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Overall impression:
1) Thanks so much for doing this. Mods are created for-free and for-fun and this fulfils that. No-one should ever forget that when they're playing a mod someone created it for them without being paid.
2) The Cat Ba battle was super-fun. One of the best quick scenarios I've played.
3) Too much fiddling with AI, vehicle-entry, and dodgy trigger for me to want to replay the whole thing but I'm glad I played it.
Overall mark: 6/10
Cat Ba totally rescued this campaign for me. It's an awesome battle and you should totally pat yourself on the back for designing it. TL;DR it's like the battle of Hue (the battle scene in Full Metal Jacket) in miniature. There's a sniper at every window and you feel like you're under fire the whole time. Tanks get blown up and bodies fall everywhere - all with the constant risk of civilian casualties if you get trigger-happy.
3) On the subject of which, you cannot seem to board any of the trucks in the camp.
4) The crates have so many different objects in them that it is ludicrously difficult to find the right things - as a general tip, just cut it down to no more than 5 different weapons, and massively reduce the types of grenades and flares in the game.
5) Which brings me on to illumination. The camp is pitch black, as is the country you have to march through to escape. You cannot see anything - there should be some camp fires or a bright full moon (like in the Contact campaign). It was only after searching through the boxes for a long time that I found the electric torch (that's "flashlight" to Americans).
The prison escape mission almost had me considering quitting playing this campaign because there's a lot that's problematic with it. To list some:
1) It isn't obvious how to unlock the door - you pick the lock and then select the door-opening action via the mouse wheel. Really, the squad commander should have the lock-pick so you don't have to listen to about 5 minutes of "board that vehicle" whilst unlocking the door.
2) The AI makes escaping the prison unnecessarily difficult. You pretty much have to take control of each man and pick up weapons and move them outside the camp, all the while the AI commander issuing continual orders to board vehicles that seemingly cannot be boarded.
Moment so far: the VC are attacking through a village over the river from the supply base I am in, so I cut loose with the M60. I see movement what looks like gunfire, and blaze away in response. Afterwards I and my squad cross the river and move through the village, and I spot the point where I'd seen people moving - three civilians lie dead.
The AI definitely makes getting your squad into and out of anything a chore so, as an improvement suggestion, I'd try to design missions to keep boarding and unboarding from you boat to a minimum.
I seem to be stuck on the mission when you are captured, I swap to 6, the medic who apparently has a lock pick, when I go to the building with the rest of my squad in to unlock the door it does nothing. Any idea whats up? thanks
The boat patrols are pretty fun though.
Might be worthwhile to put in a cache system or something to make the performance better for these campaigns. Like what the Pilgrimage mission uses.
Edit: Just finished it. The last three missions ran surprisingly well for some reason and were very fun.
@Chief Boss, yea, that bug seems to be random. Have not happened to me, but someone else has mentioned it before, doesn't happen often I believe. Tried to find out why but couldn't find the reason.
@domokun yes that is correct.
@Chairborne thanks man!