Left 4 Dead 2

Left 4 Dead 2

Katana - animations fixes and improvements
54 Comments
Whisper The Wolf 9 Apr @ 3:04pm 
@Ivan90: swinging is the only issue when you kill zombies
Ivan90 9 Apr @ 1:34pm 
OLD // OLD

what changes?
Cherrie_The_Shifter ΘΔ 20 Jan @ 9:28pm 
does this still work, is it needed?
xdshot  [author] 26 Nov, 2024 @ 6:51am 
Nope, only partially
TH3V01D 26 Nov, 2024 @ 4:47am 
I believe it has been implemented into the game. This does nothing.
Wyatt Hero of Time 21 Oct, 2024 @ 10:13pm 
does it not work
NickIsDaName 12 May, 2024 @ 9:50am 
could you make a version that compatable with sirwoloos extended melee skin pack?
Veikko 13 Jan, 2024 @ 3:52pm 
Do you happen to still have the source files, so I can edit this mod for personal use?
The_Real_Grant_Macdonald 13 Jul, 2023 @ 3:39pm 
turn up fov and see
PENETRABURRAS5000 4 May, 2022 @ 6:53am 
where is the fix?
Sam_<3 18 Mar, 2022 @ 11:22am 
seriously?
QuantizedAnson 10 Nov, 2021 @ 3:49am 
Oh I wrote the message on both workshop item's comment section at the same time actually
index 9 Nov, 2021 @ 7:26am 
I told him the same thing
xdshot  [author] 9 Nov, 2021 @ 4:22am 
Because both are models replacements
QuantizedAnson 9 Nov, 2021 @ 2:29am 
No idea why but it is conflicting with a Katana UV map fix mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2255126432
Fedor 6 Nov, 2021 @ 11:10am 
I don't really see a big difference.
GI1TcH!mg G@M3R (R.A.Sudios) 17 Feb, 2021 @ 4:53pm 
can you make CSS Weapon Fixes and Improvements because there are bugs that need to be fixed plus, it's in tls, I hope you will accept my request
X553M 2 Oct, 2020 @ 11:14pm 
What about the draw sound event they added?
xdshot  [author] 24 Sep, 2020 @ 9:52pm 
yes
SQ_FlanTheEX 24 Sep, 2020 @ 9:47pm 
Not obsolete, but more like reanimation. (the left hand part you know)
Јамеѕ 24 Sep, 2020 @ 2:42pm 
Oh, okay!
xdshot  [author] 24 Sep, 2020 @ 2:42pm 
If not sufficient, then still good on it's own
Јамеѕ 24 Sep, 2020 @ 2:14pm 
Oh, so not obsolete?
xdshot  [author] 24 Sep, 2020 @ 2:13pm 
Doesn't appear to incorporate same changes
Јамеѕ 24 Sep, 2020 @ 2:09pm 
Okay, thank you for the quick response!
xdshot  [author] 24 Sep, 2020 @ 2:09pm 
Haven't checked yet
Јамеѕ 24 Sep, 2020 @ 2:03pm 
Is this now obsolete?
JI06CT3P 21 Sep, 2020 @ 9:37am 
Cool :templars:
Urnamesaysitall 20 Sep, 2020 @ 8:50am 
hmm I hope they fix the axe as well since if you look closely when swinging the axe from a far pov you got one hand not even attached and other is attached when swinging which has always been a nuisance ever since i started noticing it
[BOOM] Dr. Gordon Freeman Ph.D. 19 Sep, 2020 @ 9:09am 
Since The Last Stand is going to be a major update for Left 4 Dead 2. I hope they know about the Katana bug that you fixed & improved and you can be part of the major update credits for The Last Stand because Left 4 Dead 2 has ton of bugs when it's default but when the workshop fixes it. Its a whole another level! Left 4 Dead 2 should definitely get a remake when Valve decides if they want to do it or not because most people in communities are becoming game developers everyday.
CluckenDip 19 Sep, 2020 @ 5:06am 
i'll hang onto this in the meantime :) great work! :happy_creep:
xdshot  [author] 19 Sep, 2020 @ 5:05am 
Curious as well
CluckenDip 19 Sep, 2020 @ 3:06am 
Does anyone know if these fixes will be included in the Last Stand update?
[BOOM] Dr. Gordon Freeman Ph.D. 20 Jul, 2020 @ 12:47am 
Are these default animation fixes??
antiburogoz 9 Jul, 2020 @ 12:37am 
made fixies for other melee weapons, please)
W.D. Gaster 30 Jun, 2020 @ 8:43am 
oh, thanks for explanation!
xdshot  [author] 30 Jun, 2020 @ 8:37am 
Normally, you animate limbs chains, starting from beginning to end. If you want to make different end chain position, you have to re-align all previous chains positions, which tedious.

IK allows to specify end chain position, and all parent chains are automatically positioned.

Prefect example: boot Source Filmmaker, spawn any character, apply ik rig.
W.D. Gaster 30 Jun, 2020 @ 8:13am 
what does IK stand for?
DOOMGUY 28 Jun, 2020 @ 8:37pm 
works with model replacements with no animation replacements?
Јамеѕ 28 Jun, 2020 @ 2:13am 
Okay, Thank you for replying! :)
xdshot  [author] 28 Jun, 2020 @ 1:11am 
standalone
Јамеѕ 28 Jun, 2020 @ 1:07am 
Do you need your reanimation base for this to work, or is this a standalone fix?
silly billy 25 Jun, 2020 @ 5:52am 
@Montana it’s ok, we know it takes you longer to understand things :lunar2020contentgoat:
Sammy 24 Jun, 2020 @ 6:28pm 
Veri nice!
xdshot  [author] 24 Jun, 2020 @ 2:29pm 
Great, you're not so perfectionist. You probably have a life as well.
Cletus 24 Jun, 2020 @ 2:22pm 
i did watch the vid and read the description, there is rly no difference here expect for 1 minor barley noticable shake
FootlooseALAN 24 Jun, 2020 @ 2:12pm 
Lol i never noticed that hand "shake" but now that i did it's so annoying, good fix
xdshot  [author] 24 Jun, 2020 @ 1:45pm 
watch video, read description
Cletus 24 Jun, 2020 @ 12:13pm 
literally there is no difference here this is a waste of time