Arma 3
ROA Five-seveN USG (Splinter Cell)
37 Comments
Raven3.14 15 Jun, 2024 @ 7:39pm 
Thanks for the great mod @Roanoke
Wanted to have it use the same ammo as the vanilla P90/ADR-90, so I made a patch
Here if anyone wants it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268709683
PineCone227 29 Oct, 2023 @ 5:57am 
It appears that the mod is signed incorrectly
Spook 13 Jun, 2023 @ 11:13am 
If i wanted to spawn this via the console, what is the class name?
player addWeapon "????????"
SSG 7 Jun, 2022 @ 7:11am 
Hi, got loading stutter every time I equip this FN57 from arsenal and took a look myself, the model is in MLOD format? Is it possible to binarise them? Thanks!
NippleGuy 17 Oct, 2020 @ 12:50pm 
Think you could make the SC-120K from Splinter Cell lol, that'd be really cool
Roanoke  [author] 16 Sep, 2020 @ 12:33pm 
Viper4115 31 Jul, 2020 @ 6:14am 
You...are....my hero.
Roanoke  [author] 27 Jun, 2020 @ 11:18pm 
Updated. Fixed muzzle flash.
kyur3d 26 Jun, 2020 @ 11:34pm 
Fair 'nough. Whenever you get around to it!
Roanoke  [author] 26 Jun, 2020 @ 11:25pm 
No yeah, completely agree. I don't believe there are two separate animations for a full/empty mag so you take what you can in this game I suppose. I'll fix the Viridian, maybe not this weekend but we'll see.
kyur3d 26 Jun, 2020 @ 10:57pm 
Admittedly when I first posted, I was running a number of other mods. Just tried unloading everything but the five-seven and I don't see the Viridian. And sorry, I'm not doubting that racking the slides loads a bullet, it just seems strange that I need to rack the slide every time I go to put a new mag in. I mean it ultimately depends on how you carry, but if you carry with an empty chamber, the first time you draw will be the only time you need to rack it. After that, you run empty and the slide is locked back while you swap mags. I am just knit-picking here, so you do you. I'll still use it just the same.
Roanoke  [author] 26 Jun, 2020 @ 10:47pm 
Appreciate all the input though.
Roanoke  [author] 26 Jun, 2020 @ 10:45pm 
Ok, I'll check out the muzzle flash. When I tested, the Viridian worked for me- weird. I'll check it out. Also going to pull out my mk2 5-7 and check to see if I can rack the slide and it chambers the round. Last I remember, it did.
kyur3d 26 Jun, 2020 @ 3:20pm 
Hey, awesome mod, thanks for putting this up! This is a really well done model, and I'm pretty excited about it. I did want to give a little input, namely to confirm alongside Glitterfart that I can see muzzle flash during the day. This new update also seems to remove the Viridian laser/light, as I don't see that as an equippable option in the vanilla arsenal. Lastly I want to point out that while the new animation is super slick, racking the slide back like that is unnecessary, since the slide locks back on empty mag and needs the slide release button to be hit to release it. Otherwise works very nicely!
Roanoke  [author] 26 Jun, 2020 @ 12:58pm 
The SIG MCX is a private mod sadly. I left the option for the 9mm suppressor because some people may just like the FiveSeven model by itself. Regarding the muzzle flash, it is toned down a bit compared to the vanilla ACP .45. ArmA automatically reduces muzzle flash by around 90% (compared to unsuppressed variant) depending, are you saying you see the muzzle flash in the day or under nods?
Glitterfart 26 Jun, 2020 @ 11:33am 
The new animations and attachment compat are fantastic. I can still attach a 9mm suppressor apparently. One note tho : if the handgun is integrally suppressed, would it not make sense to also remove the muzzle flash? Keep up the great work.
♥Kaffe♥ 26 Jun, 2020 @ 5:52am 
Where can i get the SIG MCX?
Roanoke  [author] 26 Jun, 2020 @ 3:29am 
Updated. New reload animation and attachment support.
Roanoke  [author] 25 Jun, 2020 @ 12:38pm 
I would need permissions from toadie to use his code. Haven't been able to get in contact with him.
SteveTheHero 25 Jun, 2020 @ 2:39am 
Could you do the NIArms sig pistol reload animation?
Roanoke  [author] 23 Jun, 2020 @ 1:27pm 
Next update will be a custom reload animation, non removable integral suppressor and support for more attachments.
B4MB0 22 Jun, 2020 @ 5:10am 
This pistol looks awesome man i love it!
Garviel Loken 22 Jun, 2020 @ 4:33am 
Holy shit, nice pistol mate, where is the AR from? SIG believe?
Roanoke  [author] 22 Jun, 2020 @ 12:14am 
Having trouble integrating ASDG but I am working on it. Update before the end of the week, along with an actual picture for the weapon in game when using arsenal.
FSN 21 Jun, 2020 @ 6:56pm 
(as an option)
FSN 21 Jun, 2020 @ 6:56pm 
+1 on removing integral supressor
Ricky-Rickerson 21 Jun, 2020 @ 3:48am 
thanks
Roanoke  [author] 21 Jun, 2020 @ 2:17am 
SIG MCX
Ricky-Rickerson 21 Jun, 2020 @ 1:28am 
wheres is the AR from
Glitterfart 20 Jun, 2020 @ 10:55pm 
That all makes sense.
Roanoke  [author] 20 Jun, 2020 @ 11:50am 
Yes, I just need to figure out which ones to support so they don't look insanely wonky and clip through the suppressor attachment point above the rail. Also thinking of removing the option to remove the integral suppressor.
Glitterfart 20 Jun, 2020 @ 3:49am 
Great looking pistol. Thanks for the addon. Any chance of implementing support for CBA pistol attachment so we can attach other flashlights/lasers also?
Robert California 20 Jun, 2020 @ 2:44am 
Great work, I love original works like this.
IowaBison90 19 Jun, 2020 @ 5:22pm 
@Woldemar Project BJC - PMC Uniform
Kaiser_ATF 19 Jun, 2020 @ 12:25pm 
Good work, also, what uniform mod you use on screenshots?
EO 19 Jun, 2020 @ 8:02am 
Nice work.