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-best way i could describe it
1. Give him Power Geyser. As you can input a+b for Buster Wolf, you could input x+a for a Power Geyser.
2. Try to refine the special effects sprites of Power Wave and Buster Wolf (And actually give Power Dunk blue fire sprites or something)
3. Fix the stupid down smash. I agree with Avalzon, I have killed an Etalus at 16% with it.
Apart from these, this is by far my fav Terry in workshop! Keep the good work going!
His down smash (strong) is broken. Enemy dies at 45% and it not even easy to dodge. If u get enemy off stage at 20% oh he's just dead.
Also make taunt cancelable. If i wanna take crackshoot i need to jump and change it mid air cuz either way it'll be oof. Its just uncomfortable... T~T
(There is also a bug when u do power dunk and use taunt mid air so the final hit of power dunk transforms into crackshoot. Its good for recovery from low and far. It don't work backwards tho)
Come on
The only problems that he has is that his moves come out a bit too slow and his buster wolf buster wolf animation is very slow the meter is fine but when it's used it takes a like 5 seconds or more to rush at the opponent as well and normally when he does Buster Wolf it comes out quick, So what needs to be fixed is his specials, jab and buster wolf mostly in my opinion cause they're way too slow to the point where it's so easy to react to them and it leaves him in disadvantage. Not saying make him broken just needs some adjustments to the speed of his movesets other than that the sprites look great.