Tabletop Simulator

Tabletop Simulator

Item Placement Tool
8 Comments
Trombonaught 6 Jan, 2024 @ 1:26am 
I was 10% of the way through scripting this myself tonight until I found this beauty here. Thanks for putting it together, I can't believe it's been here for years already!!!
Sihark 8 Mar, 2023 @ 2:17am 
ah okay ill try that ou c:
myrkul999  [author] 7 Mar, 2023 @ 11:24am 
@Sihark That is the way it should be working. A possible cause of your issue is that if you leave the bag on the pad when you save it, the pad may try to read the bag before it's done loading, thus failing. (You'll get an error with a message about an object not being a reference to an actual object.) The fix is really simple, just pick the bag up, and drop it on the pad again. It will re-run the bit of code that failed. Happens to me all the time, since I'm constantly forgetting the bag there.
Sihark 5 Mar, 2023 @ 12:35am 
is there a way you can make it remember between save loads?
Domicidal 3 Apr, 2022 @ 9:19pm 
This is an amazing tool! Thank you so much!
Quoeiza 9 Aug, 2021 @ 10:51am 
Hey, great improvement on the previous system. It's a shame it hasn't gained more popularity! Very helpful. I was wondering if you'd consider a new project with this as the base. I use this tool to save table layouts, but was wondering if it was possible to use the same selection area you have here, and instead of placing objects as they were saved, it can place them at random orientations.I am completely scripting illiterate so have no idea how feasible this is, but I'd love to hear your opinion.
myrkul999  [author] 7 Jul, 2021 @ 2:46pm 
Oooh. Good point. Hadn't thought of that. (I just assumed that you would do your work in a different area). I'll fix it in a bit.
Kir-malishev 4 Jul, 2021 @ 10:27pm 
Thanks, great mod! I think it's worth adding check for bag on itself. Otherwise, if you select the area in which it falls (for example, if you need to save everything on the table), then the bag will disappear.