Divinity: Original Sin 2

Divinity: Original Sin 2

Maximum AP Increase
5 kommenttia
Fjarun  [tekijä] 23.6.2020 klo 5.49 
I usually prefer compartmentalising my mods if and when I can, so that people can take whatever parts they want and just those parts, so I'm going to try to see if I can improve the maximum AP increase code first - to make separate packages possible without issues.

If I can, I'll throw some updates out and make the AP Start / recovery versions sometime today provided nothing comes up.
Figaround 23.6.2020 klo 5.45 
Can you make the same mod as here, but giving 6 AP at the beginning of each turn (for the lone wolf 8 AP)? :wftohappy: Please do, I hope it's not too hard. If you make such a mod, there will be no conflicts / problems, since this is all in 1 mod at once, and there is no need to search (I searched, but all the mods I found change the maximum number of AP, but do not change the available in each turn).
Fjarun  [tekijä] 23.6.2020 klo 5.41 
Correction: there is AP recovery and AP Start as distinct values. Were you hoping for a higher AP recovery value as well, or simply starting with the full bar?
Fjarun  [tekijä] 23.6.2020 klo 5.38 
It is a maximum AP increase mod, yes. AP gain is determined by "AP Recovery" which is a different value. Mods based around giving more of that could be made in a similar fashion, though I'd have to check if this would be compatible with it as they do edit the same files.
Figaround 23.6.2020 klo 5.26 
I started the game with your mod, the maximum AP is really 10, but available at the beginning of the turn AP = 4, not 10. :wftosad: