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Future "fix" won't effect any new games from this patch.
I'll have to do some stuff with the start when I get a chance.
Pop demotion is now fixed with Birch World Origin's "All in this together" decision.
Elowiny says he has a hive mind equivalent planned for arcology.
Once that and machine equivalent are out, I'll change the origin for each type.
Then add in the problem that your districts require gas, motes, and crystals
Jeor: You can terraform the slices once you get the alderson ascension perk.
I'll fix it in the next update.
picture="thumbnail.png"
should be a line
also i think thumbnail.png needs to just be in the mods folder?
Might have some sort of custom precursor quest go along with this.
I'll try to get to it ASAP, thankfully I can fix this up at work.
Also looking for a way to get the icon placement to not be weird for the slices, I think gigastructures keeps them at a certain place since they're stuck to a certain megastructure entity.
Thank you for your continued work on this mod; I'm enjoying it, and I can tell already that it's improving your modding.
The idea with having them all be gaia is that you can terraform them later, thus balancing this start just a bit more.
I wanted this so bad!