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Excuse me, sorry to disturb you. There is a critical mistake in this mod about Compatibility: you should not use "rules.json" to override the whole global rule file, which cause other mods that need to override some specific rules cannot to function correctly.
To fix this, you must use the compatible file name "XXX.rules.json", by adding a prefix in it. Then you must ONLY write those specific rules that you need to change, ANY OTHER rules that are not concerned in your mod should not appear in your "XXX.rules.json". Only by doing so, can your mod have truly high compatibility, while the function of your mod still remains unchanged.
Let's just pretend that an intentional feature this whole time.
https://sun9-74.userapi.com/impf/Nh1c5OJ9sBZvCkrI3DE5MPlQeZl75ORyXWKfNw/Ezyjwsv-6yE.jpg?size=1280x720&quality=96&sign=7da7e4c69c9dd1e30e47ca0435a619f8&type=album
If you uninstall this mod then the game will remove extra quirks from your mercenaries.
You'll have to re-earn those quirks if you reinstall the mod.
Unless you have mods that conflict with this mod (my 5 Trinkets and Inventory mods do conflict with 10 Quirks due to the UI visual), placing this mod on the top of the load order may break the other ones.
You can back up your save by backing up the "userdata" folder in your Steam directory in the case of save corruption. Note that the "userdata" usually includes saves from other games as well.
For Darkest Dungeon saves specifically, find the folder that contains "profile_0" in it and try to remember its number in address if you are more computer-savvy.
So no, it doesn't affect classes' skills nor trinkets.
nothing to see here folks