Portal 2

Portal 2

Azorae's Chromatic
27 Comments
zigzagtenniscoe 5 Apr, 2024 @ 8:08pm 
Dunno why I never recorded a blindrun of this.

For me this was actually a pretty simple chamber, especially for anyone accustomed to Demon Arisen/K7 Avenger maps. This feels like a distilled, simplified version of some of the core mechanics used in their puzzles. It was good though. I feel like a roomy map like this would benefit from a Hammerization of some kind - I’m mixed on excessively large PETI chambers, but can dig a massive Hammer map.

If anyone wants something like this but much more challenging, check out the likes of Skyranger (or the hammerized version by Critfish) by Demon Arisen and Abstract by K7 Avenger.

Difficulty: 3.5/10
Design: 8/10
Enjoyed: 6.5/10
SpielSatzFail 17 Sep, 2022 @ 5:13pm 
I was expecting "a very challenging gel puzzle". I got a medium difficulty puzzle with straight forward momentum maneuvers. Hm.
莳韵 14 Apr, 2022 @ 11:55pm 
Great gel puzzle!
lfairban 15 Jul, 2021 @ 10:13am 
Great puzzle, please make more. Thanks CHINACLUB.
CHINACLUB 7 Dec, 2020 @ 8:47am 
Beat it! I would've gotten stuck if i didn't see the other white blocks (the ones that weren't on the gel runway), that you needed to put the blue gel on, but this is a great puzzle!
Aneonen 13 Aug, 2020 @ 7:28pm 
Clean gel map! I liked how I was guided to learn that I needed to preserve a ceiling portal and get to the repulsion gel, which led to realizing that I could bounce onto the angled panel.
Mikeastro 6 Aug, 2020 @ 4:50am 
I recorded my blind run of this map. It was a fun gel test, but I'm afraid I did one of the final moves unintended. The intended solution was very clever, though. Thumbs up!
asears16 15 Jul, 2020 @ 9:33pm 
It's certainly a pleasant surprise to see a new puzzle from you, Azorae! Hopefully I did it as intended.

My blind run: https://www.youtube.com/watch?v=dyIJ0Afp6lY
Kittaye 9 Jul, 2020 @ 11:46pm 
Great puzzle! I was definitely scratching my head for a while after I got access to blue gel. Eventually though, I put the blue gel as close as i could near the glass area, such that it landed on the ground and wall, allowing me to use the speed gel runway to bounce against it and the wall back to the blue gel without portals (It's pretty tight, and I knew this was gonna be an exploit, but I was completely stumped for any alternatives). From there, I put blue gel in the place where you first go to, and with some nifty bhops it's possible to get back to the starting area using the gel from up there. Then it was just a matter of tying it all together with going to the ramp, placing a portal, and then navigating all the way back to the blue gel dispenser without portals. Even if it was an exploited solution, I enjoyed it nonetheless! Needless to say I was bamboozled watching the solution video. :)
bullfrog 29 Jun, 2020 @ 12:17am 
Thanks
Azorae  [author] 29 Jun, 2020 @ 12:15am 
Yes, bullfrog, that's the intended solution to the puzzle. There are a few points where you can do two different things to proceed, but they should all involve bouncing to that panel, then using the speed gel runway to go from the bottom of the pit to the top.
bullfrog 28 Jun, 2020 @ 8:08am 
Well I watched all the walkthroughs and they are all different to each other and also different to the way I did it, but we all include bouncing up onto the angled panel on the wall - is that intended?
bullfrog 28 Jun, 2020 @ 7:15am 
Great to see you back. Pretty certain I did it by an unintended method, but will check.
Nobody No-One 26 Jun, 2020 @ 10:01am 
Fun map. Indeed not too hard.
Mr Vapour Waterhandle 26 Jun, 2020 @ 9:55am 
I was wondering if what I did was intended, then I saw quaternary's video. just put the blue gel on the 'side' of the elevated angled panel, instead of in front of it. After I put it in front, I just jumped over the blue patch to continue using my partially orange runway. That move in particular seemed questionable. I suppose in the end the solution is about the same, and there is a way to avoid it, so I'm happy. Efficient in its 'mileage' out of limited mechanics, and fun!
beta testing 25 Jun, 2020 @ 7:25am 
The lack of any savepoint, in conjunction with the time required to prepare the gels means that any fatal mistake is extremely time punishing.

Other than that, a solid test. Good job!
BehindPortal 24 Jun, 2020 @ 3:43am 
good fun gel puzzle :p2cube:
Demon Arisen 23 Jun, 2020 @ 3:03pm 
Awesome stuff as always, Azorae! You're a huge inspiration to me so it's great to see a new puzzle from you, and this one put gels to great use. Thumbs up and faved, hoping to see more from you in the near future :)
Omega 23 Jun, 2020 @ 8:07am 
Nice design! My playthrough: https://youtu.be/vJZGe4J7TRw
dcook 23 Jun, 2020 @ 12:23am 
FUN!!!!!!!! :-) :steamhappy::steamhappy:
quat 22 Jun, 2020 @ 9:31pm 
Nice to see you on the workshop again! made a little blindrun , which seems to be the intended way to do it.
jandlml 22 Jun, 2020 @ 9:00pm 
i spent way to long trying to use a combo of speed and blue gel to get up to the ledge with the single portal surface. finally figured it out. great map!!
jgaultney 22 Jun, 2020 @ 6:56pm 
A very enjoyable gel map! :bigups:
I made the last move, to the exit, using the orange gel rather than as @Leomievs.
Libbybapa 22 Jun, 2020 @ 1:50pm 
Fun map. Quite easy but well assembled. I don't care for the appearance of the goo (no reflections) due to splitting the goo levels. Thumbs up.
Leo 22 Jun, 2020 @ 1:07pm 
What a nice surprise to see a new map from you! I didn't think that was ever going to happen. It's not easy to make interesting maps without cubes, and this one is a fun puzzle that still takes some thought, even though the design is indeed a bit rough at places. I'm sorry to inform you that despite all your efforts I found an unintended solution: https://youtu.be/qXB4wPxbewA
If you want to prevent it, it should be a pretty easy fix. The intended way is definitely better imo.
Dark Rozen 22 Jun, 2020 @ 12:07pm 
Great gel map! I found the gel droppers to be a bit underused , but the puzzle was fun to do!