Cities: Skylines

Cities: Skylines

British corrugated metal barn
8 Comments
Sparks 20 Jul, 2020 @ 8:15am 
Did you fix the normals in the updates?
electric leo  [author] 24 Jun, 2020 @ 4:07am 
I may look at that in the future
Avanya 23 Jun, 2020 @ 1:36pm 
Shading doesn't change the poly count. It just tells the game how to handle lighting on a surface. :)
electric leo  [author] 23 Jun, 2020 @ 9:18am 
well i don't to make my models to high poly because i don't want to use up to much memory on people's computers espetally because i'm going to have quite a few texture vaiatys for each of my models so that people don't detect a patten to be more realistic
Avanya 23 Jun, 2020 @ 7:38am 
It looks like the shading for the whole model is set to smooth, while you would want it to be flat smoothing on most of those surfaces. Depending on the 3D modelling software, there's different ways to control that. I suggest looking up smoothing for whatever program you use. :)
electric leo  [author] 23 Jun, 2020 @ 3:40am 
i do make them buildings so that i can attach props onto them if you want to put them were you want then i will recommend the "move it" tool and i think its called "ignore building limits"
Rooster 23 Jun, 2020 @ 3:36am 
P.S. If not can I RICO it ( non industrial ) ?
Rooster 23 Jun, 2020 @ 3:33am 
Could you do your series as props,,then I can use them anywhere? I agree about the UScentric.