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The link to the manual is unfortunately broken tho. Do you please have a working link? Many thanks,
- Added counters for handling naval combat advantage near the dice-rolling buttons. Just enter the factors of the attacker and defender in the first two counters, and the attacker advantage (or disadvantage) will be shown on the third counter
From there, the game is set up for 1939/Campaign game, or you can manually adjust for other scenarios. The scripting is described above. The rules suggest recording BRPs and other things "on paper " but I recommend making a copy of the Google spreadsheet linked above.
Feel free to DM me for any other questions.
https://discord.gg/b3b2CMbcsy
- Added scenario cards
- Added tokens that provide rules-reminders for certain hexes (hover for tooltip, can be hidden using the "Toggle Rules Reminders" button at the top of the board)
- Combined Breakthrough / Exploitation tokens (flip for the exploitation side)
- Moved 2 excess US fleet factor tokens to the "Variant 6" area (from force pool) and added button to distribute these if the variant is played
- Misc placement and token name fixes
Small community. They play a modified (improved I would argue) version of Advance Third Reich.
https://boardgamegeek.com/boardgame/1563/rise-and-decline-third-reich/images?pageid=3
The board + force pools are set up for the campaign scenario, and fwiw the information on the cards just reiterates the diplomatic situation + victory conditions (which are contained in the rules) and the force pool, at start forces, and annual force pool additions (which are set up on the board already)