Stellaris

Stellaris

Additional Ascension Perk
58 Comments
Valeur 7 Apr, 2024 @ 10:06am 
NP :D
Maty83  [author] 30 Mar, 2024 @ 1:33am 
TY for testing, placed UI overhaul dynamic into the requirements for now.
Valeur 27 Mar, 2024 @ 5:25pm 
@maty83 Ty that worked:steamhappy:
Maty83  [author] 27 Mar, 2024 @ 3:30am 
@Valeur You may have some luck with using UI Overhaul Dynamic as an overwrite for the UI, which should prevent crashes. Technology rework may have broken the format of the technology though, which is unfortunate
Valeur 25 Mar, 2024 @ 1:46pm 
get better soon:steamsad:
Maty83  [author] 25 Mar, 2024 @ 1:40pm 
Unfortunately, I had burned myself out. If anybody wants to take over the mod, go on ahead and throw the link here. The description states how you can get it running yourself.
Valeur 24 Mar, 2024 @ 1:17pm 
needs a update :C
Maty83  [author] 19 May, 2023 @ 3:50am 
Update should be done... Keep in mind I didn't have time to test it, but just replaced the UI with the new one for the given section without over-writing my changes.

If issues persist, comment here.
Ven 'Zhay 18 May, 2023 @ 5:22pm 
it need an update to 3.8
Draxial 26 Mar, 2023 @ 8:01am 
Thanks for this mod; had to use it because of the 'detox ascension perk' which locked me out of gigastructures; I've not thought it thoroughly and forgot that gigastructures requires a perk; had 32 toxic worlds that I couldn't colonize and it's kinda dumb that I need an ascension perk to colonize them; And I didn't want to add entire 12 new ascencion perks either because I thought that'd be too op;

Also, suggestion for the 3.6 is to do what some other creators do, create another steam workshop item and name it legacy;
Maty83  [author] 21 Mar, 2023 @ 12:41am 
In that case I am sorry to keep it there, but until 3.6 fades away I am keeping it to stop people panicking while they finish their older games. So long as the mod stays compatible there is no reason to update. Currently 3.7 isn't exactly perfect and I can see how people would choose to stay in 3.6
Freelmeister 20 Mar, 2023 @ 2:17pm 
Nope seems to be all good! Just hate the out of version yellow sign :P
Maty83  [author] 20 Mar, 2023 @ 2:13pm 
@Freelmeister Is something broken again? Crashes?
Freelmeister 20 Mar, 2023 @ 1:59pm 
Hey, could we get a 3.7 update?
Phoenixdive 12 Jan, 2023 @ 6:17pm 
Thank you so much for this and for fixing the tradition-crashing bug. You are amazing.
Maty83  [author] 25 Dec, 2022 @ 9:34am 
@bluetreefrog, I should tank you more for pointing out the origin of the bug. If it breaks again, a tutorial for a DIY fix has been added to the description. I'll keep updating as I can.
bluetreefrog 25 Dec, 2022 @ 6:37am 
Thanks for getting to it so quick!
Maty83  [author] 25 Dec, 2022 @ 3:11am 
@bluetreefrog The mod has been fixed to run independently.
bluetreefrog 24 Dec, 2022 @ 3:58pm 
I can confirm that the mod is currently not (at least from game start) working correctly.

If ever you're on the "traditions" window and click "select" to start a new tradition, the game crashes.

I'm assuming this has something to do with an interface update from 3.6, when they added in tradition trees for ascensions.
Maty83  [author] 13 Dec, 2022 @ 11:03pm 
@barcotics, try running the mod alone as that worked for me. If it doesn't run I can fix it, but I am unsure of it. This mod WILL conflict with other Tradition Bar-changing mods, so use UI overhaul Dynamic as a compatibility patch.
barcotics 13 Dec, 2022 @ 6:05pm 
turning the mod off did stop the crashing though
barcotics 13 Dec, 2022 @ 6:05pm 
my game crashed at the traditions tab, then again i have like 75 mods running as well
Maty83  [author] 29 Nov, 2022 @ 11:16pm 
It seemingly still works for me, at least. If you could provide a more detailed description of *what* is broken, I'd be happy to look at it. In the meantime, see if no other mods overwrite the traditions screen (UI overhaul dynamic, more Tradition slot mods, etc.).

If nothing else works, then UI overhaul Dynamic should patch it all together
the4skin666 29 Nov, 2022 @ 6:20pm 
i think the Orion update broke it
Vinnath 28 May, 2022 @ 3:58pm 
Awesome, love to hear it! Folks like you are what keep games alive.
Maty83  [author] 24 May, 2022 @ 2:10am 
No big UI changes have been made, no tech has been added which shares the ID. Should *still* work just fine.

The only thing which could break it is an update of the Traditions tab, reworking how APs work, or adding a tech with the same ID.
Vinnath 23 May, 2022 @ 4:09pm 
So, how's this doing as of v3.4.3?
Maty83  [author] 29 Mar, 2022 @ 4:18am 
Only one.
NeinDao 28 Mar, 2022 @ 9:37pm 
does this only give 1 point or it is repetable for more then one point?
Maty83  [author] 13 Mar, 2022 @ 9:18am 
@Ghandi
It should, as far as I'm aware.
Ghandi 13 Mar, 2022 @ 7:13am 
Does this work with currently on-going games? thanks :)
Maty83  [author] 18 Feb, 2022 @ 11:41am 
Preemptive message: I am not entirely able to ensure day 0 compatibility with 3.3 as I haven't been playing as much as I had hoped. If the UI changes again and this breaks, throw a comment here and I'll fix it ASAP.
SakuraleafA 18 Jan, 2022 @ 4:13am 
this is what i need!
Karl 30 Nov, 2021 @ 8:10am 
Thank you, makes gigastructural much more playable
Maty83  [author] 30 Nov, 2021 @ 12:29am 
FYI the mod still works, no UI changes have been made in 3.2
Maty83  [author] 17 Sep, 2021 @ 1:16am 
Mod updated, was an issue with the UI screen (Again). Works, checked it
Maty83  [author] 17 Sep, 2021 @ 12:51am 
Good catch. I'll have to re-import the entire menu and then add the slot. Update expected in 30 minutes.
LazerWolf952 16 Sep, 2021 @ 6:35pm 
it keeps crashing when i try to load in.
Maty83  [author] 5 Sep, 2021 @ 1:20pm 
The "defines" is the game version: No major UI changes are present here. If you run into issues I recommend UI overhaul dynamic as a hotfix, loaded after this mod to overwrite the traditions UI screen to its up-to-date config.
Maty83  [author] 5 Sep, 2021 @ 1:18pm 
It's compatible, just without the correct defines. And unless you have some tech named the same (Check in the mod files), then it should be fine, you may just have to wait a while before the tech shows up, like any other mod.
mcsuppe 18 Apr, 2021 @ 9:03am 
Thank you for the quick response!
Maty83  [author] 18 Apr, 2021 @ 8:43am 
Mod updated, should be working as intended now. Issue was PDX storing all of that particular GUI as a single file instead of subdividing it, so adding the crisis tab overwrote it. Thanks for bringing it to my attention, should be fixed.
Maty83  [author] 18 Apr, 2021 @ 8:34am 
Yah, sorry for this, it overwrites that UI. Gonna check it today. Workaround is as follows: Use UI overhaul dynamic once that mod has been updated.
mcsuppe 18 Apr, 2021 @ 7:10am 
It appears this mod causes the new crisis tab to disappear. I tested this and the problem disappeared when I disabled this specific mod.
Might wanna check that.
Maty83  [author] 24 Jan, 2021 @ 11:31am 
@kempy191. Load it last and it will definitely show up correctly (That is where the screenshot comes in). I might do it after getting my semestral exams out of the way (I've been making custom solar systems in the meantime)
kempy191 24 Jan, 2021 @ 11:10am 
thanks for this mod btw I know you on hiatus looks up to date so it seems to add one on the base do I need a ui tool that flashes up so far i have giga and guillis planet and tech mods which flash up on their own, so not sure if I need an extra tool, so this really completes it but seems to be set just to add one more slot which is cool not to op but maybe 2 but I see you speak about editing it. Again thanks dude
Maty83  [author] 14 Oct, 2020 @ 1:33am 
Thanks. Currently I have put the mod development on hold since there has been a lot happenning in my life. But I know how to make the actual chooseable mod menu (Full reversability not guaranteed since you can't remove a player's APs, or techs unlocking those APs). I'll wait till Necroids release and then probably update if I get the chance.
Valentine 13 Oct, 2020 @ 8:56pm 
btw, i appreciate the mod as is atm, great work.
Valentine 13 Oct, 2020 @ 8:55pm 
i think he meant a menu at the beginning that gives you an option to add 1, 2, 3 more slots ect. so you choose how many you want to add. is that possible?
Maty83  [author] 17 Aug, 2020 @ 1:47pm 
@Michaël I don't plan on doing anything less than 8 slots because it screws with the base game files too much. But I have done research on how to do mod menus now, so you'll be able to pick the amount at the start. But it will be a dirtier UI than what I have here due to it requiring some global flags to be set. So by the start of September I should have that ready since at this point I don't have a whole lot of free time.