Arma 3
Gruppe Adler Captive Walking
43 Comments
O. Forest 16 Apr, 2023 @ 6:19am 
I found out that you can walk, but it only works half the time and you have to hold Q or E before you can walk. You can also only sprint for a max of 4 seconds before it stops you completely.
O. Forest 16 Apr, 2023 @ 6:05am 
Can't seem to walk or run, but I can look around. It also keeps me stuck in the animation even when I am no longer a captive.
STyx2909 1 Dec, 2022 @ 10:45am 
LOL. Roger that! :steamhappy:
Salbei  [author] 1 Dec, 2022 @ 8:48am 
The mod is meant to give Players tha ability to walk, not the A.I.
MiniBiggi 2 Jul, 2021 @ 11:51pm 
Fantastic mod, I'd really love to use it but unfortunately for myself no interaction menu prompts appear when near tree or rock, none for self either. Does it work on any tree / rock or only specific ones?
Redwan S. 1 Mar, 2021 @ 8:50am 
Indeed I am, could be one of the other mods?
Will do more testing as soon as I can.
Salbei  [author] 1 Mar, 2021 @ 8:03am 
I tested it with CBA, ACE, Zen, Zen Ace Compat and this mod. It worked without an issue. Are you also using the ACE Compat?
Redwan S. 1 Mar, 2021 @ 3:29am 
With only that it works, but would it be possible to make it compatible with ZEN? since most OPs are ran with it now days?
when you toggle captive someone thro ZEN it will do the normal captive state
Salbei  [author] 27 Feb, 2021 @ 8:26am 
Have you tried it with only ACE, CBA and Grad Captive Walking?
Redwan S. 27 Feb, 2021 @ 6:46am 
I am using other mods yes, mainly ZEN.
Salbei  [author] 27 Feb, 2021 @ 6:12am 
@Redwan S. so I tested around a bit and it works on my side. Are you using any other mods? Have you checked that you are on version 1.0.2.0 ?
Redwan S. 25 Feb, 2021 @ 2:30am 
@Salbei still unable to do it with the Zeus module.
just tested it, and yes you also can't set them free.
Andrey301 7 Jan, 2021 @ 4:44pm 
I can't set someone free from zeus
Salbei  [author] 14 Oct, 2020 @ 10:01am 
Fixed
Zekas 14 Oct, 2020 @ 9:57am 
yes @TehFocus
TehF0cus 13 Oct, 2020 @ 10:56am 
So the exact same problem like I had.
Zekas 13 Oct, 2020 @ 9:33am 
with zeus @Salbei
Salbei  [author] 13 Oct, 2020 @ 9:24am 
@Viper how did you do it?
Zekas 13 Oct, 2020 @ 5:32am 
i did the toggle captive module on myself, an ace module.
i was captive, but i couldn't walk for some reason so, it's just a static animation and idk why.
Salbei  [author] 23 Sep, 2020 @ 6:26pm 
I`ll have a look at it
TehF0cus 23 Sep, 2020 @ 3:09pm 
To a player, myself.
Salbei  [author] 23 Sep, 2020 @ 3:04pm 
As Zeus to an AI Unit?
TehF0cus 23 Sep, 2020 @ 3:02pm 
I popped the "toggle captive" module over myself, an ACE Module.
I am now captive, but I cannot walk, its a static animation.
Salbei  [author] 14 Aug, 2020 @ 2:51pm 
No, it is an ACE Interaction
Exerion 14 Aug, 2020 @ 12:11pm 
So question, what exactly constitutes as "rubbing against tress" in game mechanics? Crouching and standing up repeatedly?
Salbei  [author] 11 Aug, 2020 @ 5:06am 
Yes
Fredipedia 10 Aug, 2020 @ 6:33am 
does it work for zeus controlled units?
Jason 23 Jul, 2020 @ 5:20am 
This is a good model, but I found bugs when I used them. If you use trees to unlock the shackles, you can still keep the captured animation, and you can't unlock them without weapons. You will always be caught
Salbei  [author] 9 Jul, 2020 @ 1:32pm 
Ah, thanks for the report. I forgot some debugging. Will remove it .
Piloh 7 Jul, 2020 @ 9:28pm 
It looks like this mod causes the message "bool,true,true,false" to show up in the bottom right of the screen whenever I open up my ace self-interact. This happens with only ACE, CBA, and this mod loaded. Anybody else having this happen?
El Berl 30 Jun, 2020 @ 9:42pm 
Now this is quality.
terk 29 Jun, 2020 @ 8:38pm 
haven't tried the mod yet, but a cool feature would be cut wounds and such from rubbing on the trees.
Mong 29 Jun, 2020 @ 2:04pm 
My old C.O used to walk round like that all the time :steamfacepalm:
Salbei  [author] 29 Jun, 2020 @ 1:40pm 
Sry, but I wont add AI support.
Victo 29 Jun, 2020 @ 12:58pm 
May you please work on it with AI please!
Bruce Vega 28 Jun, 2020 @ 10:29pm 
This is very much fabulous! So big! Thank you for this piece of long required feature!
Major 28 Jun, 2020 @ 10:47am 
Oh, excellent, Thanks for the quick response
Salbei  [author] 28 Jun, 2020 @ 10:46am 
It does not work with AI. It is Player`s only
Major 28 Jun, 2020 @ 10:43am 
Awesome work. But I didn't get to try this, how does this affect AI? Do they just walk off to the last move order they had received? Once again. Excellent work on this.
Jakes 28 Jun, 2020 @ 3:22am 
very nice
Адрик 25 Jun, 2020 @ 4:04pm 
amazing
Salbei  [author] 25 Jun, 2020 @ 12:57pm 
Thanks
Du 25 Jun, 2020 @ 3:26am 
good work