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Laporkan kesalahan penerjemahan
How do you shutter a triangle in a game without a billion polygons?
Could we get arrows added to the placement model to let us see which direction the windows will be closing?
1: Open and Close are mixed up. I press Open, the shutters Close. I press Close, the shutters Open.
2: Applying a new skin or whatever resets them to Open if they have been Closed and then will proceed to close again.
3: Any chance for a speed slider? These are SUPER slow.
as a sugestion can you ad some indicator for orientation
nice work mate
Also it seems that repainting or repairing them when closed causes them to repeat the closing animation.