RimWorld

RimWorld

Foundations
73 Comments
Lurmey  [author] 9 Sep, 2023 @ 10:06am 
Hi all, in the hopes more people see it, 1.4 update is now linked in the description.
Narlindir 26 Aug, 2023 @ 3:37am 
Thanks Partner!
Slyuxx 22 Mar, 2023 @ 4:35pm 
Here's to hoping it'll be updated soon.
submeg 20 Jan, 2023 @ 3:14am 
oh no, I only just found this and it is not updated :(
Happy 17 Dec, 2022 @ 1:41am 
1.4 pls
Random 6 Nov, 2022 @ 6:35am 
1.4 Please! :steamthumbsup:
Jememez 29 Oct, 2022 @ 3:39pm 
1.4 would be much appreciated
Voymir Griffitz 23 Oct, 2022 @ 4:04am 
1.4?
Osseez 22 Oct, 2022 @ 12:55am 
1.4 please :steamsad:
Demognomicon 11 Oct, 2022 @ 2:01am 
How about a 1.4 update?
The Plant 3 Sep, 2022 @ 10:37pm 
doesn't seem i can build on marsh water. shame.
Lurmey  [author] 11 Oct, 2021 @ 9:03am 
Fixed :)
Lurmey  [author] 11 Oct, 2021 @ 9:01am 
Ah that's my bad, seems Mod Manager changes the Package ID when making a local copy. I'll fix that now.
Flixbox 21 Sep, 2021 @ 12:37pm 
Yeah, my mod is no longer in the list due to the most recent patch. It has to be manually re-added.
Frank 20 Sep, 2021 @ 10:47pm 
PackageID: lurmey.foundations_copy_copy, why the change? RimPy is tossing errors and trying to download something that isn't there any more
Lurmey  [author] 20 Sep, 2021 @ 8:44am 
Updated, added Generic Wooden Foundation back when Expanded Woodworking is loaded as some trees (particularly those added by ReGrowth) use this generic wood.
Lurmey  [author] 17 Sep, 2021 @ 9:39am 
Updated for 1.3 :)

@TurtleShroom: Foundations are added as a terrain type rather than a floor as there are only these two layers available. It sounds like your changes have made the foundation occupy the floor layer so they have to rip it up to replace it, but this reveals the mud underneath which won't support other floors.
TurtleShroom 8 Sep, 2021 @ 11:33am 
Sometimes, when I try to build Floors over my Foundations, a Pawn will rip up the Foundation and then fail to lay down the floor. This happens particularly with Concrete Foundations that are edited to go over Mud. Why?
Konkursipe 7 Sep, 2021 @ 3:13am 
PSA: This mod works just fine with 1.3
TurtleShroom 31 Jul, 2021 @ 6:54pm 
Please consider updating this Mod if you can.
1337 Kiwi 17 Jul, 2021 @ 9:29pm 
Please update to 1.3 when you have time thanks.
OptimusPrimordial 30 May, 2021 @ 10:58pm 
Does this support concrete from Expanded Materials - Metals?
Lurmey  [author] 28 Feb, 2021 @ 2:33am 
Updated for 1.2. No changes needed, if you encounter issues please let us know!
Lurmey  [author] 28 Feb, 2021 @ 1:26am 
@ELLIOTTCABLE#2718; I use it alongside Fertile Fields, and the appeal is that it's a lot quicker and cheaper to put foundations over an area than to terraform it. Terraforming is required for things like farms, and to make good-looking outdoor areas, but for a quick and dirty building, foundations are much easier, and require no research.

Detecting the presence of Fertile Fields is easy, but patching Fertile Fields' terraforming operations is practically impossible from my side. The foundations are already designed to be cheap.

You shouldn't be able to build Concrete foundations on marsh, that's what wooden foundations are for. But if you need to build heavier, you'll need to do some terraforming. Concrete foundations are mostly for looks and immersion, wooden foundations are practical, but both rely on terraforming of some kind to really pop.

I do appreciate the idea, and the thought put into it! I'm afraid I'll be leaving the mod as is, however. :)
fatburner 28 Dec, 2020 @ 3:28pm 
why not update this
ELLIOTTCABLE on Discord 23 Oct, 2020 @ 2:12pm 
It may be out-of-scope for this mod; and I know a lot of mod authors are of the "if you think it's unbalanced, just don't use it?" mindset — but this mod integrates well with Concrete for Fertile Fields and, thus, Fertile Fields' terraforming features. However, when installed alongside that, those terraforming features are … well … right there; so it sadly makes this mod feel less useful.

Perhaps, when this mod is installed, and you detect Fertile Fields installed alongside, you could disable / remove / correspondingly increase the cost of terraforming away from marsh etc? Or reduce concrete foundations to compete? That'd offer a nice trade-off between "put in the work to fill in the marsh" vs "drop some concrete on top of it."

Just a thought!
Flim Flam the Zim Zam 8 Sep, 2020 @ 2:52am 
Works for me on 1.2
fatburner 5 Sep, 2020 @ 8:29am 
GREAT MOD
Spanks Masterson 3 Sep, 2020 @ 1:24pm 
@Paolini Thanks, but I worked it out. For some reason I had to deconstruct pipes that were running through those tiles (pipes from Dub's Bad Hygiene). Once they were deconstructed, I was able to finally remove the wooden foundations.
Paolini 3 Sep, 2020 @ 12:24am 
@Spanks Masterson you can use dev mode to change those 3 tiles to deep water and back to soil
Spanks Masterson 24 Aug, 2020 @ 9:57pm 
I placed a bunch of wooden foundations down in some marsh but have since decided to terraform that area. I went to remove the wooden foundations (and successfully removed most of them) but there are three tiles of wooden foundation that simply won't be removed. I click on them, but the tiles are still never set to be removed. Is there a way to edit a file to remove these three foundations? They're in the center of my base and it's a real pain.
iforgotmysocks  [author] 17 Aug, 2020 @ 12:28pm 
Probably soon, but the 1.1 version should work just fine with 1.2. Please let us know if you encounter any issues.

Thanks guys.
FlorestNerd 17 Aug, 2020 @ 4:37am 
when will it be updated?
Karma Drak 13 Aug, 2020 @ 9:28am 
1.2 compatible?
Gryphonheart 6 Jul, 2020 @ 12:12pm 
Awesome! Now, I just posted another conflict in floors are light. Nothing major but do check it out please ;)

Gday mate!
Lurmey  [author] 6 Jul, 2020 @ 10:26am 
Fixed the conflict with Simply More Bridges! :)
Gryphonheart 5 Jul, 2020 @ 2:34pm 
Good to know thanks for the info
Lurmey  [author] 5 Jul, 2020 @ 11:25am 
Well, you weren't entirely wrong that it involves Foundations! It indeed is a conflict between Floors Are Light and Simply More Bridges, but the conflict only matters when Foundations is present, as it adds terrains that require bridgeable that are intended to be built on with floors using Floors Are Light. The issue is that Simply More Bridges patches a method to prevent players from building on top of any terrain that requires bridgeable affordance, which normally is just bridges.

So you can see, it's not really directly a conflict? Simply More Bridges fixes something that should really be in the vanilla game, but that unintentionally applies to Foundations too. We've tried fixing it on our end, but we may need to speak to Mlie to have them fix it their end.
Gryphonheart 5 Jul, 2020 @ 10:10am 
Ahh. You're better at testing than me then ;)
Lurmey  [author] 5 Jul, 2020 @ 6:36am 
Alright, a little more testing reveals that the conflict is between Simply More Bridges and Floors Are Light, not Foundations. I'll update the description of FAL to reflect that, and we're working on a fix!
Lurmey  [author] 5 Jul, 2020 @ 5:58am 
I've just done some testing and spoken to my co-author, both mods do prefix the same method but we're only changing the method if a def of our respective mods is targeted, so they shouldn't conflict. And indeed my testing shows no conflict. Are you sure it was Simply More Bridges (Continued)?
Lurmey  [author] 5 Jul, 2020 @ 5:13am 
Oh? Thanks for the heads up! I'll look into this.
Gryphonheart 4 Jul, 2020 @ 5:57pm 
Just an FYI for everyone, the mod simply more bridges (continued) conflicts with this and makes the foundations have bridge like properties. So don't use both at the same time.
Lurmey  [author] 28 Jun, 2020 @ 10:33am 
:D
Remor 28 Jun, 2020 @ 10:21am 
awesome! now i don't have to use those OP terraforming mods!
Gryphonheart 25 Jun, 2020 @ 6:00pm 
Yeah it is. Awesome work mates! Thanks!
Lurmey  [author] 25 Jun, 2020 @ 5:41pm 
@Mirox Blightbringer; Thanks! Yeah, we know that the remove floor designator works on foundations too, but we figured it would be okay since it also works on vanilla bridges. :P
Gryphonheart 25 Jun, 2020 @ 4:53pm 
Alright. did a quick test. Works perfectly. BUT, i can still remove the foundations with the remove floor command, as well as the remove foundation command. It doesn't cause any problems at all, but i figured you might want to know if it wasn't what you intended. You could leave it as is since removing a floor built on top of the foundation only removes the floor and not the foundation. So you actually need to use remove floor on the foundation itself to remove it that way.

So not a problemm just two ways to remove foundations is all. ;)