form of combat to keep himself from running outta power.

lastly his name is either Megaman X or just X.
Megaman is the name of his predecessor.

i mean no disrespect by that last bit. just saying to clear up a potential confusion others may have.