Sid Meier's Civilization VI

Sid Meier's Civilization VI

ARS - Improved Goody Huts v1.3
33 Comments
Adamanix 26 Apr, 2023 @ 8:28pm 
Something happens along the way in my game. I'll be getting a ton of huts then after a while, they only drop 20 gold/hut. Every time. Not sure what the deal is. I do have both Configurable Goody Huts, & Wondrous Goody Huts
Groo the one 6 Feb, 2023 @ 12:08am 
@Arstahd

I'd prefer to send you the files on Discord, as offered in my post below.
Arstahd  [author] 5 Feb, 2023 @ 9:56pm 
Sailor Cat - Appreciate the compatibility update.

Groo the one - Any translations would be welcome. Let me know how you'd like to send me the file.
Sailor Cat 3 Feb, 2023 @ 5:35pm 
Done.
Sailor Cat 1 Feb, 2023 @ 6:13pm 
Damn. Sorry, thought I had made CGH compatible with this at release. Must've overlooked a few items. I know it's fairly late, but I'll see if I can weasel it in there.
Groo the one 20 Jan, 2023 @ 8:43am 
Hi Arstahd! Not sure if you're interested, but I have translated files to german localization. You can reach out for me this place or on Discord (Groo#8347). Best greets, Groo!
brainwise95 27 Jan, 2022 @ 10:32am 
Does this work with Gilgamesh's ability when he clears a barbarian outpost?
Arstahd  [author] 1 Aug, 2021 @ 7:17am 
I am assuming you are using this mod in conjunction with Configurable Goody Huts since you mention turning off certain rewards. That mod won't turn off new rewards that this mod adds.

Free Civic - Both mods add this option, and each has a chance to being selected. Turning off Civic with CGH will only turn off the option from CGH.

Relic - This mod adds relics as a Science option which is entirely separate from the normal Culture relic that CGH can disable. Getting a relic when all slots are full is an issue with the base game. This mod increases the chances a little (from 1 chance at 15% to 2 at 10%) but it should still be a fairly rare occurrence.

Trader - This mod has Traders turned off and replaced with Settlers by default. CGH's option can turn them off, but they are already off. In order to get Traders, disable the option for "Settlers from Goody Huts (ARS)" and have "Goody Hut Traders" enabled. Enable "Goody Hut Settlers" if you still want Settlers.
Уберите Из Мута 1 Aug, 2021 @ 12:40am 
i am turn off getting civics , but still gets them many times, same with relics. and 2nd problem with relics that u still get them while all relic slots are full, so u get relic and it is disapear. And looks like smth wrond with traders, coz i lootbox about 300 cams and get trader only 1 time.
Babe 7 Jun, 2021 @ 3:14am 
thanks!!
blazeknave 6 Jun, 2021 @ 9:12pm 
Awesome, thanks!
Arstahd  [author] 6 Jun, 2021 @ 11:30am 
v1.3 uploaded

Changed LoadOrder to be compatible with Configurable Goody Huts mod.

This mod will now load first and be the base settings that CGH will adjust.
Babe 6 Jun, 2021 @ 12:23am 
Is it compatible with the "Configurable Goody Huts" mod?
Arstahd  [author] 28 Mar, 2021 @ 12:10pm 
Uploaded v1.2

Settler reward can now be disabled via an Advance Options checkbox during game setup. Trader unit will take it's place.

Diplomatic Favor reward reduced from 50 to 30.
Saniala 7 Feb, 2021 @ 3:16am 
I haven't had any issues with New Frontier Pass, so seemingly this mod is fully compatible with it.
Arstahd  [author] 6 Feb, 2021 @ 7:35am 
angus.heasly - I don't have Frontier Pass, I'd expect it to be compatible.

Peter34 - Unfortunately there is no means to set anything by Era. Gold and Faith rewards are stronger in the early game, but this is tempered by them being weaker in the later game. What is it that you feel may be a problem? There isn't really anything to spend Faith on in the early game, unlike Gold.
angus.heasly 6 Feb, 2021 @ 3:01am 
is this compatible with frontier pass?
Peter34 6 Feb, 2021 @ 2:20am 
100 Faith is a lot in the early game! Shouldn't this be scaled to Era?
[JdG] Pejman 26 Sep, 2020 @ 7:47am 
@Mark : whatever the source, if you lack the slot I think you wont recive the great work (for instance I don't get anything from kandy if I find a natural wonder without having a slot for the relic)
Mark 8 Aug, 2020 @ 10:54pm 
What happens if you get a Relic but don't have a slot for it?
Arstahd  [author] 30 Jun, 2020 @ 7:20pm 
Cosmic Fox - To be fair, Good Goody Huts doubles the density of hut spawns, which may have been part of the problem. If the weighting can be relied upon to be indicative of the actual odds, there's only a 1.4% chance of a Settler spawning from any given hut. That's 1 per 71 huts.
Cosmic Fox 30 Jun, 2020 @ 5:24pm 
Settler units are problematic, good goody huts mod tried same thing and it ended up a mass of settlers were created making the game unbalanced. It might be a bit OP compared to the mod already out there imo good luck.. thanks for your efforts
Arstahd  [author] 28 Jun, 2020 @ 9:21am 
dejpolsys - Odd, it works on my end. What platform are you running on? Are you able to check Sid Meier's Civilization VI/Logs/Database.log for any errors?
76561198042483964 28 Jun, 2020 @ 8:36am 
Refuses to load in Vanilla. Removed all other mods, no go. Unsubbed, resubbed, no go. Cleared cache, verified data, no go. :(
Arstahd  [author] 23 Jun, 2020 @ 11:42pm 
I noticed that I had the Survivors category rewards in the wrong order - fixed the description. Other than Science, Gold and Faith were the only other categories with only 3 tiers. I realized that those can be easily expanded and so went ahead with making 4 tiers for everything with Science getting a copy of the Relic reward.
Arstahd  [author] 23 Jun, 2020 @ 3:45pm 
jjj - Compare how many Relics one earns in a typical game to the number of Civics learned. It seemed the sensible placement. I had an idea for a 4th tier reward for the Science category to even things up, but it didn't work out. I'm currently entertaining the thought of duplicating the Relic slot as the 4th tier Science reward.
jjj 23 Jun, 2020 @ 12:17pm 
why is a relic rarer than a free civic
Arstahd  [author] 20 Jun, 2020 @ 7:41am 
The rewards and weighting from this mod will take precedence, but I believe the other changes made by Good Goody Huts should still work.
panicaim 20 Jun, 2020 @ 3:27am 
For me this works with Goo Goodie Huts. Thank you!
Kerrovitarr 20 Jun, 2020 @ 1:34am 
Does this mod compatible with good goodie huts?
=[NK]= Col. Jack O'Neil 18 Jun, 2020 @ 11:21pm 
Thanks for the clarification!

Do you know what the default weighted options are???
Arstahd  [author] 18 Jun, 2020 @ 10:18pm 
Each type has 3 or 4 possibilities as listed above. Types with 3 choices are weighted 50/30/20. Types with 4 are weighted 40/30/20/10.
=[NK]= Col. Jack O'Neil 18 Jun, 2020 @ 8:18pm 
Are there different levels of goody huts as well as different types?? :)