Empyrion - Galactic Survival

Empyrion - Galactic Survival

Broadsword-Class
27 Comments
TerriWild 3 Nov, 2020 @ 9:32am 
I use this ship for heavy combat operations. Up to Imerats. She's a beast.
One tip: add your self some direction hints, it's easy to get lost ^^
MacShell 7 Sep, 2020 @ 6:38am 
Question: what are the meaning of that landpads on each side of that door/ramp?
MacShell 6 Sep, 2020 @ 4:53am 
And, by the way, the design and conception are amazing. This one and the Longsword are amazing. I don't know the others very well, but I will eventually :)
MacShell 6 Sep, 2020 @ 4:17am 
Not big, but a little only, two block actually...
MacShell 6 Sep, 2020 @ 4:16am 
About the Broadsword-Class, some servers have the "Thruster blocked" option activated and 4 thrusters are blocked in that way. I would like to change it and make it a big wilder to get rid of this obstrusion... Can I do that? :)
Eevee 8 Jul, 2020 @ 2:26pm 
takes about a hour and a half to salvage with a backsword (sr).
bull3tmagn3t 26 Jun, 2020 @ 11:53am 
Very nicely done! Would look good both in space and on the water.
Phoenix  [author] 26 Jun, 2020 @ 4:53am 
@vjsantos
The Augar-Class Supply Ship is now on the workshop as well as the supply crates that dock to it

@LadyRayneCloud
Feedback is always valuable! and if something needs improving, it needs improving!
Meliav 25 Jun, 2020 @ 11:02am 
Ouchie, looks great. Cool idea of the modular cargos. I want to test that.
Looks great
LadyRayneCloud 25 Jun, 2020 @ 8:49am 
Thanks for being willing to take the feedback Phoenix :)
Phoenix  [author] 25 Jun, 2020 @ 7:06am 
@solarius
Its working on my end, I'm guessing you must be on a server where they have must have clear thrusters enabled, Is it all side thrusters? or just the ones on the external side auxiliary thrusters? I don't think it will be to much of a major design change for me to adjust them if is them

@vjantos
The smaller mining ship is now up on the workshop, still working on the larger carrier one, but its progressing well just mostly interior left to do on it here is a screenshot to get an idea of what it looks like and how it will work

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2141459505
Meliav 25 Jun, 2020 @ 6:20am 
I just want to check those new designs and ideas, Let them come :)

Again, awesome job.
solarius 25 Jun, 2020 @ 5:38am 
Side thrusters are not legit, and shutdown
Barra74 24 Jun, 2020 @ 10:02pm 
Beautiful in its simplicity. Well done.
icebolt08 24 Jun, 2020 @ 8:54pm 
Awesome exterior and really easy to navigate interior!
Phoenix  [author] 24 Jun, 2020 @ 5:14pm 
(continue from previous comment due to the comment characters limit)

In addition to this you also have game graphic settings to take into account, such as shadows quality setting (which I'm curious what yours is set too) which also effect the overall lighting levels, and lights having a lesser effect on material colours that are darker.

To help combat this I make my ships use a standard interior colour palette and group the lights together so its fairly easy to customise.

But saying all that, after I finish a few more of my planned designs I'll take another pass at adjusting the interior lighting and adjusting the interior colour palette I use across the board for my current set of ships and buildings.

I might also try and breakdown the light grouping further into their different strengths levels so its a bit more easier to customise.
Phoenix  [author] 24 Jun, 2020 @ 5:14pm 
Most of my ships are militaristic and utilitarian in design/style, so I try to make it realistic and practicable by having stronger harder lighting and more standard lighting colours (so no purple rooms or stuff like that).

But generally, doing lighting is quite a hard thing to do well in Empyrion due to several reasons:

1. You can't always place lights where you want them.
2. Bleed though effect from different floor levels and adjacent rooms.
3. Limited and non-customisable light colour palette.
4. What appears to be a standard material roughness level leading to hard light reflections.

So what you end up with is either sections of the ship that are too dark, or if you try and fix that sections of the ship that are too light. (and then you work on another level of the ship and it effects the other ones).
LadyRayneCloud 24 Jun, 2020 @ 7:52am 
Small bit of feedback here Phoenix,
Your lighting is way to strong. I've had to cut back all of the lights in most, if not all, of the creations. Taking intensity down to 1 and range down to 10-15m. Otherwise it like really hurts my eyes. I'm also not sure if you need as many lights as you're using. That and trying other colors can help as well, such as darker blues, reds and oranges.
Phoenix  [author] 23 Jun, 2020 @ 3:10pm 
@jrandall
Thanks! The compliment is appreciated!

@vjsantos
How small were you thinking? As I plan for the small mining CVs that dock to the larger ship to be fully standalone ships in of themselves
jrandall 23 Jun, 2020 @ 11:43am 
Awesome looking ship! The design really nails it. Excellent work!
Meliav 23 Jun, 2020 @ 10:21am 
OH, i was thinking something smaller and compact, since we use the Claymore as a (HUGE) Mobile base.
But hey, we will take it :)

Cheers
Phoenix  [author] 23 Jun, 2020 @ 8:07am 
@Kithid
Thanks!

@vjsantos
No I didn't, but I do now :p

A mining ship would actually fit well with a concept design that I've had for quite awhile which is to have a large CV that acts as a main base (a material processing CV in this case) that carries smaller CV (and in this case a mining ships that would go to asteroids and land on planets)

I've already started building it and tested the design concept docking and it seems to be working well and consistently so expect to see it in the near future!
Kithid 23 Jun, 2020 @ 6:35am 
I love the overall design, in particular the exterior.
Meliav 22 Jun, 2020 @ 11:35am 
Good news. Also, my guys are wondering if you have any mining cv in the works?
Something heavy miner, jump and carrying your miner hv (that we have been using extensivly, good thing they are sturdy) .

Again, awesome designs, keep them coming.
Phoenix  [author] 22 Jun, 2020 @ 7:33am 
@LadyRayneCloud
thanks! Your encouragement is appreciated!

@vjsantos
Thanks also! And good to hear my designs are being put to good use! I hope they are serving you well!

And you will be happy to know that I have another ground vehicle in the works and a mining station that is designed to be deployable from the Scimitar-Class, they should hopefully be up tomorrow if I can find the time otherwise in the next few days.
Meliav 21 Jun, 2020 @ 9:17pm 
Awesome job, in my server, my faction all opted for using your ships, so thats it, you are our only ship builder :)

Cheers, keep them coming.
LadyRayneCloud 21 Jun, 2020 @ 1:29pm 
Keep it up phoenix, you've got a whole faction here, love it.