Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
perhaps a submod for their removal or if you could tell me how to change it myself? your mods are my favourites. thank you for making them.
until it gets implemented, if it ever does, factions are essentially random upgrades to a building that all cost the same, so the AI picks them at random
Badwolf..I need to check this mod again cause I haven't work on this one since november.
No Imperial fists, no Kreigsmen, no eldars, no tau, and no necrons. (as in you cant select any og them if you start with the order v disorder start)
-Added Captains and Chaos Lord in terminator armor.
-Added Powerd Sword to Captains/Chaos Lord
-Changed shoot effect on lasguns
-Corrected chimera/hellhound heavy bolter turret position
-Upgrades on units now will display as an upgrade (with the letters in blue)
-Other minor fixes
-Added power fist upgrade to Space Marine captains
-Added Power sword and Power fist upgrades to Astra/Korps and Renegade commanders
-Astra/Korps and Renegades commanders HP and price decreased
Stay tunned for more updates. The Emperor knows.
-Added few new units: Weirdboy, sorcerer and librarian with smite power (i'll introduce more and diferent ones for each faction in the future)
-Necron Lord and Farseer now can use smite power
-Chaos sorcerer can summon a portal to the Warp
-Now Astra and Renegade comanders can call for missile barrages
-All captains commanders etc, now shoot faster
-Minor bug fixing and AI dificulty increased
I just update the mod with a few "disbalance" between armies to make them more unique and changes on units prices raising HP/Price by a percentage or decreasing it.
-New faction: Craftworlds
-Changed prices of Relic Units line Titans, Baneblades etc..
-Added New Faction: Death Korps of Krieg
-Factions can be now firstly selected in general and then "subfactions/chapters/regiments/septs" for example: "Space Marines" and then "Ultramarines" or "Imperial Fists"
-Astra splited in: 180th and 143th
-180th Regiment renamed and prices changes on air units and other light ones
-Other minor fixes and changes
-Decreased lightning guns volume on necrons
-Sumoning cores can now be awaken to allow the production of troops
-First titans rebalance (It may need more)
-Changed the way the AI work on base creation and nerfed some AI buffs
Baneblades seem too OP for their cost -- you can easily spam them, and necron scarab builders are really derpy when trying to build stuff and generally seem to have a mind of their own.
-Added Necrons: They are now fully available (They migth need more units)
-Changed Renegade/Chaos Warhound Titans Laser color
I'm just happy to have them since I collect Necrons IRL.