RimWorld

RimWorld

Medieval Lighting and Heat
138 Comments
Ġedryht of Wōden 21 May @ 12:13pm 
Most of this stuff is late medieval technology. Throughout most of the Medieval period, your average person lived on a dried dirt floor & had a fire in the middle of the room (it wasn't as messy as it sounds).
Is most of this stuff late technology in the medieval branch?
uwu1004 15 May @ 5:45am 
It works just fine in 1.5
Tavo Vash 1 Mar @ 6:51pm 
Actualizar a la 1.5, saludos.
Crazy_Cajun9 4 Jan @ 9:17pm 
1.5 updated version?
\
lydocia 25 Oct, 2024 @ 1:37pm 
Does this mod work on 1.5? Is there a port?
stormwolf442 15 Sep, 2024 @ 9:49am 
@Nuno Any chance 1.5 might be ready soon?
Arthur GC 8 Aug, 2024 @ 9:51am 
If I don't have Royalty: does the large brazier appear but doesn't work or it doesn't appear at all?

Also, couldn't it be a Royalty patch then, instead of a dependency?

Thanks!
Nuno  [author] 12 Jun, 2024 @ 1:52pm 
This mod will be updated after I finish my current work on updating Medieval Prosthetics. I intend to clean up the structure of the mod and investigate reports that this mod bugs out pawn recreation.

If you are currently using this mod in a 1.5 save, please make a local copy of this mod ASAP because the update will likely break your save. Pre-1.5 saves will not be affected.
Nuno  [author] 12 Jun, 2024 @ 1:50pm 
@Welf, thank you very much! The exams went well
Welf 6 Jun, 2024 @ 8:39am 
Good luck with your exams man!
Nuno  [author] 25 Apr, 2024 @ 10:35am 
Mod will be updated after my current semester ends in a few weeks or so
Green Party Dew 20 Apr, 2024 @ 10:54pm 
1.5?
Nuno  [author] 5 Nov, 2023 @ 3:19pm 
Yeah not sure what causes it, probably has to do with it being used as a gathering spot. Unfortunately life events and responsibilities have kept me from my mods/projects so I will probably not be able to fix it until I've got some time. Sorry about that for users of the mod.
zephiz 5 Nov, 2023 @ 4:10am 
Really didn't expect this mod to be the one to RUIN recreation. I dug through all my mods forever and it turns out to be some damn lights lol. I thought I was going insane with my pawns at a constant rate of decreasing in recreation.
Lurmey 14 Oct, 2023 @ 3:52pm 
I'd love to see other sizes of fireplace. Even just one between the small and large would be nice, as the small really does suit smaller spaces, but large is HUGE and would only fit in a truly massive space. There really is no in-between..

My suggestion would be a 1x2 - 1 wider than the small, and a 2x3 - 1 smaller than the large in both dimensions.
TheBourgeoisie 6 Oct, 2023 @ 10:59am 
For some reason this mod caused all of my pawns to not do recreation. Tested with multiple colonies and new games and old.
Toprongy 20 Jan, 2023 @ 3:23am 
thanks for this! this is great for medieval playthroughs and the turn on-off function is excellent!
Nuno  [author] 13 Jan, 2023 @ 5:27pm 
Apologies for the wait, but the problem causing the fireplaces to throw errors should be fixed now. Please let me know if there are any other issues you encounter.
hottt3 9 Jan, 2023 @ 12:48pm 
Error after starting the game:

Error while resolving references for def MLH_LargeFireplace: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at Verse.ThingDef.ResolveReferences () [0x0016c] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <3126aca1aad041dcbdeda807cfe004bf>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Error while resolving references for def MLH_SmallFireplace: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at Verse.ThingDef.ResolveReferences () [0x0016c] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <3126aca1aad041dcbdeda807cfe004bf>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

From playr.log file.
Splaetos 30 Dec, 2022 @ 3:27pm 
large fireplace had to be destroyed to stop the barrage of errors.
Hqiran 30 Dec, 2022 @ 2:23am 
I got the same error for large and small fireplaces, please fix this
jetblade545 6 Dec, 2022 @ 2:04am 
I'm getting an error for both large and small fireplaces

Error while resolving references for def MLH_LargeFireplace: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at (wrapper dynamic-method) Verse.ThingDef.Verse.ThingDef.ResolveReferences_Patch0(Verse.ThingDef)
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <8c412d4a16f94d4cb337e846f2dee469>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shane_UK10 3 Nov, 2022 @ 1:57am 
For anyone wanting a small fireplace that can be rotated, there's one in this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1558635181
@wiseainu @Foxxys856
Mr McNificent 27 Oct, 2022 @ 2:35am 
I didn't notice any big errors from placing the small fireplace, but the fire wouldn't appear inside it. Seemed to work for heat and light just fine despite that though.
WillDigForFood 26 Oct, 2022 @ 10:19am 
The lanterns (not street lanterns) work just fine in 1.4; didn't test the street lanterns. The fireplaces will cause a flood of errors when placed, that will not stop being generated until you deconstruct or delete them.

So, it's usable if you just want a form of pre-electricity low lag light fixtures, but if you were after proper heating elements, you're SoL for now.
Renix 25 Oct, 2022 @ 12:27am 
Does this work in 1.4?
thewanderingoutsider 3 Sep, 2022 @ 3:15am 
Is there any chance of darklight versions of these heat sources?
Madlark 19 Jul, 2022 @ 8:20am 
Hi! It's currently very easy to "lose" the chandeliers since they are invisible, which is making deconstruction problematic. Could you perhaps add an option to make them visible? Thank you!
wiseainu 26 May, 2022 @ 10:15am 
any Chance to have the fireplaces rotate mainly the small ones if possible +1
PLEASE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Foxxys856 14 May, 2022 @ 12:19am 
any Chance to have the fireplaces rotate mainly the small ones if possible
Glork 18 Feb, 2022 @ 10:32pm 
I too am having Hydromancerx's problem with the size of the larger brazier flame
Hydromancerx 17 Feb, 2022 @ 10:38pm 
The Large Brazer's fire is so huge that you cannot even see the brazer anymore.
Vakaria 25 Dec, 2021 @ 8:26pm 
Is there any way to make something so we can do indoor growing? Nothing I've tried produces enough light. Thank you!
Metrod125 20 Dec, 2021 @ 12:15am 
Wish the small fireplace was rotatable, makes trying to build a small fancy house harder due to static positioning. Other than that the mod is art.
Blazerik 16 Dec, 2021 @ 9:13pm 
I suspect your lanterns and possibly your other light sources use the campfire as a base because they count as workbenchs... Something else tells me what workbenchs don't have any bills & it points to all my lanterns
Shane_UK10 16 Nov, 2021 @ 7:40am 
Add another vote that allowing the rotation of the small fireplace would be awesome. Otherwise it's a great mod and does away with the ridiculous torches.
Bree 29 Oct, 2021 @ 9:43am 
Yeah the inability to rotate the small fireplaces is a touch annoying, I love the mod though.
Lurmey 15 Oct, 2021 @ 8:33am 
Love this mod. Can you make it so lanterns and chandeliers can be placed on top of things? There are a couple mods that allow stuff like pottery and lamps to go on tables etc you could look at.

Thanks
Kayedon 6 Sep, 2021 @ 6:18pm 
@ELVISLIVES: Did you... read the description?

@Nunahur: Would you consider adding support for ProxyHeat? You pretty much just need to add this line with a PatchOperationFindMod (with custom numbers):

<li Class="ProxyHeat.CompProperties_TemperatureSource">
<radius>2</radius>
<tempOutcome>24</tempOutcome>
<dependsOnFuel>true</dependsOnFuel>
<maxTemperature>35</maxTemperature>

<smeltSnowRadius>1.5</smeltSnowRadius>
<smeltSnowAtTemperature>3</smeltSnowAtTemperature>
<smeltSnowPower>0.001</smeltSnowPower>
</li>

Additionally, you can remove the Royalty "requirement" since you're already checking if the "mod" is loaded before applying your patch that adds the building.
ELVISLIVES 21 Aug, 2021 @ 7:05pm 
Why is this dependent on Royalty?
DisKorruptd 26 Jul, 2021 @ 3:30pm 
So, do fireplaces still have the "no bills" problem?
Vertigo 23 Jul, 2021 @ 8:03am 
@SJT_GoldenLion

The small fireplace is indeed not rotatable. It is missing a graphic that is required to allow it, so it was disabled.
Nuno  [author] 21 Jul, 2021 @ 11:56am 
@TurtleShroom, Of course report any bugs or errors, but this mod should work fine with 1.3, it's very simple.
TurtleShroom 21 Jul, 2021 @ 10:29am 
This is absolutely one of my all-time favorite Mods for "Rimworld". I eagerly hope for and anticipate its update to V1.3 . I can't imagine my game without it.
ₘₑₗₒₙ🍈 13 Jul, 2021 @ 12:59pm 
Is the small fireplace unable to be flipped around, or am I having a mod conflict? I noticed the large one can be flipped just fine. Otherwise, love the mod. Thank you!
梦为汝玲 12 Jul, 2021 @ 9:51am 
The mods i get both are replace the material of building ,so it's that a problem of this mod ?
梦为汝玲 12 Jul, 2021 @ 9:49am 
i'cant turn the direction of the small fire places , it is some things wrong with other mods or something ?
Luneyl 26 Jun, 2021 @ 4:58am 
Can we have an option to enable fuel consumption for lanterns and chandelier?
ĐruCart3456 22 Jun, 2021 @ 5:13pm 
Really like this mod, its sweet, simple, and stylish. Though, the small fireplace isn't rotatable at all, and lanterns all seem to be better and more useful than both torches and electric lights. There's no real reason to use either when lanterns are so cheap and useful.
Nuno  [author] 6 Jun, 2021 @ 5:33pm 
@SpagootNoodels, I will have to look at how to do that, but that's definitely a good idea