Kenshi
Universal Wasteland Expansion
1,979 Comments
leon2356 4 hours ago 
I got a question. In the contributor list, it list some mods as "complement" does that mean they are included in this mod? or is it just parts of them? is it safe to have the "complement" mod installed when i run UWE?
Outlaw Star 11 Jul @ 9:49am 
More faction aggression nonsense since last update: The mercs i hired to protect my outpost just became hostile because i was sneaking in my own building that they happened to be in....
Dungbie 11 Jul @ 12:37am 
Same problem as wave
wave4628w 10 Jul @ 10:28pm 
How on gods earth do i make a prototype skeleton bed it wont show up in research i have the pre req
DrPotis 10 Jul @ 10:50am 
Is there any way to see what the added quests are or how they work :D
leon2356 9 Jul @ 6:55pm 
Does this mod change the layout of any of the vanilla cities and towns. Like fixing crooked walls or add infrastructure that would make sense like adding windmills to towns that have no power generation?
Tam 9 Jul @ 1:50pm 
My people share food
El Telible 9 Jul @ 1:09pm 
I've been testing without any extra mods and it seems that the latest update of the mod has broken many things. They don't share the food that's in the backpack, there's no way to craft the furnace to melt items, there's no way to craft electrical components, there's no way to make turrets, there's no way to build the furnace for corpses, it has changed the research.
Tam 8 Jul @ 7:00am 
Its quite logical,irl you gonna be slapped by these guards for kiting dangerous fauna towards them.
Outlaw Star 8 Jul @ 5:42am 
Also noticing nonsensical behavior in Vain where only the turrets fire on local hostile fauna. seems the attempt to prevent players from using settlement garrisons for protecting ended up in behavior that makes no sense
Eshminima 8 Jul @ 4:06am 
Why does this mod make the ancient ruins skeletons allies with the normal skeletons?
Outlaw Star 6 Jul @ 3:29am 
are crossbows even worth using? the damage values look pathetic.
WarpSton3d 3 Jul @ 10:38am 
Hell,can I get some help with the crafting? I have bought a phew blueprints for the heavy armor station, but only thing there is the training GI. Any advice is welcome
Malto 2 Jul @ 2:14pm 
Does anyone know how to unlock turrets? I keep researching but it dosent seem to be available somehow.
WEARER OF BRIEFS 2 Jul @ 1:01am 
Hey does the price of goods increase based on distance from source location? I saw this in a loading screen. If not, are they based on fixed prices?
Dusty Lens 1 Jul @ 4:46pm 
Not sure what's happening in Vain. Guards don't care about local hostile fauna, but their turrets will fire on them.

Also did animal damage get a massive spike?
Aris 1 Jul @ 4:38pm 
Thank you for such a great mod! I'm having an issue though.
Tech Hunters are +100
Tech Traders are -79

I can't find "Tech Traders" anywhere in the FCS, but they populate pretty much every tech shop in-game. My favorite shopping spots are impossible now, and tech hunters become aggressive when I visit their towns, causing a cascade with machinists and many other factions. How can I locate the Tech Trader faction data to fix this?
KappyKarpa 1 Jul @ 2:55pm 
Are Gas masks just non-existent now? I've traveled THE MAP and I haven't seen one sold or dropped anywhere, Green Katanas and Swamp ninjas Used to have them but now they're all sporting hoods.
Tam 30 Jun @ 3:17pm 
Do you think dex nerf for samurai armor is justified ?
It seems like a hard hit for UC dwellers
Egor 30 Jun @ 12:33pm 
Thank you for an amazing mod! I'm afraid Hamut is broken (at least for me). He is constantly checking for Lena with "....", with|without Lena in the squad, also with and without his and her rings. Tested only UWE
Moriarty 30 Jun @ 7:38am 
UWE changes Wrenches to repair items from junk items, but doesn't include them in the limit inventory section of storage containers that hold skeleton kits and robotics items.

I suggest adding them to various limited storage containers as they are very common drops from low level bandits and storing them in robotics storage will remove stolen tag and allow them to combine and stack like basic med kits in medicrates. Removing stolen tag does also make them sell for full price instead of half but they are so large and bulky for the price you might not bother selling them anyways.
Mastero 30 Jun @ 3:27am 
Tech Level 5
Tech Level 4 + Outpost Type IV => Tech Level 5
Outpost Type III + Heavy Building Foundations => Outpost Type IV
Advanced Outpost Blueprints (Waystations sell) + Heavy Building Foundations => Outpost Type III
jack 29 Jun @ 3:45pm 
Big Thanks to Anrhaa who replied to my bug report!
Apparently there are new UWE Armor crafting benches, as well as vanilla crafting benches.
When you build the crafting station, you have to make sure you put down the vanilla one to get your other downloaded mods armors. Guess I should have looked closer.
Tam 29 Jun @ 12:37am 
What armor mods you guys are having problems with ?
Pehaps that happen due to new 3.0 benches name rearrangements.
The Wanderer 28 Jun @ 8:31pm 
I was having the same problem as @jack and I just downloaded the 2.0 UWE version from nexus here: https://www.nexusmods.com/kenshi/mods/634?tab=files&file_id=4156 this has fixed my problems until other mod authors update patches, collections, etc
jack 28 Jun @ 12:21pm 
I have some armor mods, and since this updated I no longer have those items available to craft on my crafting benches. I tried a new game, found the blueprints for some of those items, learned them, but I can't craft them, they don't show up on my list when i click on my clothing bench. I did not have that issue before this update :(
TheWaterConsumer 28 Jun @ 12:11pm 
I have been using UWE with several skeleton subrace mods (Hazard unit, robotic limb base skeletons) but I cannot select those subraces in any start. I see these subraces around naturally, but I cannot select them as a starting character. How to I fix this, or is there a patch?
Tam 28 Jun @ 2:45am 
Came back to kenshi and fogot to turn on mods, realised how boring vanilla kenshi is without this mod, without bounty system and nerf of meme "dig iron 5m outside of town and get rich" stuff. Big thanks for your work author. Especially for new changes like weapon length display is so comfy omfg.
kokoro05068 28 Jun @ 12:11am 
I thought this MOD was abandoned, but it was updated unexpectedly! Thank you for your hard work.
HoshiIsJoya 27 Jun @ 7:42pm 
What do I need for Tech Level 5? I can't find it in the core research tab
TreadLightly77  [author] 27 Jun @ 6:22pm 
@Tam,

I would recommend a new game or an import, although, the player should be able to have most of, if not all, changes load in over time even just loading in.(On that note, if just loading in and running into issues, an import would then be necessary.)
Dimo75 27 Jun @ 4:58pm 
lets freaking go, awesome stuff as always with the new update
Tam 27 Jun @ 1:55am 
Greetings, thanks for your awesome work.
Do i need a new game or import ?
TreadLightly77  [author] 26 Jun @ 10:26pm 
Check the Changenotes for a list of changes and a link to all 24 pages of changes for the new version update.
TreadLightly77  [author] 26 Jun @ 7:09pm 
Universal Wasteland Expansion Version 31 Has Been Released! (UWE 3.0)
programmed.messiah 26 Jun @ 7:08pm 
Holy Shinto it's here. I've been waiting all month for this!!!
Dusty Lens 26 Jun @ 6:29pm 
YOOOOOOOOOOOOOOOOOOOOOOOOO here we gooooo
Starempire42 26 Jun @ 6:20pm 
@TreadLightly77 I wish you luck updating all the discussion tabs for the newest update :steamhappy:
Starempire42 25 Jun @ 12:18pm 
@KappyKarpa tomorrow it should update
KappyKarpa 24 Jun @ 11:39am 
Update when?

Also should I expect to Import my game or start new entirely?
Relentless Chaos 23 Jun @ 6:10pm 
anyone know why im being attacked by the shek in squin ? i dont have any faction armor on and the keep calling me a imperial dog?
SiyFear 23 Jun @ 3:27pm 
Maybe its the armor you have on? If you have that factions enemy armor on they get pissy
Iwuzdead 17 Jun @ 9:56pm 
Where can I find Duke Lohren? I am trying to destroy the southern UC and apparently he is tied to drifters last, I have searched the city after killing the noble and letting the world state change it around but he is not there, also the created character page says he is in the free traders faction in drifters last but the city still belongs to the United Cities, I have imported game to see if he is there but still no
Mainkensei 12 Jun @ 8:03pm 
is it normal that almost no town has an armor shop?
ThePresident 11 Jun @ 8:06pm 
I wanted to ask about the fog king quest i arrived at the fog tower and was met with a different npc named the lord of the tower. is this a part of the uwe or is this a mod load issue ? thanks
CHEWBACCA 11 Jun @ 4:59am 
60001 now :)
Tam 10 Jun @ 11:25pm 
Why this awesome mod has only 60k subscribers
Gidwelion 10 Jun @ 9:59am 
@Walfia there is a compat patch if i remember correctly
Walfia 28 May @ 2:59pm 
Does this mod work with the old Reactive World? I used to play with that mod a lot as an old player and now wanna try this mod.
Starempire42 26 May @ 8:11pm 
Just wondering how do I wipe the marauders off the map? They keep attacking me and I have already dealt with there leader