Transport Fever 2

Transport Fever 2

London Underground 1992 stock
62 Comments
FingernailsAreYummy 25 Sep, 2024 @ 3:16pm 
I am respectfully requesting some nyc subway rolling stock
VILIλNλD 13 Jan, 2023 @ 9:03am 
@miguerian
you sure, steam flagged it has malicious
miguerian 6 Nov, 2022 @ 4:06am 
I have the "UK 3rd rail track speeds - Electrified - No Catenary - MPH" {LINK REMOVED} mod and I can't get this train to come out of the depot :( I've also tried using the any suggestions?
Som14Nothing 25 Feb, 2022 @ 4:00am 
That is an fan-tube-tastic work! With this, it would be useful for tube line & deep-level tubes. However this reminds me of the 2009 stock. I'd wish I wanna have those...
EthanTGCentral 17 Nov, 2021 @ 11:59am 
i love this
Ganliard 7 Jun, 2021 @ 9:57am 
What is the capacity?
惟噯嘉應子 13 Apr, 2021 @ 5:09am 
Can't wait to see the S stock!
Stanik  [author] 8 Apr, 2021 @ 12:36pm 
s stock is almost done
MrQuicko 8 Apr, 2021 @ 12:12pm 
Thanks for the update to this train, have you got back into modding again for tpf2, if so will you still plan to make the s stock?
Stanik  [author] 6 Apr, 2021 @ 2:05pm 
camera and running cost fixed
DV 5 Mar, 2021 @ 11:24am 
Running costs are way too high. Great train class but the the running costs need to be reduced
MrQuicko 26 Feb, 2021 @ 2:44pm 
Are you still planning to update this mod at some point or is this final build?
ciomanis 7 Feb, 2021 @ 4:07am 
You have to put in catenary
henriquemduarte 25 Jan, 2021 @ 3:03am 
I am trying to have a metro line above ground, with 3rd rail UK track and elevated stations without catenary.

But this London Underground says "No electrical path" when I assign it to the line.

What can I do to solve it?

Thank you.
aads1001 17 Jan, 2021 @ 6:11am 
i love it but please fix the camera so i can see into my underground stations and tunnels
Marco 8 Jan, 2021 @ 9:26am 
that train is pretty nice, but PLEASE fix the camera!!!!!!!!!!!!
9CF8 17 Dec, 2020 @ 4:01am 
the first person camera is completley broken. All I see when I enter first person cmera on this train is a completley white creen
DeckoTheHecko 12 Dec, 2020 @ 4:49am 
unbalanced. Purchase price too low, running costs too high (as compared to purchase price). Perhaps as tram would be a good adition?
lollus 19 Sep, 2020 @ 12:03pm 
Awesome model, thanks. To fix the cab view, add something like this in the .mdl files:
metadata.cameraConfig = {
positions = {
{
fov = 20,
group = 0,
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 5.6, 0, 2, 1, },
},
{
fov = 60,
group = 0,
noTransf = false,
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, },
},
},
}
Randperso 28 Aug, 2020 @ 7:02am 
The cab view does not work, It only shows a white screen when you are in it.
TTR 8 Jul, 2020 @ 10:09am 
the cab view doesn't work
x10n 5 Jul, 2020 @ 12:13am 
A very useful metro vehicle for large cities. Maybe a 'S' stock emu will be a good next task?
MrQuicko 3 Jul, 2020 @ 8:49am 
Could you make a 1972 stock?
coth 2 Jul, 2020 @ 7:24pm 
If only we had real big cities with zonning tool and real metro API.
DevonHalstonDreadle 2 Jul, 2020 @ 4:13am 
Hey Stanik, as you may or may not know, I've done some reskins for this here LU 1992 Stock. All of the liveries are done and workshop page done (But hidden from public viewing rn).
So I humbly ask, may one releaseth the BR Class 482 / LU 1992 Livery Pack?
(And also, might be a good idea to friend each other just so I can add you as a contributor, which is what most reskinners do. Its just another way of saying 'X has given permission to do this).
Werbath 1 Jul, 2020 @ 9:15am 
Stanik: Thank you for an awesome mod!!! Works perfectly. Only thing missing now is an electric-working 3drail system (not the one that need diesel-trains).
Will Chadwick 30 Jun, 2020 @ 5:23pm 
The emisions are wayyyy to high it litrally kills citys
imapussy[cat] 30 Jun, 2020 @ 9:23am 
and it lags me out so I lose my progress
imapussy[cat] 30 Jun, 2020 @ 2:48am 
this mod is epic, although the train cam doesn't work
marc345 30 Jun, 2020 @ 12:39am 
Yes but what's the problem in making it diesel? Then you have the option to use track mods or not.
DevonHalstonDreadle 29 Jun, 2020 @ 11:24pm 
Oh look, a mod that has working 3rd Rail track (that also requires the asset version to work)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2034961953&searchtext=3rd
I have this mod, and is currently the only track I have used so far in a save, and trains are moving, unless that my imagination of course.
Oldhip 29 Jun, 2020 @ 6:26am 
yessss
Malevolti 29 Jun, 2020 @ 2:31am 
I say it's all just wind and sails...
Devo 29 Jun, 2020 @ 12:23am 
Dear people.

There are third rail mods out on the workshop.

Get them.

Sincerely Devo.
9CF8 28 Jun, 2020 @ 7:49am 
It's like you knew I was working on a Metro Overhaul in my largest city, this is perfect for this porpose! Also looks awsome!
Malevolti 28 Jun, 2020 @ 3:36am 
it is preference with that in the end due to UG's far from perfect labelling system; I do like how the author has taken the numeric from the train name to display as a service number, it's the first instance I have seen of this
marc345 28 Jun, 2020 @ 1:55am 
Regarding labels: I use the first stop of the line as destination. I personally don‘t like the line name.
It‘s preference.
UG does not support two or more stops.
Commonapi made all that customizable but thanks to UG it‘s broken now...
Malevolti 28 Jun, 2020 @ 1:04am 
As cool as it is that you have attempted to include passenger announcements, it's removes genericisim from play I chopped all but minding the gap out of the audio file.

Swapping power to diesel makes this mod playable, as well as balancing capacity, please follow the game's guidelines with this, there are mods available that let you set global modifiers for passenger capacity (x2 & x4) etc so forcing x4 on people everyone is breaking their setups and unbalancing the game.

I can see you're experimenting with destination lables but it's only showing the first stop on the line; I suggest swapping this to display the line name.
---

I have already implimented all of this on my local install but please at the very least sort the capacity and power-type so that people who arent modding savvy can actually enjoy this mod.
WB Travels YT 27 Jun, 2020 @ 5:26pm 
YAAAAEEEEESSSS
Themanwithaplan 27 Jun, 2020 @ 9:09am 
There are 3rd rail tracks out there..
TamaKikOtatSu 27 Jun, 2020 @ 8:17am 
this subway is so good but why can use it by katanery tracks? its so unreallystic =D we need another powertrack =)
marc345 27 Jun, 2020 @ 7:29am 
Yeah right, for capacity write the real life capacity in and not 4 times. In this game everything gets divided through 4 (for better performance). At the moment with 4x capacity emissions are over 300 xD
Everything gets crazy with these settings and costs are way too high.
For my metros I also type in the real capacity (with standing places since metros have a lot of them not only seats).
That would be 1047/4=262 which is still a lot.
Stanik  [author] 27 Jun, 2020 @ 4:42am 
camera points to be added soon - when you go to cockpit mode simply press Pageup button to change current views and align with WASD and arrows buttons
James Blonde 27 Jun, 2020 @ 4:40am 
wish I could still load my big city map and plug it in to my underground system - this looks awesome!
Stanik  [author] 27 Jun, 2020 @ 4:30am 
thanks for all comments - capacity as it is in real life and this is my decision to be like this.
this model is beta version - all other amendments to the train set to be done later on.

Note: The max speed of 1992 stock is 100km/h / 62 mph
Graposaur 27 Jun, 2020 @ 4:02am 
Incredible!
Sqweloookle 27 Jun, 2020 @ 3:15am 
YAY Tube train finally! Thank you!