XCOM 2
Melee Attachments/Upgrades
148 kommentarer
Drakten  [ophavsmand] 28. juni kl. 16:39 
Read the mod's description folks. It tells you how to add other weapons.
Shuri-Sama 21. juni kl. 20:07 
sadly not working for armblades so no attachment for mox :(
ShadowDragon8685 24. feb. kl. 16:46 
Well, I just checked with a non-Samurai wielding a Katana as her primary weapon. No dice. I'll try on a Ranger's normal weapon... No dice, though that was a Viper Ranger. Let me try on a bog-standard human Ranger...

Nope, not working.
ShadowDragon8685 24. feb. kl. 16:44 
Some of the mods in this mod don't seem to be working, possibly because of True Primary Secondaries? It's very disappointing that I can't attach an Advanced Blade Frame to a heavy axe in order to offset the mobility penalty. Or maybe it's just not working for Samurai...
lichen93 28. okt. 2024 kl. 7:47 
does it support True Primary Secondary ?
WipVanRinkle 10. sep. 2024 kl. 15:42 
the attachment slot isn't showing up, i have the shield attachments mod and that works, also armor upgrades, but the slot for melee is nonexistent.
RustyDios 31. aug. 2024 kl. 5:19 
because you need to add the gauntlet as a supported weapon type
AlShegardy92 31. aug. 2024 kl. 0:46 
why i cant use it for templar meelee weapon ?
Drakten  [ophavsmand] 29. juni 2024 kl. 0:16 
Either version works fine.
LightenedDark 28. juni 2024 kl. 11:41 
I know you haven't replied for years but I'm just checking in about switching the required mods to the newer Primary Secondaries
Dood! 16. apr. 2024 kl. 23:39 
LWOTC player here. Never used this before since the author seemed to indicate it wouldn't work. But since TrooperCoon kindly provided the template names to console in these items I tested them out and have had no issues. These melee modules look amazing! Note, it may require tweaking the config if you want melee weapons to have the same 3 upgrade slots as LWOTC guns. Conventional swords start with only 1 and the ripjack has none.
Soulfire72 23. mar. 2024 kl. 23:50 
Is there a way to remove the hilts (non-lost kills) entirely? I fee like they're the only useless upgrade, everything else is great
Soulfire72 22. mar. 2024 kl. 23:51 
Is it intended for base weapons such as Alloy Sword and Fusion Blade to not be upgradeable? I've never been able to upgrade these swords, only modded ones like the ones from Katana Pack Reloaded
VS-lockon 27. feb. 2024 kl. 15:42 
RustyDios no LwotC melee weapons code dose not have any Upgrade Slots.so add this mod may add mod and Upgrade Slots bc the LwotC melee weapons code dose not have any Upgrade at all this mod get over righted
VS-lockon 19. feb. 2024 kl. 15:27 
LWOTC yes if you use other Melee swords
Nero 26. okt. 2023 kl. 21:12 
i posted the template names in the discussion of this mod for anyone having trouble finiding it
RustyDios 2. sep. 2023 kl. 17:36 
? Already works in LwotC iirc.. it's just attachments for melee weapons
VS-lockon 2. sep. 2023 kl. 17:33 
lwotc please
Darkwing Dark 【✠⚔✠】© 28. juni 2023 kl. 5:40 
Thank you. You are a life savior.
RustyDios 28. juni 2023 kl. 4:58 
best place to look is the localisation file headers... [xxxxxx X2ItemTemplate] .... the xxx is the template name
Darkwing Dark 【✠⚔✠】© 28. juni 2023 kl. 4:48 
Anyone knows where to find item names for console
rockmanphuc 4. juni 2023 kl. 9:52 
So found a bug after digging through the configs, apparently Reflector only drop up to adv? since in the loot table for the superior loot, it said reflector_ADV?
Zecevic 19. apr. 2023 kl. 21:02 
Okay I did a lot of comment reading so thank you to RustyDios and Zanten in Configure Upgrade Slots for the BIGGEST help. It was shiremct's XcomWOTC_APA_WeaponData.ini that dropped most uprade slots to 1 or 0 so after editing that it finally worked!
RustyDios 19. apr. 2023 kl. 4:04 
This is likely to be correct, not sure vanilla gives upgrade slots to secondary items at all
Zecevic 18. apr. 2023 kl. 19:40 
I don't have a campaign tweaking mod nor do any of the weapon skin replacers I have enable modify the upgrade slots, but the vanilla(?) arc sword or the axes mod don't have any upgrade slots, only the katana and combat knife mods seem to allow for upgrades.
joshninja120606 16. mar. 2023 kl. 13:34 
i wish the doom slayer sword was in this mod becomes i have find no mod for that weapon
bstar 20. jan. 2023 kl. 9:54 
I saw that some people were having an issue where their shields and/or melee weapons had 0 upgrade slots. I encountered the same problem and after some digging found the culprit (at least in my setup):

If you're using Odd's Campaign Tweaks, its Weapon Skin Replacer config sets the number of upgrade slots for a variety of items to zero. Changing those values to the desired values should fix the issue.

It's located at:

steamapps\workshop\content\268500\2692821840\Config\WeaponSkinReplacer\XComWeaponSkinReplacer.ini
Hooper 12. nov. 2022 kl. 6:19 
@rockmanphuc - if you've used 'Mode Everything' to add mod slots to Templar gauntlets, to enable these attachments just:

1 - Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2134785102\Config

2 - Open the XComMeleeAttachments.ini and read the instructions.

In short, make sure the following two lines are in the config:

Under the [MeleeAttachments.X2Item_MeleeAttachments] section:

+AllowedTypes = gauntlet

Under the [MeleeAttachments.X2Ability_MeleeAttachments] section:

+AllowedWeaponCategories=gauntlet
rockmanphuc 8. nov. 2022 kl. 1:55 
anyone knows how to config this mod to also apply these upgrade for templar shard gauntlets? Mod everything gives slots for templar gauntlets and now it triggers my OCD despite the fact that I have nothing to give to my templar :steamsad:
Nero 12. okt. 2022 kl. 1:16 
i seem to be unable to upgarde the scimitar as it has no upgrade slots, but other swords are fine
Nero 27. juli 2022 kl. 5:48 
do you still need configure upgrade slots if you're running RPGO?
Vires Animus 23. juli 2022 kl. 0:16 
I second that...where is the google sheet?
Nero 9. juni 2022 kl. 10:20 
Seems like the google sheet has been deleted
GenericUsername_9001 30. maj 2022 kl. 19:03 
It appears on my end that the Google Sheet with the associated information on the attachments has been deleted or is otherwise unavailable. Is there any chance it could be reinstated?
Feniks 18. dec. 2021 kl. 23:52 
I wonder if you know why my Katanas are not getting any upgrade slots?
TheDuke37 14. juli 2021 kl. 13:46 
@Drakten will keep a look out for thoes then. Thanks for the help.
Drakten  [ophavsmand] 14. juli 2021 kl. 12:57 
There are quite a few mod-added perks that also remove one action point.
TheDuke37 14. juli 2021 kl. 11:13 
So,the only way for that to happen is if you either used a Stun-Lancer (somehow) or use tactical analysis?
Or would it only work on the Chosen when you freeze them; and after they have thawed
Drakten  [ophavsmand] 14. juli 2021 kl. 10:31 
it's been a while, but I think confused is "The unit has one less action point to spend on the next turn."
TheDuke37 13. juli 2021 kl. 11:00 
I have a question. So for some of the attachments it says it does bounus damage to "Confused" enemies. What does mean. Does that just mean panicked enemies? Or something else?
Drakten  [ophavsmand] 7. juni 2021 kl. 10:16 
so you had the breakthrough but can't swap out the attachments? hmmm, that's news to me...
Djonah 7. juni 2021 kl. 4:13 
@Drakten
Thank you for the quick reply, yes, that's the one i was refering to.
Drakten  [ophavsmand] 7. juni 2021 kl. 1:25 
Which research are you referring to? Do you mean the Interchangeable Upgrades breakthrough?
Djonah 6. juni 2021 kl. 3:47 
Hello there, I tried your mod and it is really cool, but i ran into little question, is it not possible to remove the attachments even with research which allows to do so?
Drakten  [ophavsmand] 21. apr. 2021 kl. 3:47 
Only shots that hit. For the templar parry, no idea, as these attachments were made for melee weapons
Feezec 20. apr. 2021 kl. 20:56 
Do Feedback Capacitators activate on missed shots, xor only shots that hit my soldiers? Also, does Templar Parry trigger the effect?
Drakten  [ophavsmand] 6. apr. 2021 kl. 9:09 
@Feezec look at Configure Upgrade Slots.

@The Tiny Wizard kind words, thank you!
Feezec 5. apr. 2021 kl. 11:40 
Is there a way to give upgrade slots to the Hunter's Axe?
The Tiny Wizard 4. apr. 2021 kl. 15:15 
Hi there! I just wanted to thank you for all of the work you put into this mod. I though t it was ridiculous that only ranged weapons could be modded, and this perfectly fills what I had in mind for melee upgrades :steamhappy:
Drakten  [ophavsmand] 23. mar. 2021 kl. 0:05 
It's been a while, but I believe the stealth upgrade makes enemies' detection radius towards you smaller. As to the exact number of tiles, I really can't recall sorry