RimWorld

RimWorld

Genetic Rim Addon Fix
9 Comments
Karmapowered 15 Jan, 2021 @ 10:07am 
I have to agree that adding workbenches for each and any additional feature is lazy design. As are adding researches right and left for stuff that just doesn't warrant them by the way, like having to research carpets in Vanilla (really?).

Most of the time, and if you play somewhat "efficiently" and on higher difficulties, you just don't have the time to research such glut, and beeline for batteries/solar/turrets or maybe hydroponics if your biome requires it.

Thank you for creating this mod.
Tyrant 29 Dec, 2020 @ 3:25pm 
'Universal Genepods'?
Aalnius  [author] 29 Dec, 2020 @ 3:08pm 
I mean its a fix in that it fixes an issue i had with the mod. Having to have a separate table per mod that interacts with the mod seems like poor design to me.
Tyrant 29 Dec, 2020 @ 3:02pm 
Is this really a fix, though?
Aalnius  [author] 15 Aug, 2020 @ 4:39am 
I've updated this to 1.2 and added support for some more add on patches, i've also made it so the advanced genepod gets the recipes as well.

I'm taking a break from rimworld at the moment so let me know if theres any issues and i'll try to fix them.
BertrandCG 14 Aug, 2020 @ 4:58pm 
1.2?
Atreidi 25 Jun, 2020 @ 7:51pm 
Good!
ꌗꉣ꒒ꂦ꓄ 21 Jun, 2020 @ 10:58am 
Awesomely done. Thank god, no more 10x10 lab buildings just to hold all the pods. :D

... Now just need something to amalgamate all the 3x1 consoles... :)
Acarii 21 Jun, 2020 @ 9:55am 
THANK YOU.

this has been an ongoing issue for as long as I've been playing this game.