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I give up, this is way too buggy to be playable.
I had that symptom on v 106. Solution on my machine: Save the game in that screen, then reload that save.
The matrix is a let down. Too much randomness and a chance to get slapped with 'falling off the net', wasted load screen time which seems like punishment for daring to use the matrix. It would be nice if you could actually do something in the matrix other than hope you find a store with items you want and a solo job for a few creds.
Thanks for the effort, I appreciate the time you put into this. It is unfortunate that the bugs are so insidious.
I played through and found a base I hadn't been too. Once I defeated everyone, I found the base key but could not take control of the base. I also never exited combat mode. When I went back downstairs, the area had basically reset and I had to go through it all over again. I still couldn't take control of the base.
If this ever gets updated, I may try it again.
Thanks! I'll let you know if I find any other issues.
Terronidus -=> Yes. Not very quickly, but I'm going to be working on this for a while yet. Huge technical problems, moving apartments and starting a new job took a lot a time away, but I'm committed to getting this game to be awesome.
Blackdeath3 -=> I'm going to make some videos. I should have done this from the start. For me, I don't have much difficulty, but that's because I know the game so well. I realize for most new players it must be 'like w.t.f' . All I can say currently is set the game to easy if you want, and don't attack your first base until you have a full roster of good runners.
imtheknife -=> What Snug Snug said. Thanks Snug Snug.
Walk to the exit zone, top right along corridor past chang, after you lrave the map it;ll be green area next time.
Can't leave until accepted den as base and had dialogue with morte.
Seriuosly I've tried 4 different missions and I my team was wipped every time, not because I'm playing badly, just that there are too many ennemies, all stronger than you and ther's little you can do when you start. What is more, when I tried to connect to the matrix, my avatar disapeared and nothing happened, I was stuck...
You should seriously think of a starting guide, beginers mission pack or something because right now this mod sucks. It seems to kinda have potential at higher levels though.
The most original UGC out there, and probably in the top 5 for me.
Wouldn't mind a few summon points for shaman, or not relying on the random matrix to find better weapons/spells/armor
This game too buggy for me , good luck with it. Just pisses me off so /Ragequit
Instruction.... go kill 9 guys...... yeah ok
Visit zones and just get raped, wtf is the start area for new characters?
Are there random low level missions in here or is just every area full of auto machine gun high hitpoint noob killing rapists?
Have a noob guide or some shit at the help guide outside the first den.
There is nothing at all......... especially if you start as a ganger, you get all the locations at the start with no clue of wtf to do.
Nope.
I go into internet, get put in some random room with an alarm and no way to jack out.
I get attacked by super high level enemy and booted, stuck no where to jack out or leave.
First impression ~ buggy and unplayable.
Hope to see this mod alive and kicking here.
Nvidia graphic card on PC windows 8 64bit intel core.
The matrix not working is my only complaint. Had to limp through the whole thing with lvl 1 spells.
Certainly the most unique mod out there
It seems like a nice UGC, and an interesting story.
When I go to the bar, the bouncer says i cannot get in that room. Bouncer 2 lets me in for 25ny, but when I enter, the game locks up, and I cannot move, thus cannot hire runners, as i have to reload/rewind to get out of the bar.
Since I cannot hire runners, I have to run solo, which means to play, I have to use the cheats to heal, and gain a little extra AP to play the game, to even the odds.
I can only get the key drop on 3 of the bases: Ninja, Rollers, and Night Ind. The Bosses of the other Bases, do not drop Key Codes when I killed them. I started a second run, and have gotten 1/2 way thru, but Rollers and Night Ind, are the only two that I can take over, since the other bases will not drop Key Codes.
On the first run, I could not find a place to buy a deck, so started the second run with a Decker/Nerd, so I had a deck. I have not gotten there on the second run, and since I did not have a deck, I could not get into the one base that required a decker.
Housellama -=> Spells: you can get a two basic shaman spells by the rocks off to the right when you first go to the cemetry. Also, you can get lightening from Storm. Vendors: one is randomly at the bar. If your guy says 'I'm having a deja vu' go to the upper right corner of the map. Their are another few magic vendors on the matrix that are randomly drawn. You can get Kill-City totems from the chessman.
No idea how it got 4 or 5 star rating - must have a lot of friends.
Great game so far. Here are the bugs that I encountered:
- Save-on, Recombinators, Fortuna444: No key codes are given or combat never ends when you clear any of these areas,
- Recombinators: I tried the Hackable entrance, but none of the enemies in the main room worked, they just stood around doing nothing; the crew in the second room (jail cells) worked fine though,
- I've haven't encountered the mid-storyline boss yet. I gotten the "inch-by-inch" message, but when I visited the area mentioned, it was just the same enemies that would've normally spawned there,
- No magic merchant?
- Recruiting: a) scouting reports don't seem to include info on all of the runners up for hire, there always seems to be one runner left out, b) sometimes a drone zips out of the room when I open the door and when I walk in, there is one less runner up for hire, and, c) are there any decent or good Lockpickers [30+])?
Joker -=> Some other folks have been having problems. I'm just need one more raw dependency files from one UGC creator -- I have the other 7 ugc raw files -- then I will be making a dependency free version which will fix this up and be more stable. Thanks for your post though, will check this UGC cited in particular and take it out of the package.
*E* Cannot resolve content pack 52a36a05623038bc100001ec [needed by 51f6c8113430383cdb0072af]
Lone star mission, I clear the first floor then go check out the garage. When I interact with the door, it teleports me outside and respawns all the enemies!
I clear the first floor AGAIN and go the second floor. Kill everyone, but the codes don't drop. I go back downstairs to look around.
It respawns all the enemies AGAIN.
You got some Flag problems, buddy.
As for the Church of Zuul, trying to Deck the electrified gateway told my Decking 3 character that there wasn't a Decker in the party. It then did 85 damage to me... which didn't actually affect my character at all?
Then one of my runners got teleported into the middle of the fight room and I ran through the gateway no problems. Mid-fight I'm told I've won control of the base!
At least after I killed everyone, I did, in fact, have control.