RimWorld

RimWorld

Vanilla Plants Expanded
1,310 Comments
VitaKaninen 4 hours ago 
Beets don't die in winter, but you can't plant them in freezing weather since the soil is frozen.
Andrømeda 9 hours ago 
Hey, just to let you know I can't plant Beet Plants (and cant right click on the field that I asked Beet Plants to be planted in). Other plants seem ok. I only have Vanilla Expanded Framework, Vanilla Plants Expanded, Vanilla Skills Expanded and Vanilla Traits Expanded in addition to all the normal paid DLCs. I'm sorry I don't know how to make a bug report as it doesn't pop up with any error.
Thanks for everything!
Sarg Bjornson  [author] 9 Jul @ 1:54am 
The fuck indeed, the fuck indeed.

AKA what do you want me to do without a bug report?
Freeasabird🕊 9 Jul @ 1:52am 
Can't even select Red Beefsteak tomatoes to sell to other factions. And My pawns don't use them in cooking at ALL i have over 2k of them. WTF man :/
Rich 5 Jul @ 12:22pm 
it says that the plow soil option will be available after research. I cant see this research option anywhere. any help.
Sarg Bjornson  [author] 3 Jul @ 7:29am 
No idea, but I don't see why that is relevant
VitaKaninen 3 Jul @ 7:19am 
Apples and other fresh fruit are now showing up at the bottom of the resource list on the left of the screen, when they should be at the top in the raw food section. Also, fresh fruit is listed between genepacks and books when trading.
https://imgur.com/a/yPL3iU2
lloki 29 Jun @ 2:45pm 
Ok, it was probably connected with DDS textures not updated in RimSort. I deleted old ones and created new - working just fine. Maybe it helps someone :)
lloki 29 Jun @ 2:23pm 
Thanks for checking. Obviously some mod conflict on my end. Maybe someone would have the same problem and find the reason or maybe I'll find it eventually.
Sarg Bjornson  [author] 29 Jun @ 2:04pm 
Can't replicate, it works fine: https://i.imgur.com/CjeqWNf.png
lloki 29 Jun @ 1:40pm 
Huh, after an update, I can't grow grass/high grass anymore. I'm still on 1.5.
tanyfilina 28 Jun @ 12:53pm 
Try Cherry Picker mod
Tsornin 22 Jun @ 8:54pm 
Hello! I'd like to turn off the tilled soil. If I'm fairly mod-illiterate but would is there a relatively easy way for me to edit the files myself to achieve this?
Sarg Bjornson  [author] 20 Jun @ 10:28pm 
Already in VPE - More Plants
CaptArcticWolf 20 Jun @ 7:07pm 
adding carrots and Nuts (Chestnuts and Almonds) for 1.6? If not ok. If so, Thank you.
Battl3bee 24 May @ 3:35pm 
I CAN FINALLY HAVE AN EARLY GAME PLANT FOOD SOURCE FOR MY BOREAL FOREST CULT
DaniAngione 13 May @ 3:37am 
Is there a way to make plowing soil faster? Maybe a tool or something? I feel like it takes too long to make it worth it, my farmers take days to till all the fields :Khappy:
XTR ReCon™ 8 May @ 9:27pm 
Out of curiosity, does the plowing soil bill use any specific skill to influence how quickly a pawn will complete it?
[User Deleted] 6 May @ 6:06pm 
Found a bug with using cave moss as nutrition source for biosculpters. You can designate it to be used, but it can't be actually be loaded by pawns or even manually at all.
Mac 26 Apr @ 11:32am 
Mr. Nothingburger here, your Pear Trees are 2x lower in resolution than pretty much all the other fruit trees.
Sarg Bjornson  [author] 26 Apr @ 6:23am 
Sorry, we don't do "standalones". I'm sure someone else has made a mod dedicated purely to that!
space_powder 26 Apr @ 6:19am 
Any chance for the soil plowing mechanic to be its own separate mod? I enjoy how it functions compared to other soil mods, but I could go without stuff like all the fruit trees
Oceania 9 Apr @ 6:09pm 
You know I've always thought it would be a cool idea to have an indoor rainmaker for my hydroponic peas, could even work great with dubs bad hygiene
tchnko 8 Apr @ 3:16am 
I can't find any. I'll ask a friend to make one once he has the time. If you find one in the meantime please post it in the thread
Sarg Bjornson  [author] 6 Apr @ 10:58pm 
I think there are a couple mods that patch it, yeah. Search in the workshop
tchnko 6 Apr @ 6:24pm 
Is there a mod or a patch that removes the biome lock for fruit trees? I can't get orange trees to make earl gray tea with the brewing expansion
TheNarberal 6 Apr @ 9:42am 
Is there a chance you could add something in for Grasslands please and thank you?
Sarg Bjornson  [author] 2 Apr @ 9:37am 
Pineapples are in VPE: More Plants. Grapes are in VFE: Medieval 2
圣空 2 Apr @ 9:33am 
Can you make pineapples and grapes, and more fruits. Thank you
Eggnog98 31 Mar @ 3:03pm 
What labor skill is used for tilling? I don't want some pawns to till, but I can't figure out what labor it uses.
Sarg Bjornson  [author] 16 Mar @ 12:15am 
You are welcome to try and change that lol
Lobanych 16 Mar @ 12:12am 
Plowing the soil is considered a farmer's job, it requires a pawn to be able to plant, but the speed of plowing and the chances of screwing everything up are only affected by the construction skill. Wat?
FarrunDragon 10 Mar @ 10:01pm 
Is plowing sufficient for planting tomatoes, or does it still have to be rich soil?
Zilarrezko 28 Feb @ 5:32am 
@Bitterholz The crops dont die instantly though, if they're at 70% along when the fallout hits then your corn isnt gone at all, you have enough time to mark them for harvest and juggle job priorities to get them in ASAP. In fact you'd probably get a lot more food doing that anyway since corn has twice the yield. If you're at 50% growth then yeah that corn is gone and you get no food, but if its cabbages you also get nothing because they stop growing and by the time the toxic fallout ends and they resume you've either already lost or stabilised without them. You cant even grow cabbages indoors with a sunlamp when toxic fallout hits as they still stop growing then while other plants will go on as normal.
Vulkandrache 28 Feb @ 3:33am 
Why would you only plant one type of crop?
Bitterholz 28 Feb @ 3:25am 
You plant corn, it grows to 70%, toxic fallout hits, all that corn is now gone. You plant cabbages, ...:gorlak:
Zilarrezko 27 Feb @ 2:13pm 
Whats the intended use case for cabbages? They dont die during toxic fallout which is nice, but also dont grow at all during it either, which would seem to cancel out completely? Like do I keep a cabbage field going for just in case, hope the toxic fallout starts at a point they've grown enough to be harvestable and then get a relatively minor harvest at some point?

Wouldn't it be better to have them keep growing but slower or something?
Nickolok 23 Feb @ 8:49pm 
Any chance of getting tilling soil switched over to plant skill or at least make it so builders will till soil? Right now its in the plant work tab but its speed is based on construction
Floof 23 Jan @ 3:48am 
c o c o n u t
BloodaxeUK 15 Jan @ 4:14am 
Ooh, thought of a plant for you - parsnips! Bit slower than potatoes, but they immediately grow 25% or something when the temperature dips below -5 or -10° and then rises again. Also, they aren't frost-resistant, so you need to weigh the benefits of letting them freeze overnight against the risks of them being killed by the frost
Marvun 11 Jan @ 8:38am 
Since fruits are biome-locked, does that mean I can't plant any of them if I am in a mod biome like one from the Regrowth mods? Maybe this can be patched, because it feels kinda weird, that I can't plant any of them when I am in the "grasslands" for example. ^^
Sarg Bjornson  [author] 8 Jan @ 12:07pm 
No, we don't want that
Adrian >'-'< 8 Jan @ 11:56am 
Could there be and when i say it, i really mean it.

A mechanic of clickin on the zone and just be a toggle of "Soil plow before planting" or something along those lines.

It just feels so painfull that you have to either wait till the entire field is harvested and then manually plow the soil and then toggle to sow the field.

Or.... plow the soil AFTER everyone has already done the work, makin them do double the work because plowin the soil also destroys the crops so they have to plant the crops *again*.

It really is just simply a small... well not sure if that is a small or big request, im not a coder and i will note that whether you would be willing or not. You still made the mod and many other mods as far as im aware so uh, thank you for reading if you do in the first place.
Sarg Bjornson  [author] 5 Jan @ 4:23am 
Depends on what you mean by compatibility
WabbaCat 5 Jan @ 4:17am 
does it have compatibility with medieval overhaul and duplicate plants? (apple tree, banana tree for example)
madchiller 4 Jan @ 3:23pm 
can you add a chokevine alternative
Draxxon 4 Jan @ 3:09pm 
I think the nutritional value of crops listed in the selection menu are either wrong or not working as intended? The menu says crops like eggplants have more nutrition than onions but grow one less in yield, but when I check on the harvest crops they both say they are worth 0.05 nutrition per item.
Jordan 2 Jan @ 2:09pm 
Hey there, love the mod! Just one thing, and I don't know if it's been mentioned before, but I found that I cannot till 'lichen-covered soil'. Don't know if this is a bug or intended but thought I would just mention it as it's basically the same as normal soil just slightly worse walk speed so seems like it might be a bug. Keep up the good work!
Flurbel 29 Dec, 2024 @ 6:52pm 
Is this compatible with Medieval Overhaul?
rocknrollickin 14 Dec, 2024 @ 6:24pm 
Is there a reason I can't double click on a fruit tree to select all fruit trees for harvesting? Am I just inept?