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The Nephelim is too long for the Accipter's cargo bay, and confuses the hangar door sensor. So I'm going to try a Ravager ;)
Anyways, I built an Ares Destroyer but it wasn't strong enough to face most Zirax cap ships, so I built a Skaar Raider Mk1 and while this ship was much more capable, it doesn't have enough hangar space. So now I'm looking at the Kriel-Accipter but I can't tell how large the hangar is. I currently have a highly modified Wayfarer-ST housing an equally highly modified T4 Merc-MX5E, and I want to build a Kriel-Nehpilim too. Can the Accipter hold the SV and HV internally?
Cheers
BDAKiwi
I'm currently on the moon, killed all Zirac defenses, but the Rares are dear so I can’t build it yet. Went into Creative for an hour or two & decided I really want it. (Went back, since I try to play straight, no CM or GM)
Surprised no Clone chamber, I'll add one next to Medicals and dump the Cryro chambers, doubt I'll need them ...
Shame we don't have the ability to add spawners because of Faction. It'd be funny if you set a hidden one up on random timer and you sorta "forgot" to mention it in the specs (in one of your late game designs)
INTRUDER ALERT! INTRUDER ALERT!
That would keep you on your toes. Innocently walk into your Garden and a Zirax Commander is standing there! LOL
however ive ran into an single but very concerning issue.
landed on a moon, entered hangar with nmk's interceptor and when i tried to repair it, entire ship, well both, just teleported into the air like 60-70m high..was quite the adventure to get them down...now, unsure if thats game bug, or one of those ghost blocks issue. if anyone else runs into issue be sure to either confirm or deny, since ive moved on to a much bigger carrier as i see fit.
Minor thing I noticed; Looking out the forward bridge, the right-hand side exterior spotlight follows Engineering Lights instead of External Lights.
I'm gathering the materials to get this one. Is it the real deal yet or do you have any other suggestion for my first T4 Fighter CV?
Have you missed me:D
looks great as always
Landing was a bit of a problem, but I solved that with a specialized landing pad.
https://cdn.discordapp.com/attachments/738405486075838488/738405581618020372/NewGame_3_2020-07-28_21-52-27.png
https://cdn.discordapp.com/attachments/738405486075838488/738405601930903654/NewGame_3_2020-07-28_21-52-35.png
https://cdn.discordapp.com/attachments/738405486075838488/738405620453081238/NewGame_3_2020-07-28_21-54-15.png
https://cdn.discordapp.com/attachments/738405486075838488/738405641047113818/NewGame_3_2020-07-28_21-56-43.png
Looking forward to more Kriel creations. Great job, Jeff.
Spent more than 1800 armored concrete blocks to make her a pad.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2177885905
Made a few small tweaks for my self, like a Captain's quarter back in engineering. Because yes, there is enough room for that.
And just a few light tweaks here and there. I do like to have the medical area somewhat bright, for that touch of realism.
Been stocking her for her maiden voyage. She is almost ready to go :)
Needed to craft a fudgeton of ammo. Because she has got many many pointed teeth!
Thanks for yet another absolutely stunning build!