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Search on the key island. There you will find the code.
Thanks. I'm glad you liked it.
For that i made the videos.
If you stuck somewhere, just watch the video.
In this case Lobby Part 2.
I can't find how to reach world 2 ? from world 1 which is over ?
Thank you for your help
A small bug in the script, but manageable.
Otherwise the plate does what it's supposed to do.
When it is pressed, you can get the connector in.
It seems that even if you are subscribed, as long as you don't activate it, you should be fine.
I tried it and it worked fine.
Thank you very much!
Certain mods break the platform and don't let it push down buttons. I found a few player model changing mods do this, so try uninstalling any other mods you have.
I just tested it. It works.
If in doubt, press the X button and try again.
In the very first puzzle, just like in the video, if you put the platform on top of the switch just after opening it with the blue laser, the switch does not react and the shutters cannot be opened and you are trapped inside. What should I do?
The one major bug I found was in the tower. On the higher floors, there were a lot of QR codes that would say "...,come back later" with the idea that you would return after you had finished with the puzzles on the lower floors, you would return and new QR codes would reveal combinations necessary to open locked doors. Unfortunately, those new codes would never appear for me, even after finishing all of the lower floors. Fortunately, I could get the combinations from the YouTube, so I could continue. Unfortunately, the star sigil behind the locked door on the second floor could never be obtained. Fortunately, I guess, that last sigil was not that necessary.
Search behind the start. A small island.
You reach world 4 in world 2 at night time.
The pack was great, the level designs looked better than the main game itself. I liked the frequent linkage between separate puzzles, something I thought the main game didn't do often enough. With that said it gets way out of hand in World 2 and all the time consuming cross-map setups combined with the frequent softlocking/dying/glitching made it, at times, miserable.
Regardless, thanks for the hours of enjoyment and for the hundreds of hours it must have taken you to make such a high quality campaign. The game would have benefited from you being one of its environment designers.
It is possible even to get to outside of level's area and get to the World 4.
I think it is lack of design, not a secret feature.
If you record for too long it resets or something and spawns close to the record button after you stop recording.
either use the jammer before recording
Or just be aware that it might spawn left of the button and be ready to run right when you stop recording, you have a little time to get out of the way.
You have to go back to the moon base.
There you go straight to the robot at the entrance and say hello to him.
This activates the arranger in the tower where you place the two
sigil.
The problem are the new maps "Again/2/3". Please unsubscribe this.
Then the problem is gone.
Nevertheless, there is a lot of love and effort put in the map.
Go back to the starting island.
Look at the castle entrance!
The star you are looking for could be there.
There you will see in which world you are
Stars are missing.
(There is a big table on the key island.)
Great puzzles.
Many Thanks.
An update is coming very soon.
Then many bugs will be eliminated.
But can I just say how freaking epic it was that we got to the MOON?! I'm only disappointed there wasn't anymore Moon content after I completed everything, given the ending. Unless I missed something.
Make no mistake, this is easily one of the best campaigns in the workshop. Well done.
I'll admit, my first comment was somewhat spiteful because I had encountered a good number of bugs and odd design choices through this campaign at first (I still had plenty of bugs that forced me to reset many times), and this pack seemed really weird to me. But as I kept playing, I started enjoying it SO much more and loved exploring the world, for the most part. I love how the whole thing just kept on going, and when you solve a puzzle on your own, oh how satisfying it is.