RimWorld

RimWorld

More Records - Interaction[1.1-1.4]
11 Comments
Mlie 24 Jan @ 1:20pm 
Cantaloupe The Clown 15 Jun, 2024 @ 11:00am 
any plans for 1.5?
FatalCharm 5 Nov, 2022 @ 2:22am 
thanks for updating to 1.4
Karmapowered 13 Apr, 2022 @ 1:46pm 
Hello,

I came back to RW and see that this mod has been updated to version 1.3. I just wanted to post a short message to thank you for it. Please have a nice day.
time lapses 31 Jul, 2021 @ 5:33am 
Hello, could you please update this mod?
Its name is ForceLovinRoom.
It seems to be made by you.

https://seesaawiki.jp/rimworld/d/%CC%B1%B2%D0%20MOD#ForceLovinRoom

すみません、これを更新してもいいですか?
Karmapowered 14 Jan, 2021 @ 8:22am 
Hello,

this mod has recently been updated by the almighty Mlie to 1.2.

Could you be convinced to please have a look into making your mod compatible ?

As I understand it, Mlie never adds "features" to mods, only updating them for version compatibility. I also understand that it probably should the other mod offering compatibility with your mod, not the other way around, but since its mod author abandoned it, there is little chance to do that now.

I think it would be fantastic to have both mods running together, since technically they aren't extremely complex but can add a lot to the "post-mortem story".

Thank you for your consideration, and sharing your mod with us.
tammybee  [author] 27 Jun, 2020 @ 9:23pm 
I don't think it has much of an impact on performance.

> Social fight, Lovin
I modified it based on the vanilla one.
e.g. : TimeHunting, TimeConstructing

> Interact, Interacted
Increase when colonists interact.
NECEROS 27 Jun, 2020 @ 8:23pm 
Technically, everything decreases performance. But I agree, how much does this add to the TPS?
Rea 27 Jun, 2020 @ 4:10pm 
I'd doubt that there's any performance hit considering it's just a set of int values
DeluvianSenecca 27 Jun, 2020 @ 1:57pm 
@rbgsticktalk good question
rbgsticktalk 27 Jun, 2020 @ 12:16pm 
Does this decrease performance?