Tabletop Simulator

Tabletop Simulator

Ultimate Monopoly - Internet Edition
13 Comments
Internet  [author] 14 Aug, 2023 @ 11:48pm 
YotaXP made the auction script
Adil3tr 1 Aug, 2023 @ 4:27pm 
Did you make the scripted auction object?
Internet  [author] 2 Apr, 2021 @ 11:22pm 
Yes, Cheat is missing those 2 cards for that exact reason. I would like to add some more Cheat Cards, but I don't want them to get too obnoxious. Cheaters Edition is a much more casual game than Ultimate Monopoly, so I had to make some changes.

Thanks very much!
Internet  [author] 2 Apr, 2021 @ 11:22pm 
Chance, Community Chest, and Cheat are all intentional, but I'm glad you pointed that out about Travel Vouchers and Roll 3. It would be annoying to be deep into a game then realize everyone was drawing "Move Ahead 3." No idea how that happened, but I fixed them. Thanks!

Jonizaak's original Roll 3 deck didn't have any 2-3-5 or 2-3-6. I don't know if Super Addon Edition had any. I could add some of course, regardless of how much of a difference it would make to Roll 3's extreme RNG. I also noticed some other versions of Ultimate Monopoly have special Roll 3 cards for triples. I could add my own variation of that to spice up the deck.

For Chance and Community Chest, that's my attempt at balancing them. I reduced the amount of cards to add more variety to each game, instead of constantly drawing "Advance to Stock Exchange," and that meant I had to move some cards around. Chance has far more "Advance to" cards, so I moved excess cards to Community Chest.
Roadkill 2 Apr, 2021 @ 9:58pm 
A couple of the card decks look like they're borked:
Travel Vouchers—One copy each, except 28 copies of Move Ahead 3 Spaces.
Roll 3—One copy each, except there are 19 copies of the 4-5-6 card and ZERO copies of 2-3-5 or 2-3-6.

The Chance deck omits two Changing Lane cards, but I assume that's because they're also in the Community Chest deck. Chance only has one copy of Advance to Stock Exchange, but Community Chest has four; wasn't sure if this was intentional or not.
The Cheat deck is missing Shortchanged and Skim off the Top, but I assume that's because it's harder to pull that off in TTS than the real world.

I'm impressed with the work you've put into this. It's probably too crazy for my tastes, but I find it fascinating to look at. Thanks!
Internet  [author] 31 Jan, 2021 @ 1:22pm 
I updated the rules. I changed Real Estate to Construction and added a section on the Don't Go To Jail minigame.
Right now this workshop mod is the only public place on the Internet that has information on this game.
Roteruebe99 15 Jan, 2021 @ 12:03am 
Thank you for your quick reponse. I couldn't find any other information about your game on the internet
Internet  [author] 14 Jan, 2021 @ 4:22pm 
Thanks, Roteruebe99! I admit the instructions need to be updated. Yes, Real Estate Cards refer to Construction Cards. City Buildings and the Don't Go To Jail minigame are added by various cards hidden in the different decks, but most likely by the Ripple Effect cards, which are drawn every time someone in the past moves.
Roteruebe99 14 Jan, 2021 @ 3:30pm 
Hi, just started playing your Monopoly Addon with some friends. We played jonizaak's Ultimate Monopoly before. I really like how you added even more stuff to the game. But I have some questions about your game:
-On the begining of the instructions there is something written about a "Real estate card" are those the Construction cards which change the price of houses?
-How do the City buildings work? When do they get added to the game? They also seem to not match up with the buildings listed in the instructions.
-How does the "Don't Go To Jail" Game get incorporated into the game? When do I have to roll the dice?
Internet  [author] 10 Jul, 2020 @ 3:11pm 
I'm not sure about 2-4 players, I've always played with at least 5 people. By the way, you're welcome to join us next time if it works for you. I can PM you details.

Endgame with only 2 players would be interesting. The rule currently says if there's only one player left on the Main Board, they have 3 turns to get 3 improved Monopolies. If they don't they'll go to the Poorhouse on the Endgame board, giving them a major disadvantage. I might change that rule if it proves to be too difficult.

If you play aggressively that shouldn't happen. Don't let the other player make a Monopoly in a trade from you unless you get one too. Keep yourself equal or ahead.

And that was very helpful, thanks. The table now has grid projection!
YotaXP  [author] 9 Jul, 2020 @ 10:03pm 
I was moreso asking about games that start with 2-4 players. Endgame probably wouldn't work with 2 players. Believe it or not, I've been having a hard time finding others willing to try a game as daunting as this. lol

As for enabling grid projection on the table, you have to first make it interactable. You can do that by editing its script. (Change the 'false' to 'true' in the table object's script.) After setting the flag, you can save and then set it back to false.
Internet  [author] 3 Jul, 2020 @ 6:42pm 
YotaXP, thanks very much! The Endgame typically has had 2 or 3 players reach it, no matter how many people are playing. I've noticed it means the few rich people leave the Main Board and the remaining poor people struggle for many turns. I'm trying to change that with a new rule that ups Pay Corners' payouts by 1.5x once someone reaches the Endgame.

Thanks! I fixed the typos. Do you mean enabling the flag on the boards? I don't see an option to do it to the table, unless I'm looking in the wrong place. I'm not sure how well a grid would work since the spaces aren't all lined up uniformly. I could add snap points for houses and hotels, though.
YotaXP  [author] 29 Jun, 2020 @ 10:50pm 
I am loving what I'm seeing so far. The twist ending made me double take. How well does this "endgame" play with fewer players, though?

Only noticed a couple of typos in the rules:
- Main rule book, "Stock Exchange" section: "The deed is worth 60% and each deed is worth 10%." Second "deed" should be "stock"?
- Endgame rule book, "Houses" section: "here" should be "There"

Also, maybe you could enable the "Grid Projection" flag on the custom table so that OCD peeps like me can use it more easily. lol