Europa Universalis IV

Europa Universalis IV

Trade Goods Expanded & All roads lead to Rome
123 Comments
Aaronnum I 2 Sep, 2024 @ 12:45am 
Broken, if not completely dead. Either delete it or let another person do a fanfork.
Nathe235 16 Dec, 2023 @ 7:21pm 
please update
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 13 Aug, 2023 @ 10:33pm 
please update
fgf1011 17 Sep, 2022 @ 3:19pm 
Update please
zsmaar  [author] 4 Aug, 2022 @ 6:10am 
Updated!:)
Mon 25 Jul, 2022 @ 1:14pm 
Most likely dead
Mon 28 Dec, 2021 @ 1:51pm 
I don't have the two basemods installed, I sent a message on your discord that shows which mods I have on.
zsmaar  [author] 28 Dec, 2021 @ 1:41pm 
No. You only have to use this mod. You have to uncheck the two basemods.
Mon 27 Dec, 2021 @ 7:18pm 
Is roads from both of these mods supposed to be there at the same time?
zsmaar  [author] 20 Nov, 2021 @ 6:42am 
<3
MK Black 20 Nov, 2021 @ 6:41am 
Bro that's epick, thanks
zsmaar  [author] 20 Nov, 2021 @ 4:37am 
Updated to 1.32! :)
Messman 19 Nov, 2021 @ 9:48am 
Please update
MK Black 15 Nov, 2021 @ 12:51pm 
v Same.
Terenas1476 13 Nov, 2021 @ 12:07pm 
Would love to play with this instead of having to pick between one or the other...
Hope you update this mod with the new patch! :)
Evilpatman69 14 Oct, 2021 @ 3:10pm 
im using this just this mod and it just keeps crashing my game
jeshali2010 3 Oct, 2021 @ 11:33pm 
This mod crashes my game for some reason :/
Red Panda 20 Sep, 2021 @ 10:27pm 
Will you update it for working with some of the expanded mods
Comrade Shrimp 15 Sep, 2021 @ 9:08am 
For whatever reason, I can never build the wood working building with this mod. Meeting all the needs still doesn't allow it. Also, the road investment event and the culture change even do neither. After several games and getting the event fairly frequently, it hasn't happened yet. Also, thanks for the work as I love both of these mods.
Blitzfire 12 Aug, 2021 @ 4:40pm 
Ah, I didn't know, apologies.
zsmaar  [author] 11 Aug, 2021 @ 7:23am 
This mod doesnt run properly with some of the expanded mods.
Blitzfire 9 Aug, 2021 @ 9:51am 
My game consistently crashes on December of 1627 for some unknown reason, but the error log consistently mentions 'roads_events.2' and POL_overlord_of_sicz for nearly the entire page. I have other mods enabled from the expanded mod family but nothing else that would change the game. I hope this helps to solve the issue.
Aaronnum I 1 Aug, 2021 @ 11:55pm 
I don't know if this is an issue in the mod, but after I reached the admin level 10, I can't build the Woodworking Workshop
zsmaar  [author] 14 Jul, 2021 @ 10:39am 
This mod does nothing to great monuments!
MK Black 12 Jul, 2021 @ 7:44am 
For some reason my monuments are pushed too far up on the UI. Only happens with this mod. Is it supposed to be that way? It's very distracting
zsmaar  [author] 14 Jun, 2021 @ 2:47am 
Thank you, i will look for it.
Satsoto 13 Jun, 2021 @ 2:56pm 
Hello, friend. I believe what caused the crash in my previous games was the Uniforms goods, possibly some other one that spawns late-game. I was able to make it work for another 20 years playing the separate mods, until it crashed again circa 1798.
Tіm 9 Jun, 2021 @ 11:45am 
I mean the main mod has more variaty of factories, doesn`t it? Also the game stuns after 1620-th. That is a rison i can`t give you a crash raport- I can`t even close the game without offing PC... (sory for my bad english, it isn`t my first language)
lemuria 8 Jun, 2021 @ 5:58am 
make factories, using cheese, cocoa, vanilla and other things, your MOD is very good
zsmaar  [author] 6 Jun, 2021 @ 4:38am 
I recommend you to save a error.log in and send me on discord. I have never experienced such an issue.
https://discord.gg/rjQKkA3d

C:\Users\Your PC name\Documents\Paradox Interactive\Europa Universalis IV\logs

I dont know ,why do you ask me to update it, since it's updated.
Tіm 5 Jun, 2021 @ 4:04pm 
Update it into 1.31.4 pleace !!!
Satsoto 5 Jun, 2021 @ 11:13am 
zsolesz, yesterday, my game crashed for the first time while using the separated mods.It was during my Bizantium run, circa 1750. Me and Commonwealth were kicking the hell outta the Mamluks.
FrostNova 5 Jun, 2021 @ 8:12am 
I basically use other expanded mods except development, mercenally and the one at the bottom of left side ( you can see what expanded mods you are using at title screen, I meant that ) . The game consistently crashed at the early of 17th, for my case, on my Majapahit run it crashed at 1607 1/25, and with my HSN kayfa run, it crashed at 1635. And other people also mention about that so probably this mod needs updated.
zsmaar  [author] 5 Jun, 2021 @ 2:18am 
I dont know what can be the problem for that, Satsoto. :(
Satsoto 4 Jun, 2021 @ 12:05pm 
Yeah. Basically every "Expanded Family Mod", besides Mercenary expanded and Development expanded. and "Forts Capture Surrounding Regions". Worthy to mention, when I deactivate your mod and instead activate the original ones - all Roads Lead to Rome and Trade Goods expanded - it is fully compatible, except for I can't build any advanced factories.
lansones 3 Jun, 2021 @ 4:09am 
update pls thanks
zsmaar  [author] 3 Jun, 2021 @ 2:40am 
Hi! I will look for it! Do you use any other mod?
Satsoto 2 Jun, 2021 @ 2:07pm 
Hey, friend! I love your mod, yet it has been making me crazy since the last update, cuz it crashes every bloody game I start somewhere around the late XVII and mid XVIII. Could you please look for a solution? Thanks
lemuria 28 May, 2021 @ 3:59pm 
create more types of factories this mod is very good
lemuria 26 May, 2021 @ 12:01pm 
thanks
zsmaar  [author] 26 May, 2021 @ 10:08am 
I think building factories require you to build steam engine factory.
zsmaar  [author] 26 May, 2021 @ 10:08am 
You can gain innovativeness by taking new techs and ideas earlier than others. It usually gives you a notification in the top left corner. ( The same place where it tells you that you have enough monarch points to spend on new techs )
lemuria 24 May, 2021 @ 1:34pm 
how do i earn innovations to make the factories?
lemuria 24 May, 2021 @ 3:28am 
why can't I build the factories, I have what you need but it doesn't make it available
[DAO] Encoded29 21 May, 2021 @ 10:04am 
hey im crashing at 14th of may 1768 all the time :(
zsmaar  [author] 17 May, 2021 @ 4:16am 
I fixed it!
FrostNova 16 May, 2021 @ 10:09pm 
I cannot build a manufacture in the provinces that produce different goods to the vanilla. For example I can build manufacture in the iron province, but not in rice.
zsmaar  [author] 16 May, 2021 @ 3:23pm 
Thats the problem. Antebellum modifies technology files, and that is the problem. Antebellum contains my mod "All roads lead to Rome", so you dont need to use this mod. You could maybe use the Trade Goods Expanded mod only with Ante bellum.
Kerrican 16 May, 2021 @ 11:35am 
I am running ante bellum and nothing else, which includes roads to rome. I can't comment on that mod for some reason
zsmaar  [author] 15 May, 2021 @ 8:44am 
They are the perks of the mod Trade Goods Expanded, they have representative manners.