Cities: Skylines

Cities: Skylines

Two-way Road with Parking Spaces - Protected Bike Lane and Tree-lined Median
49 Comments
johnmilesart 3 Nov, 2024 @ 11:28pm 
Not sure if you're still super active with CS modding but it's an unfortunate glitch. Seems to be happening with all your bike lane road assets unfortunately :-/ Very strange. It also slows down my zoom in/out speed in addition to disabling the rotate camera modifier, making it impossible to move around and view my city
johnmilesart 3 Nov, 2024 @ 11:06pm 
This is a beautiful asset but it seems to bug my city somehow. After I place it my rotate camera modifier key no longer works. What's worse, it seems to permanently bug the save file; the only solution is to go back to a previous save file from before placing the road.

Is this something anyone else has experienced? It's a great asset, I'm dying to use it but unfortunately as things are now I can't.
Techen Ultima 30 Aug, 2023 @ 10:36am 
Wow what a great job on this street!
GLiO 26 Feb, 2023 @ 4:59pm 
Agreed. My absolute favorite road asset in the entire workshop.
max megamax 15 Jan, 2022 @ 7:08am 
Best bike lane in the game!
fnix 10 Jan, 2022 @ 2:31pm 
Beautiful road!

I noticed that when “upgrading” from the vanilla tree-lined 2L road, sad faces kept popping up; hence, does this still carry the happiness & health benefit of tree-lined roads?
@BlueHawk This is amazing! I am wondering if you are able to do the same but with larger road sizes? (still within the game "small/med" sized roads.
5amisntlate 29 Nov, 2021 @ 11:47am 
This is one of the best assets I've seen! I can't wait to use it everywhere in my city :)
Champ_Chimp 24 Jun, 2021 @ 8:58pm 
Is there a version of this road but with trees instead of parking and if available also a slightly wider sidewalk?
kvarkfod 16 Jun, 2021 @ 11:49pm 
Even more amazing, I should say - I love the asset as is! :)
kvarkfod 16 Jun, 2021 @ 11:48pm 
I was thinking the exact same thing as Fartlek - having the option to go from parking + two lanes to three lanes (without losing or moving the bike lane) would be amazing! :)
Fartlek 29 May, 2021 @ 1:23pm 
Loving this road. It would complete my Skylines life if you were to make a 2+1 asymmetric version where the parking "lane" is an active traffic lane, for those junctions where an extra turning lane would be ideal (where it would gracefully go back to this road with parking). It would mean making two more roads, though: one with the 2-lane in each direction.
raz19 28 Jan, 2021 @ 3:37pm 
Love the asset! Any chance there'll be a similar one without the parking space? I'd happily trade parking for more walking space.
Bleeb90 22 Dec, 2020 @ 11:24am 
This has very quickly become one of my favourite roads. Have you ever considered doing this road with tram tracks?
Corte 28 Nov, 2020 @ 8:50am 
Finally! I´ve been seeing this road in Biffas Teaport for a minute but couldnt find it. Love the median, love the trees. Thank you for the asset author, bless you.
CSR Brewski 29 Oct, 2020 @ 7:40am 
@BlueHawk yeah it does, seems to be completely fine, no worries dude, It's a great road, very much like keeping those bike users safe...
BlueHawk  [author] 29 Oct, 2020 @ 6:34am 
@TheElementNrOne Thanks, I'm glad you love it. The bike lane texture is based on the vanilla two-way road with bike lanes (I just made it a little bit greener and brighter cause the vanilla one is too dull). Custom map themes can modify the texture of the _d map and _r map (diffuse map and road asphalt map) so obviosuly this might appear differently on your map :-)

@Kram thanks for trying this out, I'm glad you can use. Out of curiousity, does the "switch lane" (the red and green bike lane switching from one side to the other where there is asymmetry ahead) appear even without Mass Transit?

@mat_public thanks, I'm glad you like it. Yes, if given the chance (and if the "encourage cycling" policy is on), a good portion of cims will prefer cycling to their destination if the cycle network is well built and the bike trip is more advantageous than a car trip, it definitely helps keep traffic down. Like in real life to be honest!
CSR Brewski 29 Oct, 2020 @ 6:15am 
Sorry, didn't realise I hadn't responded, but yes this road does seem to be fully functional without the mass transit dlc
mat_public 17 Oct, 2020 @ 12:16am 
This is a really good asset and the cims love it. Helps keep my traffic at 92%.

Works best connected to other roads with dedicated bike lanes and dedicated bike ways. Like humans, cims prefer separated bike lanes.
TheElementNrOne 29 Sep, 2020 @ 4:20pm 
Love it, only tiny suggestion would be to make the color of the bike lanes green without these strange black overlays that are occuring there partly.
TIGER MAFIA 30 Aug, 2020 @ 1:16pm 
very nice
Watergate0476 28 Aug, 2020 @ 6:01am 
This is yummy
BlueHawk  [author] 24 Aug, 2020 @ 5:47pm 
Hi Zouba64, I think this can be modified without majorly disrupting save games, so I just have to work on it a bit and see what happens (I would have to change the lane position and the game doesn’t usually like that).
Zooba 19 Aug, 2020 @ 9:20am 
Not in the vertical axis, but when the road changes between its ground type and its elevated/underground type. Because the elevated and underground types don't have parking lanes, everything is slightly shifted so that the road markers and lanes don't exactly line up between the ground and elevated/underground types.
BlueHawk  [author] 19 Aug, 2020 @ 6:34am 
Thanks Nymphie, I'm glad you like them :)
Dafne 19 Aug, 2020 @ 5:10am 
Very happy to have found these, thanks a lot for putting in time and effort to make these roads :)
BlueHawk  [author] 19 Aug, 2020 @ 3:07am 
Hi Zouba64, thanks for your comment, I haven't notice any out-of-alignment in the vertical axis, do you mean when the lane count changes from 6 (2 car lanes, 2 bike lanes, median, parking) to 5 (2 car lanes, 2 bike lanes, median)?
Zooba 18 Aug, 2020 @ 8:11pm 
A minor annoyance I have is that it appears that the roads are slightly out of alignment between ground and elevated/tunneled versions. Is there a way to fix that?
BlueHawk  [author] 22 Jul, 2020 @ 4:37am 
Hi @Lion , sorry to hear that, I'm not sure what the problem is if I don't have enough information. I can't DM you cause you disabled your message, but if you drop me a message, we can go through it together.

@Zouba54 just messaged you
Bird 21 Jul, 2020 @ 1:41pm 
I just did that, it didnt work.
Zooba 14 Jul, 2020 @ 10:04am 
Like the difference between standard 2 lane roads and 2 lane roads with trees. The trees give a slight bump to land value and make citizens happier. I only say this because when I was swapping some of my existing roads with trees to this road the citizens immediately around the road seemed to get sadder.
BlueHawk  [author] 14 Jul, 2020 @ 6:50am 
Hi @Lion, sorry to hear that, some users experienced that after I updated the LOD's, if you unsubscribe and subscribe again, it should go back to normal. Feel free to message me 😉


@Zouba64 thanks for your suggestion, I'm not sure what you mean by giving the same benefits? I'd be happy to help!
Zooba 13 Jul, 2020 @ 2:15pm 
Do you think you could change what type of road this is based on? Is it possible for this road to give the same benefits as something like a 2 way road with trees or since the only asymmetrical road in the vanilla game is just pavement are we stuck this?
Bird 13 Jul, 2020 @ 1:35pm 
All of the roads I had of this type in my city are gone. That means most of my downtown areas. I dont know why.
BlueHawk  [author] 13 Jul, 2020 @ 7:46am 
Hi @RBKR, asymmetrical roads were introduced with Mass Transit. To create the road, I applied asymmetry flags to allow the user to switch the position of the bike lane by right-clicking on the road, as you would with any asymmetrical road.
I'm not sure what would happen if you use the road without Mass Transit (I always have all the DLC's on) but my guess is that the road won't either load at all or you won't be able to switch lane by right clicking on it (or other weird behaviors). I hope this helps 😉
CSR Brewski 13 Jul, 2020 @ 7:32am 
Hi there, just wondering as to why the Mass Transit DLC is required? I can't really see anything about this road that has MT exclusive content as a base. Cheers
Zooba 6 Jul, 2020 @ 1:06pm 
Nice! that was the only gripe I had with this road so far :p
BlueHawk  [author] 6 Jul, 2020 @ 7:33am 
Hi @Zouba64 yes, this is due to the _p map being too narrow (it requires 1.5 meters), I'm currently fixing it and it should be ready by tomorrow :-)
Zooba 5 Jul, 2020 @ 12:52pm 
I sometimes get some weird clipping in the pavement when changing views.
BlueHawk  [author] 3 Jul, 2020 @ 2:11pm 
If anyone is experiencing the same problem as DosTacos, just unsubscribe and subscribe again :)
DosTacos 3 Jul, 2020 @ 1:41pm 
Appreciate it greatly!
BlueHawk  [author] 3 Jul, 2020 @ 1:40pm 
Hi DosTacos, fixing it now (I've updated the LOD's today so that might be the reason)
DosTacos 3 Jul, 2020 @ 1:05pm 
Hey, I love this road, but I've run into a problem.

I just got this error:
Some skins could not be restored because the used assets are missing!
Be aware that if you save the city, the missing assets will no longer be present in the skin data so there is no way to restore those skins

List of missing assets:
2137774590.Road Protected Bike Parking 3_Data
2137774590.Road Protected Bike Parking 3_Data
2137774590.Road Protected Bike Parking 3_Data
2137774590.Road Protected Bike Parking 3_Data

It's from network skins 2, and I'll ask there as well, but it affected this asset only. All the roads disappeared from my city on every save I had of it. (and there were a lot, because, as I said, I love it!)

Any help would be greatly appreciated.
BlueHawk  [author] 3 Jul, 2020 @ 11:45am 
@King Freddy @Lion thanks! As a cyclist myself, I found the in-game choice and here on the workshop always quite limiting, I'm glad you like it.
King Freddy 28 Jun, 2020 @ 2:29pm 
Love that you have lots of pics and a really good description! Well made road too, I'm going to switch out those boring vanilla bike roads with this.
Bird 27 Jun, 2020 @ 10:55pm 
This is the road I've been looking for for the past two years. It has everything a city needs. Great job.
tonycoolbek 23 Jun, 2020 @ 2:44pm 
Yeah, cities roads do have some technical limitations!
And it does suck when cars go on pedestrian paths, or bike paths -.-


That said, should they be labeled like Asymmetrical Protected Bike Lane lane A and Asymmetrical Protected Bike Lane lane B and work as theorized!
(And all that's needed is a few pics with directions and the confused should get it)

I think a lot of people will love them!

Especially for those of US who want to recreate gated or "newer" communities in the US which may have a park, pond or golf course on the side with Bikelanes, being a feeder road to a suburban cul-de-sac like in my home area, here in Florida

Only ours doesn't have a designated parking space (perhaps an easier addition too!)
2 Lane w protected bike lane and tree. ^^ Perhaps that could be part of the connection?

Shame road modding is still beyond my abilities ^^
BlueHawk  [author] 23 Jun, 2020 @ 2:29pm 
@tonycoolbek thanks for your comment. Yours is actually a great idea!
I was pondering how to do it and I think the bike lane will always end up on the other side, creating a switch node that forces cyclists to go to the other side of the road. Moreover, the user won't be able to decide whether they want two car lanes going in the same direction near the bike lane, or one car lane near the bike lane and two car lanes going in the opposite direction on the other side of the road.
The reason why that might happen is that you can put flags on segment meshes but not on lanes. Even if i flag the two meshes in the right way, cars will end up going in the bike lane and bikes will end up going to the opposite side.
The only way around the problem would be to create two distinct roads, one being the mirror of each other, and let the user place one road on one end and the other road on the other end.
I'll do some trial and error tomorrow, but if you have any idea please let me know!
Cheers mate
tonycoolbek 21 Jun, 2020 @ 5:25pm 
AWESOME! Amazing work!

BTW Could you make a 1+2 asymmetrical version of this? For when it meets with feeder roads?
Just replacing the one parking lane with a turning lane?