XCOM 2
Melee Attachments/Upgrades
148 Comments
Drakten  [author] 28 Jun @ 4:39pm 
Read the mod's description folks. It tells you how to add other weapons.
Shuri-Sama 21 Jun @ 8:07pm 
sadly not working for armblades so no attachment for mox :(
ShadowDragon8685 24 Feb @ 4:46pm 
Well, I just checked with a non-Samurai wielding a Katana as her primary weapon. No dice. I'll try on a Ranger's normal weapon... No dice, though that was a Viper Ranger. Let me try on a bog-standard human Ranger...

Nope, not working.
ShadowDragon8685 24 Feb @ 4:44pm 
Some of the mods in this mod don't seem to be working, possibly because of True Primary Secondaries? It's very disappointing that I can't attach an Advanced Blade Frame to a heavy axe in order to offset the mobility penalty. Or maybe it's just not working for Samurai...
lichen93 28 Oct, 2024 @ 7:47am 
does it support True Primary Secondary ?
WipVanRinkle 10 Sep, 2024 @ 3:42pm 
the attachment slot isn't showing up, i have the shield attachments mod and that works, also armor upgrades, but the slot for melee is nonexistent.
RustyDios 31 Aug, 2024 @ 5:19am 
because you need to add the gauntlet as a supported weapon type
AlShegardy92 31 Aug, 2024 @ 12:46am 
why i cant use it for templar meelee weapon ?
Drakten  [author] 29 Jun, 2024 @ 12:16am 
Either version works fine.
LightenedDark 28 Jun, 2024 @ 11:41am 
I know you haven't replied for years but I'm just checking in about switching the required mods to the newer Primary Secondaries
Dood! 16 Apr, 2024 @ 11:39pm 
LWOTC player here. Never used this before since the author seemed to indicate it wouldn't work. But since TrooperCoon kindly provided the template names to console in these items I tested them out and have had no issues. These melee modules look amazing! Note, it may require tweaking the config if you want melee weapons to have the same 3 upgrade slots as LWOTC guns. Conventional swords start with only 1 and the ripjack has none.
Soulfire72 23 Mar, 2024 @ 11:50pm 
Is there a way to remove the hilts (non-lost kills) entirely? I fee like they're the only useless upgrade, everything else is great
Soulfire72 22 Mar, 2024 @ 11:51pm 
Is it intended for base weapons such as Alloy Sword and Fusion Blade to not be upgradeable? I've never been able to upgrade these swords, only modded ones like the ones from Katana Pack Reloaded
VS-lockon 27 Feb, 2024 @ 3:42pm 
RustyDios no LwotC melee weapons code dose not have any Upgrade Slots.so add this mod may add mod and Upgrade Slots bc the LwotC melee weapons code dose not have any Upgrade at all this mod get over righted
VS-lockon 19 Feb, 2024 @ 3:27pm 
LWOTC yes if you use other Melee swords
Nero 26 Oct, 2023 @ 9:12pm 
i posted the template names in the discussion of this mod for anyone having trouble finiding it
RustyDios 2 Sep, 2023 @ 5:36pm 
? Already works in LwotC iirc.. it's just attachments for melee weapons
VS-lockon 2 Sep, 2023 @ 5:33pm 
lwotc please
Darkwing Dark 【✠⚔✠】© 28 Jun, 2023 @ 5:40am 
Thank you. You are a life savior.
RustyDios 28 Jun, 2023 @ 4:58am 
best place to look is the localisation file headers... [xxxxxx X2ItemTemplate] .... the xxx is the template name
Darkwing Dark 【✠⚔✠】© 28 Jun, 2023 @ 4:48am 
Anyone knows where to find item names for console
rockmanphuc 4 Jun, 2023 @ 9:52am 
So found a bug after digging through the configs, apparently Reflector only drop up to adv? since in the loot table for the superior loot, it said reflector_ADV?
Zecevic 19 Apr, 2023 @ 9:02pm 
Okay I did a lot of comment reading so thank you to RustyDios and Zanten in Configure Upgrade Slots for the BIGGEST help. It was shiremct's XcomWOTC_APA_WeaponData.ini that dropped most uprade slots to 1 or 0 so after editing that it finally worked!
RustyDios 19 Apr, 2023 @ 4:04am 
This is likely to be correct, not sure vanilla gives upgrade slots to secondary items at all
Zecevic 18 Apr, 2023 @ 7:40pm 
I don't have a campaign tweaking mod nor do any of the weapon skin replacers I have enable modify the upgrade slots, but the vanilla(?) arc sword or the axes mod don't have any upgrade slots, only the katana and combat knife mods seem to allow for upgrades.
joshninja120606 16 Mar, 2023 @ 1:34pm 
i wish the doom slayer sword was in this mod becomes i have find no mod for that weapon
bstar 20 Jan, 2023 @ 9:54am 
I saw that some people were having an issue where their shields and/or melee weapons had 0 upgrade slots. I encountered the same problem and after some digging found the culprit (at least in my setup):

If you're using Odd's Campaign Tweaks, its Weapon Skin Replacer config sets the number of upgrade slots for a variety of items to zero. Changing those values to the desired values should fix the issue.

It's located at:

steamapps\workshop\content\268500\2692821840\Config\WeaponSkinReplacer\XComWeaponSkinReplacer.ini
Hooper 12 Nov, 2022 @ 6:19am 
@rockmanphuc - if you've used 'Mode Everything' to add mod slots to Templar gauntlets, to enable these attachments just:

1 - Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2134785102\Config

2 - Open the XComMeleeAttachments.ini and read the instructions.

In short, make sure the following two lines are in the config:

Under the [MeleeAttachments.X2Item_MeleeAttachments] section:

+AllowedTypes = gauntlet

Under the [MeleeAttachments.X2Ability_MeleeAttachments] section:

+AllowedWeaponCategories=gauntlet
rockmanphuc 8 Nov, 2022 @ 1:55am 
anyone knows how to config this mod to also apply these upgrade for templar shard gauntlets? Mod everything gives slots for templar gauntlets and now it triggers my OCD despite the fact that I have nothing to give to my templar :steamsad:
Nero 12 Oct, 2022 @ 1:16am 
i seem to be unable to upgarde the scimitar as it has no upgrade slots, but other swords are fine
Nero 27 Jul, 2022 @ 5:48am 
do you still need configure upgrade slots if you're running RPGO?
Vires Animus 23 Jul, 2022 @ 12:16am 
I second that...where is the google sheet?
Nero 9 Jun, 2022 @ 10:20am 
Seems like the google sheet has been deleted
GenericUsername_9001 30 May, 2022 @ 7:03pm 
It appears on my end that the Google Sheet with the associated information on the attachments has been deleted or is otherwise unavailable. Is there any chance it could be reinstated?
Feniks 18 Dec, 2021 @ 11:52pm 
I wonder if you know why my Katanas are not getting any upgrade slots?
TheDuke37 14 Jul, 2021 @ 1:46pm 
@Drakten will keep a look out for thoes then. Thanks for the help.
Drakten  [author] 14 Jul, 2021 @ 12:57pm 
There are quite a few mod-added perks that also remove one action point.
TheDuke37 14 Jul, 2021 @ 11:13am 
So,the only way for that to happen is if you either used a Stun-Lancer (somehow) or use tactical analysis?
Or would it only work on the Chosen when you freeze them; and after they have thawed
Drakten  [author] 14 Jul, 2021 @ 10:31am 
it's been a while, but I think confused is "The unit has one less action point to spend on the next turn."
TheDuke37 13 Jul, 2021 @ 11:00am 
I have a question. So for some of the attachments it says it does bounus damage to "Confused" enemies. What does mean. Does that just mean panicked enemies? Or something else?
Drakten  [author] 7 Jun, 2021 @ 10:16am 
so you had the breakthrough but can't swap out the attachments? hmmm, that's news to me...
Djonah 7 Jun, 2021 @ 4:13am 
@Drakten
Thank you for the quick reply, yes, that's the one i was refering to.
Drakten  [author] 7 Jun, 2021 @ 1:25am 
Which research are you referring to? Do you mean the Interchangeable Upgrades breakthrough?
Djonah 6 Jun, 2021 @ 3:47am 
Hello there, I tried your mod and it is really cool, but i ran into little question, is it not possible to remove the attachments even with research which allows to do so?
Drakten  [author] 21 Apr, 2021 @ 3:47am 
Only shots that hit. For the templar parry, no idea, as these attachments were made for melee weapons
Feezec 20 Apr, 2021 @ 8:56pm 
Do Feedback Capacitators activate on missed shots, xor only shots that hit my soldiers? Also, does Templar Parry trigger the effect?
Drakten  [author] 6 Apr, 2021 @ 9:09am 
@Feezec look at Configure Upgrade Slots.

@The Tiny Wizard kind words, thank you!
Feezec 5 Apr, 2021 @ 11:40am 
Is there a way to give upgrade slots to the Hunter's Axe?
The Tiny Wizard 4 Apr, 2021 @ 3:15pm 
Hi there! I just wanted to thank you for all of the work you put into this mod. I though t it was ridiculous that only ranged weapons could be modded, and this perfectly fills what I had in mind for melee upgrades :steamhappy:
Drakten  [author] 23 Mar, 2021 @ 12:05am 
It's been a while, but I believe the stealth upgrade makes enemies' detection radius towards you smaller. As to the exact number of tiles, I really can't recall sorry