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What if the list of CompProperties is interrogated to see what's available? Lamps seem to have a limited selection like Power, Glower, Schedule (sunlamp), HeatPusher (sublamp), Styleable, Flickable, and Breakdownable. What if it the ThingDef were checked for a whitelist of properties? For example, the Pump has "PipeSystem.CompProperties_DeepExtractor" which is not of those expected "lamp" properties; that property isn't on the whitelist so the ThingDef would not be considered for inclusion in the Lights category.
Also... what if a custom XML property within "<comps>" could be checked for? Like "ThingCategory_Lighting"?
https://github.com/emipa606/TabSorting/blob/8162ce03f7a5c113c5e1de1f52b6cc2f2ae1229f/Source/TabSorting/TabSorting.cs#L1498
Not sure if something is bugged around, or is something on my side. Anyone else having anything similar?
I mean I could expose the actual ui value that it uses I guess
But is it possible to make the tab-sorting feature uses a number value instead of moving each of em one by one? It's a one time setup for sure, but it'll be quite a QoL if its possible ngl.
And it seems like the mod also overwrite rimmsqol tab-sorting, so gotta make sure to disable their sorting if anyone is using it.
Not sure if this is a bug or intended, after moving some items around to try and reduce the amount of tabs, some of them now only have the Cancel and Deconstruct orders in them. Is there a way to hide these tabs till some researched items appear?