Megaquarium

Megaquarium

MyAccessory1
16 Comments
Omega13 20 Mar, 2021 @ 3:32pm 
Please don't take what I said as too harsh a criticism, I both love the mod and love the fact that it represents the idea of a mod that isn't just more fish. (Nothing against all the wonderful fish mods, I love this modding community.)

I'd just love to see a variant of the black turtleneck that doesn't make speaking totally overpowered, for example, or even a version of the vacuum that doesn't completely replace sneakers. (Especially because both the items look pretty cool!)
stlnegril9  [author] 20 Mar, 2021 @ 10:57am 
"So, I realize the intent of this mod is to provide some overpowered gear, "

Sort of, but the main reason for the mod was probably more to demonstrate the possibilities to the modding community. And a little bit of humor, maybe.

I wouldn't mind at all if someone took these ideas and made a more "balanced" set of accessories.
Omega13 18 Mar, 2021 @ 7:13am 
So, I realize the intent of this mod is to provide some overpowered gear, but considering the base game has so few choices for accessories, it might be nice to see some alternate versions of these that aren't so ridiculously strong? (Except the vacuum, that one seems pretty on par with existing accessories. The sweater is a great idea and looks great but the bonuses are so huge I feel dirty using it.)
BlueFénix 19 Sep, 2020 @ 3:10am 
I didn´t want to use this but the game provides you so little staff some times that I have no choice... superpower cape it is baby
stlnegril9  [author] 8 Jul, 2020 @ 2:51pm 
Ha. A bit OP, but YW.
Hock3y 8 Jul, 2020 @ 1:01pm 
Thanks for this, super helpful to have some more accessories in big aquariums
bloodyheart84 23 Jun, 2020 @ 11:47am 
It's alright, at least this one didn't kill my game X-D I don't know what I downloaded yesterday without a DLC requirement slapped onto it, that has thrown a post processing error that blocked me from moving onward from loading screen. (I had like 6 new fishes added, removed them all).

I'm looking forward to using this mod! Whenever they put a sale on the expansion. I haven't finished the base campaign yet, if I finish it first I might get it without a sale. Just trying to be good.
stlnegril9  [author] 23 Jun, 2020 @ 10:43am 
"These should be marked DLC only if I'm not mistaken, as they don't show up in my game without it." Now changed, thanks.

A bit confusing as V2 released so close to FF release and there are 3 categories:
A) New things in Vanilla V2
B) New things _only_ available with FF
C) New things in FF, not in Vanilla V2, but _could_ be (with mods).
bloodyheart84 22 Jun, 2020 @ 3:18pm 
These should be marked DLC only if I'm not mistaken, as they don't show up in my game without it.
Zairya 21 Jun, 2020 @ 3:41am 
Yeah, my staff is soooo slow walking around, so boosting their walking speed is more beneficial to me than just overloading them. Althought if you merge sneaker and backpack 1:1 it will be OP, I suggest giving the capacity a 25% decrease
stlnegril9  [author] 20 Jun, 2020 @ 12:38pm 
"No combination for feeding and capacity?"
Well, the back pack already doubles food carrying capacity (assuming that's what you mean). But sure, we could have an accessory that doubles (or triples, etc.) and ups Feeding skill too.

"Or walking speed and capacity?" Same for sneakers (increase Fitness Talent), we could merge the two.
Zairya 20 Jun, 2020 @ 6:29am 
No combination for feeding and capacity? Or walking speed and capacity? I'll try the Turtle Neck for sure.
stlnegril9  [author] 19 Jun, 2020 @ 7:39pm 
"I like to think the sponge functionality is just them using the cape to wipe stuff up.".
That's brilliant! Could probably make an animation of staff using the cape to "wipe it up".
The Cape is a very simple model currently, but maybe that could change.

The "clean" animation might need some help from other modders though. :steamsad:
stlnegril9  [author] 19 Jun, 2020 @ 7:35pm 
"I find the cape is pretty hilarious, but it will also be awesome for sandbox aquariums when you just want to make a neat looking aquarium and worry less about running it."

Also note that the cape is increasing underlying talents so they will level up sooner. IMO, I would swap the SuperPower Cape off to a different staff to let them level up faster. (i.e. share it).
Atlas 19 Jun, 2020 @ 4:11pm 
I like to think the sponge functionality is just them using the cape to wipe stuff up. Love it.
Uzag 19 Jun, 2020 @ 2:06pm 
That's a fun and unique mod! Great addition to the Staff Accessory items.

I find the cape is pretty hilarious, but it will also be awesome for sandbox aquariums when you just want to make a neat looking aquarium and worry less about running it.