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Seems like it could use a little performance optimizations for higher FPS though. If my 3080TI and 10900K are not able to maintain 240fps on Performance settings, I imagine most others would have similar problems running at high FPS. My uneducated guess would either be looking into forcing further away rings to be less detailed (something I notice most other rings maps do) or perhaps changing scale of textures as I noticed some older workshop maps that have simple geometry but textures repeated similarly have issues.
The resets in octane were also pretty infuriating, but the no-reset version solves that.
Last suggestion would be to make hitting the reset button once only restart your current level, not take you back to the very beginning.
Looking forward to future maps :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2158336944
Btw, two of the tips are wrong: The camera naturally falls to the direction of momentum and same with toggling on and off the ball cam. Doesn't have anything to do with the orientation of the car.
This is a video of the fifth level being run back to back successfully starting by selecting the map from the main menu. I cannot fathom why, if this was a prevalent issue, that I would have not been randomly reset during either of these continuous runs. These rings are tight, so the trigger volumes for resets are close together so you must run a narrow course through them. Additionally, possibly to Leth's issue, when I tried to run this map in Hamachi with a friend it made the camera transition slow between warps. This does not happen running solo, and I'm not sure if that is related to your problem.
seriously boys, if y'all complete this you are a car control god no cap