Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Jozef's RA Realistic Faction Colours - Uniform Version
57 Comments
Jozef  [author] 24 Dec, 2022 @ 8:00am 
Von Esling's uniform looks about as Prussian as the modern Bundeswehr dress uniforms, though. And if you want to view the East German uniform depicted as the actual German uniform in this time-line, they would be even less 'Prussian-style' than uniforms of the modern Bundeswehr, as von Esling is supposed to be a general but he doesn't have the characteristic Prussian collar patches, which in altered shape Bundeswehr generals still have (https://de.wikipedia.org/wiki/Larisch-Stickerei; https://upload.wikimedia.org/wikipedia/commons/0/0b/Generalleutnant_Rainer_Glatz.jpg) .

But then, neither von Esling's jacket nor the shoulder marks match the rank of general of the NVA (https://upload.wikimedia.org/wikipedia/commons/5/55/Bundesarchiv_Bild_183-1988-0704-410%2C_Heinz_Ke%C3%9Fler.jpg) .
El Mattador 24 Dec, 2022 @ 4:12am 
Von Esling is wearing a more traditional prussian style uniform a la East Germany becuse Hitler never made Prussian uniforms "evil" in western culture or assosiated with Nazism by Germans. So, instead of adopting American style uniforms in the 1950s, the Germans of Red Alert picked the same designer the East Germans did in our timeline.
joescout187 20 Oct, 2022 @ 3:53pm 
lol they could have replaced it with an Allied logo at least yea
Jozef  [author] 11 Oct, 2022 @ 11:03am 
Correct :)
I shouldn't have said 'or whatever', as I know the RL reason. Still, they could've removed the GDR shoulder patch :p
joescout187 9 Oct, 2022 @ 11:29am 
The reason why Von Esling is wearing an East German uniform is because East German uniforms were, at the time RA was being made, very cheap and very available at your local surplus store. The NVA had just been dismantled a few years earlier and the newly reunited Federal Republic of Germany was liquidating NVA assets, having gotten a few years to test the ComBlock hardware.
Jozef  [author] 4 Aug, 2022 @ 6:16am 
When it comes to crashes seemingly (though not really) caused by this mod, please see this thread: https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3449213285565003415/?appid=1213210

It seems like running four mods at the same time causes crashes, regardless of which four mods.
Jozef  [author] 2 Aug, 2022 @ 3:41pm 
Never mind, they should work swimmingly. I just tested it again, and I could activate one of the colour mods and both the Russian and European voice mods and there weren't any issues.

Once I've installed the game on my laptop, I can download my mods from the Workshop on it to see if the files I've uploaded here somehow aren't functioning, but I doubt it.
Jozef  [author] 2 Aug, 2022 @ 3:10pm 
'though the colour mods sgo' > though the colour mods should still work even then.
Jozef  [author] 2 Aug, 2022 @ 3:08pm 
It still works for me. It would be helpful if you actually describe the problem in a bit greater detail, and also list the mods you are using (and try running the game with just this mod activated to check if it's actually the mod that's faulty, or if there's some conflict going in).

It is, however, sadly true that the faction colour mods have stopped functioning in combination with the voice mods, resulting in the game simply using the default voices (though the colour mods sgo). I've looked into it before, and I couldn't find any reason for this to be the case. The mods do entirely different things, and they shouldn't be able to conflict with eachother at all, but for whatever reason they out of nowhere did start conflicting. I'll have a look at it again when I've installed the game on my new laptop, but I'm afraid this is a problem that has been caused by the game devs changing something, which would mean there's little I can do about it.
BlackHand 25 Jul, 2022 @ 11:53am 
doesn't work anymore I am afraid
Jozef  [author] 22 Mar, 2022 @ 12:33pm 
Nope. I haven't played this game in quite some time, so I don't intent to make any new mods; besides which, I made this mod because as a kid I thought blue Allied troops and red Soviet ones looked a bit too toy-soldier like. Gold for GDI and silver for Nod looks quite realistic; I always loved the TD colour schemes.

Thanks a lot for the compliment, though :)
Blackwolf 22 Mar, 2022 @ 10:20am 
i cant say HOW MUCH i love this mod, just recently bought the game and just THIS , made the bought totally worth it, thanks lad, might i ask, do you have plans doing the same treatment for tiberium dawn? (i mean the other c&c included?)
Jozef  [author] 5 Jan, 2022 @ 12:03pm 
Have you tried running the game with just this mod activated? Do the faction colours work in the campaign?
Brutalist Ape 5 Jan, 2022 @ 10:47am 
How do I make this work? I have the mod activated in the mod list, but when I go to play a Skirmish, the new colours aren't showing up? Am I missing something? Thanks
myii6 9 Oct, 2021 @ 4:02am 
who 能翻译一下
Sputnik Monroe 27 Sep, 2020 @ 1:36am 
"And honestly, these mods are a wish fulfillment of ten-year-old me. Playing RA, I always wanted to play in a more interesting colour scheme. Then, I mainly wanted the Allies to use GDI gold, because I thought that looked gorgeous. It's definitely much nicer playing with these colours :)"

You experience mirrors mine, I always disliked the blue and red and wished the Allies were desert tan like GDI back then. I always picked green in skirmish and multiplayer because I didn't like the bright colors.
「𝕱𝖔𝖝𝖗𝖎𝖈𝖍 24 Sep, 2020 @ 2:55pm 
Does this only work in campaign or in skirmish too?
Jozef  [author] 7 Jul, 2020 @ 12:41am 
Yeah, I noticed the colours in the FMVs as well. I may end up doing something with that.

And honestly, these mods are a wish fulfillment of ten-year-old me. Playing RA, I always wanted to play in a more interesting colour scheme. Then, I mainly wanted the Allies to use GDI gold, because I thought that looked gorgeous. It's definitely much nicer playing with these colours :)
REH_BlackJack 6 Jul, 2020 @ 1:27pm 
I like this colour mod of yours the most.
Both Factions have a believable colour scheme. I can no longer play Red Alert without this mod active. The bright blue/red on the map is so off putting now.

Only thing i may have to "criticize":
The colours for the factions are reversed.

If you look at the CGI cutscenes and some of the FMV's, most Allied units use a light or dark brown tone for their units such as infantry, Jeeps, light- and medium tanks.
Meanwhile, most Soviet armour is in a metallic-grey colour.

Idk, something i'd like to point out as a food for thought for your next colour mod, maybe. :lunar2019piginablanket:
Jozef  [author] 29 Jun, 2020 @ 12:53pm 
"- Not a change, but included as additional files are variants of the Soviet Forward Command Post: two variants with natural coloured hammers and sickles, one gold and one red. You can manually change this in: C:\Program Files (x86)\Steam\steamapps\workshop\content\1213210\2135294286\JRARFCUV\DATA\ART\TEXTURES\SRGB\RED_ALERT\STRUCTURES."

;)
kostaskladianos 29 Jun, 2020 @ 12:51pm 
''The Allied Barracks now has their Allied blue flag'' Thank you, if make the soviet command center silk and hammer you will be super great.
Jozef  [author] 29 Jun, 2020 @ 12:30pm 
My latest update changes the following:
- The Allied Barracks now has their Allied blue flag;
- All secondary campaign factions (Germany, Turkey, England, France and Ukraine) are now a markedly lighter shade of their main faction colour; except for Spain, so the faction colour in the ant missions is kept the same;
- Not a change, but included as additional files are variants of the Soviet Forward Command Post: two variants with natural coloured hammers and sickles, one gold and one red. You can manually change this in: C:\Program Files (x86)\Steam\steamapps\workshop\content\1213210\2135294286\JRARFCUV\DATA\ART\TEXTURES\SRGB\RED_ALERT\STRUCTURES.

Note: you may need to unsubscribe and then subscribe again to force Steam to download the update.
Jozef  [author] 27 Jun, 2020 @ 7:29am 
If you imagined your gray soldiers to be German, then I have now released a fitting voice pack: Einigkeit und Recht und Freiheit , unit voices from the German version of Red Alert.
kostaskladianos 26 Jun, 2020 @ 12:38pm 
great
Jozef  [author] 26 Jun, 2020 @ 3:19am 
I've made a guide to colour modding , now you can just do it yourself ;p
kostaskladianos 25 Jun, 2020 @ 12:02pm 
Great mods as allways, i hope for the soviet command center and the allied flag in the tent.
Jozef  [author] 25 Jun, 2020 @ 8:08am 
I know, but that doesn't mean I can't make inferences based on it :p
RevanNaut 25 Jun, 2020 @ 8:03am 
(gray; East German because the Allied general von Esling is, for whatever reason, wearing an East German uniform, so I'm treating East German style uniforms as canon for the German armed forces in RA)

I mean it is Westwood, they probably just got together whatever uniforms that was necessary for filming rather than be "super 100% accurate for realz!" (Plus, it IS a wacky alternative timeline, in universe, after all...)
Jozef  [author] 25 Jun, 2020 @ 7:41am 
Everyone who wanted green Allies, I've just released my third faction colour mod, Allied Europe !
kostaskladianos 24 Jun, 2020 @ 12:50pm 
Please......
Jozef  [author] 24 Jun, 2020 @ 12:47pm 
I was thinking about doing that, and I may :)
kostaskladianos 24 Jun, 2020 @ 9:06am 
A sagestion....Can you make the silk and hammer to the soviet command center to be red, its nice i thaught, or the allied flag to the allied infantry tent to be the lore blue with a golden eagle? Will be amazing?
Bolty 23 Jun, 2020 @ 6:55pm 
Cool idea, both of your Green and Tan remind me of the old franchise Army Men where green fights a army of tan soldiers, would you be interested turning these 2 colors into a mod? i cannot find myself how to do such thing, nor find it
Jozef  [author] 23 Jun, 2020 @ 1:17pm 
Not at the moment. I wouldn't know what to change about TD's colours anyway. Changing the silver multiplayer colour to have red buildings is impossible, I think (at least too hard for me).
Firefly223 23 Jun, 2020 @ 12:01pm 
Black Hand, it is. I was just wondering if he planned to do colors in the other game.
Jozef  [author] 22 Jun, 2020 @ 1:48pm 
Here's a fun glitch for you:

If you were just playing with my mod and noticed the Soviet Barracks convulsing, expanding and contracting like a heart, it was caused by the Barracks tga file names now being in lowercase rather than uppercase. So, before the update, they were BARR-0000 through 0019.TGA in the base game, and now they are barr-0000 through 0019.tga, and if you don't update this in your mod, it causes the Barracks to convulse. That's a rather odd thing to cause a glitch, and a rather odd glitch as well.

Rest assured, I'll be uploading the fix with Barracks filenames properly and orderly in lowercase.
BlackHand 22 Jun, 2020 @ 12:45pm 
@Alfinzo Porpilini isn't this for Red Alert ?
Firefly223 22 Jun, 2020 @ 12:41pm 
I would say that TD in Skirmish has the issue where Nod doesn't have the Red secondary color. If you play Silver - everything is silver.
Jozef  [author] 22 Jun, 2020 @ 3:19am 
Thank you, that's what I was going for. I have to disagree on RA being bland, though :p
HavocSpecialist38 22 Jun, 2020 @ 3:11am 
Love your mods Jozef. They so much character and flavour to an otherwise bland 1990s video game.
Jared4Wally 21 Jun, 2020 @ 10:27pm 
Can you do C&C As Well.
xK0mbatkatx 21 Jun, 2020 @ 6:14pm 
Awesome. Thanks!
Cliff.uckingBooth 21 Jun, 2020 @ 2:52pm 
I was searching for something like this about two days ago! Thank you SO much man ! Now I can pretend Im fighting as INGSOC from the 1984 movie much easier :)) Thanks again.
Jozef  [author] 21 Jun, 2020 @ 3:29am 
For the campaign, Good and Greece are for the Allies, Bad and USSR for the Soviets. Changing colours is a pain in the ass for this game, though. You need to edit the X and Y values in hsvshift for hue and saturation respectively, and the Z value in InputLevels for darkness. I've not come up with an easy way of converting between these values and regular HSV, though. It's trial and error.
simkas 21 Jun, 2020 @ 3:19am 
Could you share some info which color values in the CNCRATEAMCOLORS file are for which faction? I'm trying to make my own color mix but I have a hard time understanding which part is which in that file.
Jozef  [author] 21 Jun, 2020 @ 2:43am 
I've just added these faction colours to skirmish.
Jozef  [author] 20 Jun, 2020 @ 12:33pm 
I'll answer this question in the comment section of my voice mod.
kostaskladianos 20 Jun, 2020 @ 12:26pm 
Can give and some greek voice in the allies?
Jozef  [author] 20 Jun, 2020 @ 12:18pm 
I've made my first voice mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2136367560

Instead of just German voices, it also gives the Allies French and Spanish ones. I'm also working on a Russian voice mod, which I'm counting on will be compatible with this European one. However, that requires more work because there aren't any Russian voices for RA (I think, at least), so that may take a while.
Jozef  [author] 20 Jun, 2020 @ 5:30am 
Of course, but I have to use a single colour for the faction. I went with Germany because it's one of the main theatres in the game and the main Allied general, von Esling, is German.