Barotrauma

Barotrauma

[SZTORM] Vanguard
19 Comments
EridaniGirl 1 Jul, 2022 @ 7:31pm 
Having Issues when the Sub spawns in. the head section is consistently missing.
My2Scents 12 Oct, 2021 @ 3:41pm 
There are no vents in the aft access shafts and so my crew suffocates themselves to death. Other than that, good sub, perfect for scavenging artifacts.
Gantradies 23 Jun, 2021 @ 4:15am 
no, was the main docking port-
the manual dock/undock switch there can lock the game if its accidentally pressed whilst docked to a station
JackF/SharkAttack  [author] 22 Jun, 2021 @ 2:25am 
Are you talkking about the docking port between the main submarine and command module?
Gantradies 21 Jun, 2021 @ 9:26pm 
haven't tested the overvoltage protection yet, but i can confirm the control's are now responding/working as intended, as far as i can tell.

we also had a softlock issue with the proximity/manual docking port switch before- one of the others accidentally hit it whilst opening the hatch at an outpost, and it threw the whole crew to a "broken" map screen that was entirely non-interactive.

that aside, its a very capable, well-designed ship!
Gantradies 21 Jun, 2021 @ 9:12pm 
yeah, in the case the first issue was just me being impatient-
we've got a fairly experienced engineer, just don't always have them in the crew (the group spans several timezones)
JackF/SharkAttack  [author] 21 Jun, 2021 @ 3:57am 
Exactly. This is where an experienced engineer should come in handy.
Gantradies 21 Jun, 2021 @ 3:32am 
*nods* would the former issue be lessened by using a lower charging rate (reducing the load on the reactor/the automated control program's response time)?
JackF/SharkAttack  [author] 21 Jun, 2021 @ 2:55am 
The rapid overvoltage destruction of junction boxes occurs when the batteries reach 100%, then a sudden drop in reactor load occurs and the excessive power fries everything. It will happen even when you are undocked. This is somewhat by design, however I saw multiple crews struggling with it. Maybe I will implement a safeguard. When it comes to the control input issue I am unsure what may cause it. I will look into it.
Gantradies 21 Jun, 2021 @ 1:42am 
it was- it might have been whilst we were docked,from memory- the crew and i think that was what happened.

additionally, there seems to be an issue with the combat bridge/control select switch directly in front of it-
i dont know if its a wiring/logic issue, but we're completely loosing control of the main sub when the bridge is detached (we were using the command module for tighter caves)- the selector switches back to "Command Module", and completely ignores input
JackF/SharkAttack  [author] 19 Jun, 2021 @ 6:57am 
Was the onboard reactor turned on?
Gantradies 18 Jun, 2021 @ 9:43pm 
ive been seeing some odd issues when changing the battery charge rate-
like, "instantly blowing every junction on the ship in one go whilst on shore power" odd-
no transition between damage states/crackling noises, just POOMF
EvolvingCode 15 May, 2021 @ 3:20pm 
Thanks mate
JackF/SharkAttack  [author] 15 May, 2021 @ 3:06pm 
Ok, I will add the command module to the mod, so that you can change it.
EvolvingCode 15 May, 2021 @ 11:42am 
Adding modded items such as Ek and other, as well as locking all the junction boxes
JackF/SharkAttack  [author] 15 May, 2021 @ 2:28am 
What kind of modification?
EvolvingCode 14 May, 2021 @ 8:12pm 
Is the Head open For Modification?
JackF/SharkAttack  [author] 6 Apr, 2021 @ 8:42am 
The sub has been updated and remastered. Check it out!
Beowulf 20 Jun, 2020 @ 3:51pm 
Awesome. Love the shuttle system so detachable command module is a huge plus in my book. I-War vibes. :D
So much attention to detail and eye-candy. Much appreciated.
Thoughtful design. Love it!