Cities: Skylines

Cities: Skylines

Garbage Bin Manager 1.1
53 Comments
Onyx 9 Jul @ 7:38pm 
Amazing mod, It still works! ( for me ) Doesn't need an update! It's not THAT type of mod. FYI Cities Skylines community make sure to let everyone know ( with accurate info and back up ) for you favorite mods to update it or there is conflict with a specific mod ( mods ) or in general :)
algernon  [author] 1 Sep, 2024 @ 12:14am 
@taktikir Does everything work on a new test save?
taktikir 29 Aug, 2024 @ 6:25pm 
@algernon Skyve doesn't say anything. Though I am using a very old save that used earlier version of the mod. Maybe that's the reason. Everything else is working
algernon  [author] 10 Aug, 2024 @ 6:01pm 
@taktikir Is your mod collection up-to-date and checked with Skyve?
taktikir 9 Aug, 2024 @ 2:53pm 
Hey! It reset the garbage bin settings on every load.
RubyRobbins 16 Jun, 2023 @ 6:10pm 
Thank you!
algernon  [author] 28 May, 2023 @ 7:04pm 
@majin_kratos Yes.
majin_kratos 28 May, 2023 @ 1:07pm 
Are bins automatically replaced for each building?
StayHungryStayFoolish 28 May, 2023 @ 8:12am 
Big Thumbs Up for the update. :steamthumbsup:
Award sent.
algernon  [author] 28 May, 2023 @ 7:43am 
Updated to version 1.1.1:
- Fix incorrect mapping of BinThreshold backing field
- Update AlgernonCommons
- Update CitiesHarmony API to 2.2.0
algernon  [author] 19 Nov, 2022 @ 7:46pm 
Updated to version 1.1 :
- Implement AlgernonCommons
VNDK8R 17 Sep, 2022 @ 4:54pm 
Now we just need a truck that supports side-collection.
BoraBora 16 Sep, 2022 @ 6:42am 
@stayHungryStayFoolish: thanks for the info. This isn't a major mod, obviously, but I like it.
StayHungryStayFoolish 16 Sep, 2022 @ 5:19am 

Garbage Bin Manager mod is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
gamophyte 9 Jul, 2022 @ 3:02pm 
Simple but oddly paramount for me now. Thanks dev!!
algernon  [author] 5 Jun, 2022 @ 9:02pm 
Version 1.0:
- Overhal options panel code
- Update CitiesHarmony API to 2.1.0
Bud_Spencer 18 Dec, 2021 @ 8:58pm 
Great, glad to hear. Thanks a lot! :winter2019happydog:
algernon  [author] 18 Dec, 2021 @ 8:55pm 
@Bud_Spencer Yes, the two mods do different things.
Bud_Spencer 18 Dec, 2021 @ 8:53pm 
Does it work with BOB?
hillfanthomlike10 4 Jun, 2021 @ 6:17am 
thank you
algernon  [author] 14 May, 2021 @ 5:54pm 
@MisoRamenSoup Yes, that should work.
MisoRamenSoup 14 May, 2021 @ 2:07pm 
Question that I haven't got round to testing, but if you prefab skip the default bins would the game then use the workshop asset bins instead? Like with vehicles.
Finwickle 6 Apr, 2021 @ 12:38pm 
@Superfrog: you'll have to use one (or more) of the assets linked in the description.
I told U so 6 Apr, 2021 @ 7:03am 
does this include custom bin?
spark752 15 Mar, 2021 @ 7:55pm 
I actually played this game for years before I figured out why strange looking barrels were popping up in front of buildings :)
Pixelclone 13 Mar, 2021 @ 6:31pm 
I had no idea about that. Thank you.
algernon  [author] 13 Mar, 2021 @ 5:14pm 
@Pixelclone Not really a separate bin AI, but the building AI will display garbage bins out the front of the building as garbage in the building accumulates. Can be a useful visual indicator of poential issues before they get to the 'official problem' stage.
Pixelclone 13 Mar, 2021 @ 3:42pm 
...there's bin AI? I assumed the only visual effects were the bin lorries going down the road.
hillfanthomlike10 6 Mar, 2021 @ 6:49am 
thank you
algernon  [author] 14 Feb, 2021 @ 4:18am 
Updated to Cities Harmony 2.0.
Frog 12 Nov, 2020 @ 6:13am 
brilliant. now no more garbage bins appearing in my pedestrian zones
algernon  [author] 14 Aug, 2020 @ 10:17pm 
Version 0.3 update:
- Add option to hide all garbage bins
notDONEyet 13 Aug, 2020 @ 6:09am 
ooh that very good news :D thnx for the info...
algernon  [author] 13 Aug, 2020 @ 5:41am 
@notDONEyet Not yet, but will be included in the next update.
notDONEyet 13 Aug, 2020 @ 3:21am 
is there any way to not have bins around ? that was a setting in the old mod
exculcator 4 Aug, 2020 @ 5:46am 
Ah, that amkes sense.
algernon  [author] 4 Aug, 2020 @ 5:42am 
@exculcator - it should be visible in a drop-down menu at the top of the options panel in-game (i.e. not from the main menu) - that's because the mod doesn't know which props are present until the game loads them (which it only does when loading into a game).

(The other options don't require the game to be loaded first, so they can be accessed from the main menu).
exculcator 3 Aug, 2020 @ 4:55pm 
I seem to be missing the most obvious thing - how do you select *any* particular bin to be shown? E.g. I have to subscribed to the green UK bin - how do I sleect this is my (default) bin? I see nothing in the options.
algernon  [author] 24 Jul, 2020 @ 8:20pm 
@djnellz215913ko This is most definietly compatible with Ploppable RICO Revisited. In fact this mod was created by me (in case you hadn't noticed, I'm the author of Ploppble RICO Revisited) specifically to be compatible with the new RICO mod, since TPB's old Garbage Bin Controller isn't.

Are you confusing this mod with Garbage Bin Controller?

If you're having trouble with Ploppable RICO Revisited, then please post on that mod's workshop discussion page, including a link to where you've uploaded your output log (and after making sure that you've first enabled Ploppable RICO Revisited in your content manager, of course).
djnellz215913ko 24 Jul, 2020 @ 7:51pm 
I don't think this mod is compatible with the new RICO mod, it won't allow the unique buildings with RICO settings to be a RICO building.
Plaxci 8 Jul, 2020 @ 6:44am 
Well considering you've been remastering a lot of the essential mods, I wondered if perhaps dynamic resolution was one of them on your radar - it's a widely used mod and wondered if a similar situation would occur with regards to the previous garbage bin mod conflicting with the newer harmony 2 mods where in the previous garbage bin mod had to be disabled.
algernon  [author] 8 Jul, 2020 @ 4:45am 
@Plaxci Why specifically do you ask?
Plaxci 8 Jul, 2020 @ 3:09am 
@algernon just out of curiosity, do you have any plans to remake "dynamic resolution?"
algernon  [author] 30 Jun, 2020 @ 10:02pm 
Currently working on for next updates:
- Per-building-type (and level?) settings
- Selection from a subset of installed bins
- Customising bin placement and rotation by bin type
- Ability for user to select bin props that aren't explicitly supported
algernon  [author] 30 Jun, 2020 @ 10:00pm 
Version 0.2 update:
- Add explicit recognition for twelve workshop bins (Germany, UK, Korea, generic)
- Add ru translation by vitalii201
- Add zh translation by M.S.Referee
- Update translation framework
Milamber 26 Jun, 2020 @ 7:11am 
Figured it out! I just had to play with the settings more and change amount of garbage to lower :)
algernon  [author] 26 Jun, 2020 @ 6:02am 
@Milamber Have you unsubscribed from the previous mod, and have you subscribed to at least one of the bin packs linked above?
Milamber 26 Jun, 2020 @ 5:08am 
Hi I updated to this mod from the previous garbage bin controller mod but now I'm not ever seeing any bins shown even with the 'show bins at garbage count' = 0, any idea? thanks
Plaxci 25 Jun, 2020 @ 7:26am 
Wow, thank you so much. I honestly wasn't expecting this but you did it. In all honesty man it's really appreciated!
algernon  [author] 24 Jun, 2020 @ 4:04pm 
@aubergine18 Yes, I'm adding categorisation as well, so rather than having to set each individual building, you can do it by service (e.g. industrial/residential), subservice (high/low density), or prefab type (e.g. all low residential EU LD 07 C has this). But people will be able to go down to individual buildings if they want...

Te game methods patched work (only) with direct individual building instances, so internally I have to do it per-building anyway; the categorisation I'm adding is basically a shortcut for user convenience.