Sid Meier's Civilization V

Sid Meier's Civilization V

Fire Emblem - Halidom of Ylisse
128 Comments
InfantDestroyer5000 17 Nov, 2019 @ 2:16pm 
Mod wont show up on mod can download link?
Marth Vader 16 Mar, 2019 @ 12:17am 
Don't know if this mod is still being upkept or if anyone is still answering questions, but it seems like the unique trait broke halfway through the first game I tried with this mod. No current wars, and I've pledged protection to a number of city states, but I'm still losing Influence with them as I would normally instead of gradually gaining to 65. Is there a reason I'm missing, or an easy fix?

Besides that one issue, this is a fantastic mod. The Pegasus Knights especially are really fun to use, and honestly I'm really impressed by the custom model.
4powerd 17 Mar, 2018 @ 7:56pm 
problem, i downloaded this and the plegia one, but it won't let me play as them, nor select an ai as them, the mods are enabled and i'm using the direct x9 version
doomswell 10 Nov, 2017 @ 4:26pm 
Is it safe to assume, since youre the same author, Emmeryn's favored religion is Nagaism?
Rerem115 22 Oct, 2016 @ 2:06pm 
I'm not sure why, but every time I play this civ, the UA stops working whenever my empire is in a state of war. If I declare war on someone or they declare war on me, I cease gaining influence from pledging to protect, and I never regain the ability to do so again.
fireheart126 20 Oct, 2016 @ 1:05am 
I had set this to AI... I somehow ended up with Nuclear Emmeryn.
FQ 15 Oct, 2016 @ 9:07am 
Cool
gamer24 30 Aug, 2016 @ 11:47am 
I'm sorry to bother you but i was wondering if you had given thought to having a Ylisse civ where chrom was the leader.
Codefreak5  [author] 28 Aug, 2016 @ 6:59pm 
@ Brilith Ruin The Vanilla version of the mod replaces the Monument with the Statue of Naga; so if you're using Vanilla, then there's no problems.

If you're using Gods and Kings and/or Brave New World, then there is a problem, and I'll look into it as soon as I can.
Brilith Ruin 27 Aug, 2016 @ 9:58pm 
For some reason, I'm unable to build a monument with this civ...any fix/help for this?
Mr. Steel Your Rabbit 3 Jul, 2016 @ 5:28pm 
Sweet. If you take requests and ever have spare time, you should totally do the kingdoms from Sacred Stones (mainly preferably Renais).
Kobazco  [author] 9 May, 2016 @ 10:00pm 
Hey could you perhaps accept my friend request? I have some questions regarding LUA and civ V modding if you dont mind
Codefreak5  [author] 7 Apr, 2016 @ 8:26pm 
@gamer24 Not soon, for sure. There are a lot of things I'd like to do first - like finishing Regna Ferox, fixing Ylisse and Plegia where necessary, and creating some other Fire Emblem civs - perhaps Archanean and/or Elibian. If I get through all of that, and if I wind up playing Fates, then I may start on Hoshido and Nohr.

To summarize, it's unlikely to happen, and definitely not soon. Sorry.
gamer24 3 Apr, 2016 @ 4:41pm 
Soldier Codefreak I was wondering if you were going to make a new civilization mod for the kingdoms in fates?
Lunais 22 Jan, 2016 @ 4:12pm 
I usually don't like signing up for stuff that I'm not sure I'll use again. But that tinyupload site does look a bit shady, so I went for Dropbox. Here's the link:

Ylisse trait:
https://www.dropbox.com/s/j4qyn0sis7s96o9/ylisseTrait.lua?dl=0

Plegia Dragon's Table:
https://www.dropbox.com/s/cnzvw2jil6zj6ch/dragonTableLua.lua?dl=0
Codefreak5  [author] 20 Jan, 2016 @ 3:24pm 
I found one that doesn't require an account, but it does have pop-up ads that could contain viruses if you follow them. I wouldn't trust it without a good anti-virus program. The site is tinyupload.com .

If you don't mind me asking, why don't you want to sign up for Dropbox?
Lunais 20 Jan, 2016 @ 2:35pm 
I don't want to sign up for this "Dropbox" thing. Know any "file-hosting site" that does not require signing up?
Codefreak5  [author] 19 Jan, 2016 @ 8:02am 
@Emperor Quagy Just upload the file to a file-hosting site and send me the download link. I prefer Dropbox.
Lunais 18 Jan, 2016 @ 9:43pm 
I considered 60 too, but if I do that, influence will decrease below 60 and increase back up in the same turn (see comment about influence drop when above resting value), leading to annoying notifications every turn if no one else is allied with the city-state
Lunais 18 Jan, 2016 @ 9:36pm 
How do I send stuff?

By the way, I changed the influence cap to 65 (instead of 55). It'll reward those players who are patient enough to wait for it to reach max (as in, "If you wait long enough you get to be allies with a city-state without doing anything!") but still low enough to be easily surpassed by other players or competant AI.

This part of the UA is only really useful in the early game when you don't have that much gold, so without Consulates or the Patronage opening policy it actually takes a while for influence to reach 65 cap (62 turns for non-hostile city-states, with resting value of 5, starting from 0). Even with Patronage and Consulates it takes 40 turns (for non-hostile city-states, starting from 0). And in the late game, 65 is definitely not enough to be allies (assuming competant AI).

But if you like 55 better, then go ahead and change it back (or to something else).
Codefreak5  [author] 18 Jan, 2016 @ 4:57pm 
@Emperor Quagy Wow, thanks! If you wouldn't mind sending the updated Lua files to me, I can add them to the mod and update it. You'll be credited appropriately.
Lunais 18 Jan, 2016 @ 3:09pm 
@Soldier Codefreak:
The influence drop from declaring war on Ylisse functions by taking 0 - Ylisse's influence, so Ylisse's influence must be positive otherwise it will be a gain instead of a drop.

I have added in the appropriate IF statement, so now the last section of that function looks like this:

if pMinorCiv:IsEverAlive() and pMinorCiv:IsAlive() then
iYlisseInfluence=pMinorCiv:GetMinorCivFriendshipWithMajor(iDefendPlayer)
if iYlisseInfluence > 0 then
influencedrop = math.floor(iYlisseInfluence / 2)
pMinorCiv:ChangeMinorCivFriendshipWithMajor(iAttackPlayer, (0-influencedrop))
end
end

(Note: influencedrop is a new local variable I defined at the start of the function:
local influencedrop = 0)
Lunais 18 Jan, 2016 @ 3:00pm 
Also, the Influence drop you get when your Influence is above the resting value still applies even with the UA Influence boost (specifically, before the UA Influence boost is applied)

So with a hostile city-state (Influence decreases by 1.5 per turn when above resting value), Influence actually only increases by 2 - 1.5 = 0.5 per turn when above resting value, so the rate of increase is slow enough to be considered sufficiently balanced. Which is also why changing the Influence boost to 1 per turn is a bad idea (1 - 1.5 = -0.5 per turn, so Influence will decrease!)

Of course, this means that below the resting value, Influence increases by 2 + 1 = 3 per turn.
Lunais 18 Jan, 2016 @ 2:52pm 
About the "overpowered" UA: I nerfed it by simply lowering the Influence cap (to 55 so you can't become allies with a city-state if you do nothing) and changing the Influence drop from declaration of war to 50% (rounded down using math.floor) of Ylisse's current Influence. I find that it's pretty balanced this way

So to anyone who has a problem with the UA being overpowered, try going into the lua and change the appropriate numbers for an easy fix
Codefreak5  [author] 18 Oct, 2015 @ 12:07pm 
@Lexern Reading the guide, it says that it doesn't work on mods that use Lua. As this mod uses Lua, it will not work.
Lexern 18 Oct, 2015 @ 9:04am 
@Soldier Codefreak First, I wanted to say I really like your work... I've been enjoying this mod by myself for one week and have no problem. More recently I tried to play it on multiplayer mod using the following tutorial :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?l=french&id=233428613
And it work ! Until I realise that the Shrine of Naga was disabled and that I couldn't even build the historical monument...
It's not a major problem but, do you have any idea of what might have caused this ?
(It must have been my mistake...)
Tobira 15 Aug, 2015 @ 3:17pm 
i agree with Delta's idea, that would be amazing! porbably would play more as basillo :/
it woulb be realy fun, try and focus the more on military if you decide to do this!
mcduke313 3 May, 2015 @ 8:57am 
if you make Regna Ferox make two of the make east and west ruled by thier respective Khans
Codefreak5  [author] 9 Mar, 2015 @ 11:07pm 
@DragonofAnnoth I can't give a definite release date on Ferox - there's been a snag in the development process that I'm trying to work out.
To answer your other question, both khans are the leader - but not at the same time. I can't say much more than that, but you'll see what I mean when it comes out.
Moswen 9 Mar, 2015 @ 6:37pm 
How long till you have Regna Ferox out, might i ask? (and which khan is leader?)
Codefreak5  [author] 23 Jan, 2015 @ 7:43pm 
@captainamerica_ Yes, the trait is unbalanced. I've known this for a long time now.

No, I can't fix it, not right now. I lack the experience and knowledge with both game balance and Lua coding, and I'm busy with Regna Ferox.
captainamerica_ 20 Jan, 2015 @ 9:08am 
completely unbalanced but fun.
De3ta 13 Dec, 2014 @ 1:57pm 
Oh Naga the names for this games soundtrack are the best.
Codefreak5  [author] 6 Dec, 2014 @ 11:16pm 
@A Gentle Herd of Mudkipz
The Barbarian Horseman error is already present in the game itself and is in no way related to Pegasus Knights or my mod. Same thing with the landmark issues.
I don't really know what to tell you. I'm sorry.
world's weakest ruxer 6 Dec, 2014 @ 9:42pm 
@Soldier Codefreak
Ok, logs are all up. After disabling everything, the lua seems fine. However, there are some errors with the xml(probably on my side)with the barbarian horseman unit. Just want to make sure that the Pegasus Knight is in no way shape or form related to the barbarian horseman.
(Again probably on my side) there are some issues with landmarks or whatever-probably my issue.
My only question is: is there a correlation between the barbarian horseman file and the Pegasus Knight? If not I'm going to have to fix my civ.
Thanks.
Btw, if need be, I can send you pics of the logs(although the database one is really messy)
Codefreak5  [author] 6 Dec, 2014 @ 9:12pm 
@A Gentle Herd of Mudkipz Hello! I'm glad that you're interested in this mod! I'm afraid that I don't recognize this problem; I've never had it happen before, and unfortunately, I couldn't reproduce it.
I recommend you check this guide [forums.civfanatics.com] on enabling and checking game logs, if you don't already know how to do so. If something goes wrong with the mod, it will show up in the lua, xml, or Database logs. Load up Civ and go through the Modded Game menu; if this civ still can't be picked from the civ list, check the logs and send me any errors they throw, if there are any. From there, I can determine the problem and find a solution.
world's weakest ruxer 6 Dec, 2014 @ 4:31pm 
Hey there!
Cool mod, seems great. I'm just curious since it isn't showing up for me, even after a manual download into the MODS folder.
Any ideas on what might cause this? I can see the mod show up in the mod list, but when time comes to pick a civ, I can't find it.
Melancholic Arson 17 Nov, 2014 @ 10:15am 
OK
Codefreak5  [author] 14 Nov, 2014 @ 7:22am 
@the_artist_003 As I've told many people before, I know it's overpowered, and I'm going to fix it in the future. Right now, I'm busy on another project - namely, Regna Ferox.
Melancholic Arson 14 Nov, 2014 @ 6:11am 
That is op, too op.
TREASON 22 Oct, 2014 @ 11:02am 
@Soldier Codefreak

its alright, the mod is still loads of fun to play as and its definetly made the impression on me.
Codefreak5  [author] 21 Oct, 2014 @ 5:21pm 
@dokuro-chan As I've stated before, I recognize that the trait is overpowered, but have neither the time or the skill to replace it at this time. In the future, I plan to revamp this mod; this includes replacing the trait with something less game-breaking.
TREASON 21 Oct, 2014 @ 4:28pm 
its a great addition but isn't the UA pretty overpowered if you invest with it early?
NuclearDM 18 Oct, 2014 @ 9:11pm 
Agreed Squizzn!
Daddy ♥♥♥ Cannon 28 Sep, 2014 @ 2:53pm 
TIME TO TIP THE SCALES!
ElijahDaniel 25 Sep, 2014 @ 8:49pm 
I enjoy the mod but have noticed there is a similar one for Chrom's Halidrom. It doesnt appear to be on the workshop is anyone familiar with it?
Shadow of Light 78 25 Sep, 2014 @ 12:51am 
I would like to take the time to apoligizes for my stupidity, turns out hitting the Update button solves the problem and i can now use it online!!!. If i havent said it enough I appreciate you adding the multiplayer mode in for me sense i like to play this game with my friends alot. Thanks again and good luck with your future endeavors
Shadow of Light 78 25 Sep, 2014 @ 12:42am 
I restarted Civ 5 and it still shows up as singleplayer only. Not sure how to do this stuff unfourntely (First Mod i have actually downloaded) But also i would like to say Thank you for making Nagaism to go with the map. Thank you for reviving my intrest in this game and Long live the one and only Exalt!.
Shadow of Light 78 24 Sep, 2014 @ 9:46pm 
Thanks I appreciate that!
Codefreak5  [author] 24 Sep, 2014 @ 9:09pm 
@[AUC]Lord Shadow Indeed I can, and I just did. I hope you enjoy playing the mod!