Stellaris

Stellaris

Vivid Skies (Modded)
17 Comments
Garyx Starlight 16 Feb @ 11:09am 
Because this mod removes both the rift star and toxoid star from star_classes, if either attempts to spawn the game will crash
Kreitani  [author] 15 Dec, 2020 @ 6:18am 
This mod should always work, regardless of updates... which i'm a bit slack on :p
How2GoAway 13 Nov, 2020 @ 9:25pm 
does this work at the moment?
Willelmus 20 Jul, 2020 @ 8:50am 
There's one problem with this mod: now planets look like disco balls because they reflect the surrounding nebulae way too much. Otherwise, great idea and well implemented.
Chocolayte 28 Jun, 2020 @ 9:28pm 
Is this mod compatible with skybox space engine?
Kreitani  [author] 28 Jun, 2020 @ 2:47pm 
Yea :)
Snips 28 Jun, 2020 @ 9:19am 
yup
Toolio 28 Jun, 2020 @ 9:17am 
Do planets also reflect the environments? I have this mod and noticed the water on various worlds reflecting space? I can't say I've noticed that prior to installing this mod.
perl 18 Jun, 2020 @ 10:07am 
Looks good!
Kreitani  [author] 18 Jun, 2020 @ 7:05am 
Yep
SpaceRice 18 Jun, 2020 @ 7:04am 
Would this be compatible with ship set mods?
Kreitani  [author] 18 Jun, 2020 @ 6:04am 
Done, link to patch is above
MozarteanChaos 18 Jun, 2020 @ 6:00am 
thank you!
Kreitani  [author] 18 Jun, 2020 @ 5:41am 
Hmm, maybe not, i'll make a compatibility patch for it
Kreitani  [author] 18 Jun, 2020 @ 5:38am 
Yea, it actually should be compatible with most mods, just not beautiful universe.

It might just mean that there will be a vanilla background instead of one of these ones
MozarteanChaos 18 Jun, 2020 @ 5:30am 
compatible with realistic star colors?