Space Engineers

Space Engineers

ISL - Kaari MK3-HO 880b Hybrid Tunnel Miner
13 Comments
Spite  [author] 15 Dec, 2020 @ 6:58am 
Yeah, the situation does not seem very hopeful for getting it fixed, but I'll go make some noise about it and see
EmberStar 14 Dec, 2020 @ 8:17pm 
For now, I guess I'll have to retire the ships that use hydrogen as PAM miners. Manual piloting only, or at least only run them when I can sit in the cockpit and watch a movie while I wait for components to be produced or something. And I guess I'll start working towards the versions that only use atmospheric / ion thrust as drones, since batteries at least still seem to work. That does mean I'll need more energy production though...

"Insufficient energy! Build more pylons!"
EmberStar 14 Dec, 2020 @ 8:12pm 
At the suggestion of someone on the forum, I tried going into the editor and recompiling the script. I even reloaded it from the workshop and *then* recompiled it again. Neither helped. Hydrogen fueled ships won't pull fuel unless a player is in the cockpit. The script runs fine, *if* I'm sitting in the cockpit of the ship, so the script itself seems to be working. (If it was a scripting problem then it shouldn't be pulling fuel in either case.) I guess Keen broke something when they made the changes for the Hydrogen rebalance.

You could try making a bug report, but I don't know if it will help. Keen has a bizzarro world system where they only fix the most *popular* bugs. This is not only an edge case bug, it's not even going to matter on their official servers because scripting is disabled. I can't see them putting any effort into fixing it. :(
Spite  [author] 14 Dec, 2020 @ 7:58pm 
Yup, PAM uses all thrusters on the grid, and we can't really nag the author, since he isn't updating it anymore.

Yes, the groups merge and unmerge when you have more than one miner of the same type, so I also usually number and re-name things.

So it seems like it is a Keen bug? you're the second one to tell me about this hydrogen refill bug, maybe its time we made a bug report, since I didn't see one there after a quick look.
EmberStar 14 Dec, 2020 @ 4:41pm 
Spoke too soon. :( I just noticed that PAM automatically turned the hydrogen thrusters back on. I'll keep playing with it and try to figure out what I did wrong.
EmberStar 14 Dec, 2020 @ 4:18pm 
Okay, I figured that part out. PAM got confused because I turned off the H2 thrusters *while* it was running. It apparently includes them when calculating thrust, but doesn't change dynamically if they're turned off suddenly. Solution: Use the "Fly to Job Position" function, *then* turn off the hydrogen thruster array. Then use the "continue job" function. PAM recalculates the thrust and can run the ship on just battery power. Yay!
EmberStar 14 Dec, 2020 @ 4:14pm 
Since this is a hybrid ship, I did try just turning off the hydrogen thrusters. (No H2 fuel used, no H2 refueling bug.) For some reason, PAM seems unable to hold altitude without them. The moment I turn them off the ship starts dropping, even when empty. I'll keep playing with it, my survival game is early enough that I'm still struggling for some resources so it'll be a while before I can print off one of the Atmospheric Only ships.
EmberStar 14 Dec, 2020 @ 3:06pm 
While I was playing with it, I made the following change to the cockpit custom data:

Kri3-H 01 Cargo,WideBar,noscrolling,nonames Text: Cargo
Kri3-H 01 Batteries,WideBar,noscrolling,nonames Text: Bat
Kri3-H 01 Hydrogen Tank,WideBar,noscrolling,nonames Text: H2

This cleaned up the display a bit, instead of just partially displaying the group name.
Note1: I renamed everything on the grid by adding " 01" to it, including the group names. I have more than one of the ship, and they were having weird collisions when they were docked at the same time because the groups would merge with the same name.

Note 2: There are two trailing spaces after each of the "Text:" additions, to encourage FSD not to smush the percentage data with the name.

Note 3: FSD seems to get confused by the drill balancing, because it displays 100% as soon as one of the cargo blocks is full. The progress bar and weight are accurate though.
EmberStar 14 Dec, 2020 @ 2:16pm 
I'm in Singleplayer. I just checked, by using one of the LCDs to access the Control panel instead of getting in the cockpit. All the tanks are set to stockpile, but they're not refilling - they're all stuck at 80%. If I hop in the cockpit or access the remote control it becomes a player controlled grid and refills instantly. I guess I'll need to temporarily retire those two and use one of the Atmospheric Only or Ion Only miner variants until Keen fixes it. Assuming Keen *does* fix it. :( Otherwise the ships only auto-mine reliably if I AFK while sitting in the cockpit.

This might also be a problem for the Hydrogen Only ships too, if it's a Keen bug. :(
Spite  [author] 14 Dec, 2020 @ 6:46am 
Hello again Ember, I don't know, since I haven't had that exact issue, but there has been some weirdness involving refilling hydrogen tanks, i that sometimes they won't refill until a player gets into the cockpit of the ship (a keen thing, not a PAM thing).

So perhaps, what's happening is that as you get in the ship, the tanks fill up and it goes?

Other than that I'm not sure. Are you playing single player or multiplayer? If it is the second one, maybe it is something to to with the server restricting grid's you're not using?

If you find the answer please let me know, I'll put a disclaimer the the description of the miners, or update and re-upload if it can be fixed.
EmberStar 14 Dec, 2020 @ 6:32am 
I've built a couple of these in my survival game, but I've been running into a weird issue. I can't tell if it's something related to PAM (in which case it's not your problem) or if I've configured something wrong. Basically, the miner will sit on the connector between trips for an excessively long time. If I hop into the cockpit to see what's going on it instantly takes off. Which kind of feels like it was fully charged and fueled and just... stuck somehow.

One of them is even collecting ice, and both are landing at separate stations with a decent amount of power (four large grid hydrogen engines plus up to 12 wind turbines on the bigger station) and lots of hydrogen storage. I can't tell what's going wrong, because as I said, the instant I hop into the cockpit it seems to fix it.
Spite  [author] 18 Jun, 2020 @ 2:21pm 
It is able to fly on any planet with a full load on atmospherics only, and so it should have the lifting power to do it, although I'm not sure about the fuel capacity.

I designed the Kaari series more so that you would only have to carry one miner around the star system with you in your mothership than as a long range miner.
Zeal 18 Jun, 2020 @ 2:11pm 
Is this miner able to reach orbit and return safely from an earth/mars/alien planet atmosphere?