Slay the Spire

Slay the Spire

The Vacant
151 Comments
Sir. Gameboy 14 Jul @ 4:35am 
Just gotta say I love how fun and unique this character is, super good job! One small bug I found though, it seems if you use Steal Soul on the Transient elite, the minus strength they accrue starts to become permanent, which makes the fight pretty easy. :steamhappy:
jords314 26 Apr @ 10:52pm 
Awesome! No worries if it's not possible, I figured it was worth asking either way.
Laugic  [author] 26 Apr @ 1:42pm 
Hmm, I could see if that's something I could do
jords314 25 Apr @ 9:43pm 
I'm playing for the first time in awhile and I'm loving all of the changes that have been made. However, one thing I wanted to point out is that since my screen is particularly small, it is basically impossible for me to see the cards circling around on my character when I am dizzy. Would it be possible to have some sort of config option to improve visibility so that the mechanic is more accessible to play with? Perhaps a text box to the left of the character or on hover? I do love the "which card is which" minigame dizzy creates, really creative and fun mechanic that makes me love this mod even more.
Laugic  [author] 11 Mar @ 4:24pm 
Oh geez that is definitely a bug yeah, thank you for letting me know! I will try to fix that. Glad you are enjoying it!
[Ci] Spaceboy 10 Mar @ 4:31am 
Just started playing with the mod and absolutely love it! Probably my favourite character mod I've tried thus far and I'm intending to take it to A20. Great work!

That said, I've noticed what I assume is a bug, or if not then at least the wording might need changing to reflect an unexpected interaction. I found yesterday when I had the Voidstone power up to make my first card each turn have Voidbound, it was ONLY making the first card each turn Voidbound, i.e. it was turning off the Voidbound effect on the cards in my deck that natively had the keyword.
Laugic  [author] 21 Feb @ 4:25pm 
Always happy to improve the mod! I am quite happy with where all of the cards are now I think :D
Cany 21 Feb @ 10:52am 
Just want to say I've been loving the recent updates. Thank you for supporting your mod so extensively!
Laugic  [author] 31 Jan @ 9:21am 
I really hate the issue with attacks sometimes not being buffed by doom / vulnerable because I can't replicate it, and since I can't replicate it I can't debug it to figure out what's wrong :( If you are able to get it to happen again, could you tell me what situation you see it happening in (what fight are you in, which enemies had doom, how many times did it hit, etc) so I could try to replicate it? Thanks!

Very glad you like the new changes in general and thanks for the feedback!
Laugic  [author] 31 Jan @ 9:21am 
I would be happy to discuss more balance changes with you on discord! (I'm Laugic on discord too.)

I agree Rejection is a bit weird with the Weakness change. I will probably change that back or to something else.

Diamonds definitely needed to be changed. They were the only Gem that acted completely differently than all the other gems. I'm sorry you liked the old version better but I believe it is much healthier for the mod for them to work in line with the other gems.

Cost modification is always wonky in slay the spire. Back in the Mines shouldn't increase when you lose them, but it definitely should decrease if you gain them. The only thing I could think of happening there is did you lose some gems and then the ones you gained were still equal or less than the most you had before? If so then Back in the Mine wouldn't reduce, because it's basically 3-(most gems you have had this turn).
PlasmaBlade 23 Jan @ 11:35pm 
I've also run into a couple bugs I wanted to report.
-Back in the Mine seems to be very finicky with updating its cost, not increasing when you lose gems (including at the start of your turn) and sometimes not decreasing when you gain them either. I didn't use that card much prior to the updates, so I'm not sure if this is a new issue.
-I recently played a run using a lot of self-debuff synergy, and I found that Dark Strike sometimes wouldn't increase its damage on enemies with doom. I'm not sure exactly what caused this, but it was a recurring issue throughout the run. Hovering the card would correctly display the doom-amplified damage, but actually playing it would deal the base listed damage on the card.

As a side note, the new version of Dark Strike is awesome. I'm also loving the new iterations of Showdown and Onyx Blaster, among others. Keep up the great work!
PlasmaBlade 23 Jan @ 11:35pm 
Fantastic mod! Vacant is one of the only modded characters I've climbed to A20 with. Overall loving the changes, just a couple notes:
I don't like the new iteration of Diamond is Unbreakable. I see why it was changed, as it was a bit confusing before, but I found it fun to use. I liked how you had to do some shenanigans to get a diamond enchant, which in turn was extremely powerful. Diamond enchant is still strong, but I don't find it as exciting.
My main issue with the new DiU is how it doesn't take effect until next turn. That does add value to chipping, but it feels bad to need specific combos to make a committal rare card do anything the turn it's played. A simple solution is to have DiU chip when played.
I don't understand the change to Rejection. It's odd to me that a card which increases my damage decreases my damage for 2 turns. It can be artifacted or exorcised, but the former is only achievable through 2 uncommon cards or a boss relic, and the latter is a rare card.
Laugic  [author] 18 Dec, 2024 @ 7:36pm 
Glad you enjoyed!
Bidderlyn 17 Dec, 2024 @ 3:26am 
Amazing mod :) Just finishing my first run with it, might come back later on A20 to give feedback
Laugic  [author] 9 Nov, 2024 @ 1:12pm 
I could do that, but also Nightmare can copy Nightmare infinitely. I really like Dimension Tear's effect and think it is a fun way to get back some of the powerful cards that Vacant has that exhaust.
Vectorinox 8 Nov, 2024 @ 1:53am 
Dimension Tear recovering your entire exhaust pile is still super OP. You can make it so Dimension Tear can't recover another copy of itself, like Exhume.
Laugic  [author] 6 Sep, 2024 @ 8:16pm 
Hope you enjoy the changes!
Laugic  [author] 6 Sep, 2024 @ 8:16pm 
It is "complete" but there's always room for improvement!
Pau 6 Sep, 2024 @ 5:13pm 
Ooh, an update. I thought this was complete! This is great!
Laugic  [author] 5 Sep, 2024 @ 11:31am 
Yep! 1.1 is out!
PigsAreBest 5 Sep, 2024 @ 5:40am 
Update! Yay!!!!!!!!!!!
MelodyFunction 7 Aug, 2024 @ 2:26am 
Anytime. Im always happy to give feedback. I shot you a message on discord, would be really glad to discuss your rebalancing with you ^.^
Laugic  [author] 6 Aug, 2024 @ 3:41pm 
Hi! Thanks for all that feedback! I'm actually working on a Vacant rebalance right now, so I will definitely look at and take into consideration what you've said. I think the self-debuffing for Hollow synergy is fun, but Doom is definitely quite a punishing debuff to have on yourself. If you're in the Slay the Spire discord you could DM me if you'd like to discuss more thoughts!
MelodyFunction 6 Aug, 2024 @ 3:44am 
And lastly, a few more specific things:
The relic that gives you block when ricocheting really should be a power.
Battle Scars is weak, even when Hollow.
Cracked Reflection feels very underpowered.
Desperation adding cards to your deck feels off, as Vacant prefers small decks. Copy should have exhaust+ethereal.
Reaper Strike feels weak compared to any other healing card in the game.
Dark Strike should cost 3 baseline(and be nerfed appropriately) instead of 4.
Exorcise needs to retain.
From Nothing tends to be worse than Sneeze.
Rejection is too strong.
Runic Thoughts is WAY too strong, by far the biggest outlier. Hard to nerf, though. Id consider removing or reworking it(Maybe into a hologram-esque effect instead of a power).

Thats about all. If youd like even more in-depth feedback, Id be glad to give you more.
MelodyFunction 6 Aug, 2024 @ 3:33am 
Continuing with the feedback, I think the self-debuff archetype doesn't work that well. Doom is a debuff that literally loses you the run in MANY battles, making those cards especially clunky. Add the inconsistency on top of it and you cannot even properly plan to artifact your debuffs.
There definitely should be a few defensive cards that give you a hefty reward for debuffing yourself to counteract that. Additionally, I feel like there should be more than one rare card that retroactively deals with debuff(Exorcism - which REALLY needs Retain btw).

The exhaust "archetype" also seems very niche right now. There arent that many cards that exhaust and nothing to exhaust other cards. I think that archetype needs quite a lot of work actually and Id even consider removing it as it is right now(Although, a card like Void Embrace still functions totally fine, as it isnt so synergy dependant).
MelodyFunction 6 Aug, 2024 @ 3:27am 
Hey there, played quite a bit of Vacant and thought I'd leave some feedback here.

Biggest problem with Vacant is inconsistency. You frequently mill over important setup cards and thats just a bad experience.
Id suggest making a lot of the powers baseline ricochet, as well as a few other "setup"-esque cards like upgraded Aw Man&Onyx Blaster.

To further help the inconsistency, there should be 1-2 cards that fetch cards from the discard pile - basically like Hologram. Would fit this character very well, too.

Next up~ Gems. I feel you have too little control over gem positioning. This makes cards like enchant and Reach Through rather clunky to use(although, they can be really powerful regardless). I'd suggest a card that fully chips down a gem in one go to help with that. Could easily be Pickaxe(which should likely be buffed a little - maybe it could chip down a gem twice?) or a new card with some extra effect attached(A block, for example).
Liwet 21 Jun, 2024 @ 12:21am 
Played through A0 twice so far and failed on the last boss. Character seems weak. I've hit 17+ Ascension on all the other characters (including Downfall characters) so I don't think it's me.
victorfontdecampos 26 May, 2024 @ 5:20pm 
hi not sure if you noticed but it's really easy to have an infinite with jab and enchanment. just give a stone of draw or mill to jet with enchantment, repeat this process twice, you can then just spam both . with some deck i can do this tech in my first rotation of cards, like turn 1
Laugic  [author] 15 Apr, 2024 @ 10:07am 
Actually I could just change Desperation base to be Ethereal or something and then change the upgrade to Ricochet + remove Ethereal instead of 0 cost. that might be fine.
Laugic  [author] 12 Feb, 2024 @ 2:11pm 
Huh, yeah hmm, I'm not sure what I could change to fix that that wouldn't involve heavily nerfing the cards, and I like both of the cards as they are right now :(

I have some ideas in mind for changes I would make to Vacant, but right now I am focusing on making a new character. Thank you for bringing it to my attention though! I'll see if I can think of a way that would prevent that, because I don't like super easy infinites.
Harbinger 12 Feb, 2024 @ 8:17am 
Not sure if you'll be making any changes to the Vacant ever, but I'll still report that Thoughtseize and Desperation+ create an incredibly easy to execute infinite loop while you're hollow.

Use Desperation on Thoughtseize, then play the original (1-cost) Thoughtseize to fetch the Desperation, make a copy of Thoughtseize again, use any of the (now 0-cost) copies to fetch Desperation again, repeat until you win.
Laugic  [author] 9 Feb, 2024 @ 1:01pm 
I'm very glad you're enjoying playing him!
Harbinger 9 Feb, 2024 @ 12:19pm 
I'm currently at A8 with the Vacant and loving every second of it. There seems to be a never-ending pool of interesting and powerful synergies to find here, just discovered the Runic Thoughts+Locket Piece combo and it's absolutely bonkers - think Tough Bandages with Gamble, but on steroids. It feels like the mod author wanted to create a character that can do cool things, and I really appreciate that. Especially since the Vacant can, in fact, do many cool things.
Metalocif 19 Jan, 2024 @ 6:03am 
Great mod, one issue: insufficient amount of Jojo references.
ItsLuke 13 Oct, 2023 @ 7:01am 
This mod is great however, I can't help but notice there is a ton of unused files in it such as Banish, Carve and Crunch.
There's so many more but it all slows down the mod load time.
The mod is unnecessarily inflated.
Sir Hasserfüllt 14 Sep, 2023 @ 9:08pm 
The shop relic that makes your exhaust cards...well, basically not exhaust is too strong in a vacuum, but it's definitely too strong given that Apparition event exists.
Like, it completely trivializes the rest of the run if you get both, and it happened to me twice in a week, and it doesn't seem like something too unlikely to happen.
Laugic  [author] 12 Sep, 2023 @ 7:12pm 
Glad you enjoy him! And yeah I buffed Void quite a bit since I made the replacement relic lol, so it may not be the best pick anymore
Nordos/atord 11 Sep, 2023 @ 4:05am 
I must admit, I only had rarely considered taking the artifact one - most of the times, I prefered the void one, since it aligned with my playstyle more :D
Matilde 11 Sep, 2023 @ 3:08am 
That makes sense. I guess it's more of a personal preference thing than a balance thing, especially since I'm privy to the milling and void mechanics over the self-debuff side of the character.

Thanks for the reply, the character is great!
Laugic  [author] 10 Sep, 2023 @ 5:20pm 
It's meant to be a side-upgrade like Defect's and Silent's replacements. Vacant has a lot of self-debuffing items, so this allows you to take those cards without feeling the effects of their downside.
Matilde 10 Sep, 2023 @ 9:30am 
The character specific relic that replaces your starter relic and gives artefact feels like a downgrade a lot of the time. Am I underestimating it? Is there some reason that the starter relic doesn't upgrade to provide 4 void?
Laugic  [author] 27 Jul, 2023 @ 5:16pm 
lookin like a chug jug 26 Jul, 2023 @ 5:38pm 
Is there anywhere I can read the source code for this mod? Very curious about some of the technical details behind it.
日落龙舌兰 4 Jan, 2023 @ 4:51pm 
I want to make Chinese translation if you allow me .:steamhappy:
RedeemerBlood 19 Dec, 2022 @ 10:29pm 
Excellent character. Only had one run so far but seems really fun. Great custom art as well, which you don't see enough of. Thanks for your work :)
Laugic  [author] 18 Dec, 2022 @ 8:07am 
Hmm that's a good catch! I will try to see if I can make Void Form always trigger after Gems.
Nordos/atord 18 Dec, 2022 @ 1:34am 
There seems to be some issues with gems and Void Form?
I got an Emerald and Void form. The turn goes like this:
- I draw my hand
- voidform mills cards
- gem draws a card. Since the drawpile is empty, it reshuffles the discard pile.
Tjis is extremly disruptive, since Voidform incites you to have an empty draw pile. Can the order be adapted?

NOTE: This only happens if the Voidform was played before gaining the gem (which is most often the case)
Laugic  [author] 13 Dec, 2022 @ 4:06pm 
Thanks a lot! Glad you liked it!
Wooba 12 Dec, 2022 @ 10:29pm 
Best new character i tried so far! well done!
Laugic  [author] 8 Dec, 2022 @ 3:16pm 
Thanks!! :D