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I'd prefer to send you the files on Discord, as offered in my post below.
Groo the one - Any translations would be welcome. Let me know how you'd like to send me the file.
Free Civic - Both mods add this option, and each has a chance to being selected. Turning off Civic with CGH will only turn off the option from CGH.
Relic - This mod adds relics as a Science option which is entirely separate from the normal Culture relic that CGH can disable. Getting a relic when all slots are full is an issue with the base game. This mod increases the chances a little (from 1 chance at 15% to 2 at 10%) but it should still be a fairly rare occurrence.
Trader - This mod has Traders turned off and replaced with Settlers by default. CGH's option can turn them off, but they are already off. In order to get Traders, disable the option for "Settlers from Goody Huts (ARS)" and have "Goody Hut Traders" enabled. Enable "Goody Hut Settlers" if you still want Settlers.
Changed LoadOrder to be compatible with Configurable Goody Huts mod.
This mod will now load first and be the base settings that CGH will adjust.
Settler reward can now be disabled via an Advance Options checkbox during game setup. Trader unit will take it's place.
Diplomatic Favor reward reduced from 50 to 30.
Peter34 - Unfortunately there is no means to set anything by Era. Gold and Faith rewards are stronger in the early game, but this is tempered by them being weaker in the later game. What is it that you feel may be a problem? There isn't really anything to spend Faith on in the early game, unlike Gold.
Do you know what the default weighted options are???