Arma 3
Vietnam 1968 - The River Campaign
100 Comments
gspeck 6 Jul @ 7:05am 
Great work on the mod. I am getting a weird "Sound Explosion1 not found" popup on the first mission just before you explore the first village for VC arms cache. Just wondering if anyone is getting? I have tried it with the required mods and JSRS sound mods recommended and without required mods with same error.
OutOfTouch99 12 May @ 9:21am 
why is the Fob named Emery ?
okami 8 Mar @ 10:14am 
great mod but i can't figure out how to get the huey to fly me to the LZ in mission 2
Skully 14 Dec, 2024 @ 7:03am 
just to let you know you dont need the drongos stuff and the modules or that RHSPKL
Crenc 20 Nov, 2024 @ 2:41pm 
where is the other vietnam campaign? i wanted to revisit it with my brother and now its gone 😭😭😭
Callsign Doberman 15 Aug, 2024 @ 10:43pm 
Five. Hundred. Cigarettes.
[AS]Juba 2 Aug, 2024 @ 4:20am 
had some 'Complete task' trigger problem in the last 2 missions and on Recon at dawn. But anyway, veru good experience, atmospheric and immersive. Great job
Majestyk 12 Jul, 2024 @ 2:42pm 
Would love to reply this on SOG
mesydesk 6 Feb, 2024 @ 6:25am 
For Recon at dawn I cant get the next objective, the task wont be ordered after all 3 locations I got done with. otherwise great mod.
Madvillian 4 Nov, 2023 @ 7:40pm 
wheres the weapons cache? in mission 1
tommi.1978 20 Jul, 2023 @ 10:47pm 
Hi! Was there also another Vietnam campaing by you or do I remember wrong?
loloslot35I 7 Mar, 2023 @ 12:03pm 
slt superb campaign I would have liked to find the mission files of the campaign to see how all this is built and put it in multiplayer thank you
Pear  [author] 23 Jan, 2023 @ 10:11am 
Thanks for the feedback FOARP. This one is a bit old and buggy yes.
FOARP 21 Jan, 2023 @ 2:42am 
OK, so I tapped out at Hill 45.

Overall impression:
1) Thanks so much for doing this. Mods are created for-free and for-fun and this fulfils that. No-one should ever forget that when they're playing a mod someone created it for them without being paid.
2) The Cat Ba battle was super-fun. One of the best quick scenarios I've played.
3) Too much fiddling with AI, vehicle-entry, and dodgy trigger for me to want to replay the whole thing but I'm glad I played it.
Overall mark: 6/10
FOARP 20 Jan, 2023 @ 9:12am 
So Hill 45 just won't complete for me - I'm at the top of the hill, but there's no explosives to demolish the radar and no other interaction I can use, I've tried searching around for VC and I've probably got them all, but if there's any more still hiding then I don't know what to do except just wander around more to find them?
FOARP 16 Jan, 2023 @ 12:15pm 
(continued from comment below)
Cat Ba totally rescued this campaign for me. It's an awesome battle and you should totally pat yourself on the back for designing it. TL;DR it's like the battle of Hue (the battle scene in Full Metal Jacket) in miniature. There's a sniper at every window and you feel like you're under fire the whole time. Tanks get blown up and bodies fall everywhere - all with the constant risk of civilian casualties if you get trigger-happy.
FOARP 16 Jan, 2023 @ 12:15pm 
(continued from comment below)
3) On the subject of which, you cannot seem to board any of the trucks in the camp.
4) The crates have so many different objects in them that it is ludicrously difficult to find the right things - as a general tip, just cut it down to no more than 5 different weapons, and massively reduce the types of grenades and flares in the game.
5) Which brings me on to illumination. The camp is pitch black, as is the country you have to march through to escape. You cannot see anything - there should be some camp fires or a bright full moon (like in the Contact campaign). It was only after searching through the boxes for a long time that I found the electric torch (that's "flashlight" to Americans).
FOARP 16 Jan, 2023 @ 12:14pm 
Just played through the prison escape mission and then Cat Ba. One is the low-point of this campaign, the other is a supreme high-point that really made me like this campaign again.

The prison escape mission almost had me considering quitting playing this campaign because there's a lot that's problematic with it. To list some:
1) It isn't obvious how to unlock the door - you pick the lock and then select the door-opening action via the mouse wheel. Really, the squad commander should have the lock-pick so you don't have to listen to about 5 minutes of "board that vehicle" whilst unlocking the door.
2) The AI makes escaping the prison unnecessarily difficult. You pretty much have to take control of each man and pick up weapons and move them outside the camp, all the while the AI commander issuing continual orders to board vehicles that seemingly cannot be boarded.
FOARP 13 Jan, 2023 @ 10:49am 
Like it so far and I've played up to Henderson.

Moment so far: the VC are attacking through a village over the river from the supply base I am in, so I cut loose with the M60. I see movement what looks like gunfire, and blaze away in response. Afterwards I and my squad cross the river and move through the village, and I spot the point where I'd seen people moving - three civilians lie dead.

The AI definitely makes getting your squad into and out of anything a chore so, as an improvement suggestion, I'd try to design missions to keep boarding and unboarding from you boat to a minimum.
2KILL 13 Nov, 2022 @ 11:07am 
I have same problem on Hill 45 don't completed. how solve this?
@nimal-|\/|other 8 Aug, 2022 @ 12:32pm 
hi Pear, absolutely brilliant campaign mate, its right up my street, love the Vietcong 1 & 2 voice samples, brings back great memories!
I seem to be stuck on the mission when you are captured, I swap to 6, the medic who apparently has a lock pick, when I go to the building with the rest of my squad in to unlock the door it does nothing. Any idea whats up? thanks
CLY89 2 Apr, 2022 @ 3:06am 
I secured Hill 45 for Mission 13, but the task was not completed. Is this a bug?
Pear  [author] 17 Jan, 2022 @ 9:18am 
Hey Marc thanks for the feedback. No, no tcl here but I can check the issues you named below if I find time and energy for this one. Will check that cache system, thanks for the tip! :steamthumbsup:
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 17 Jan, 2022 @ 3:38am 
This campaign is a bit tough. The performance was really heavy and there was a big issue with helicopters. Helicopters meant to deliver the player had no pilots/pilots that quickly disembarked which forced the player to pilot themselves eh. I'm not sure if you've added a bunch more enemies or tactical links AI here but that might also be causing the issues?

The boat patrols are pretty fun though.:steamthumbsup::jake:
Might be worthwhile to put in a cache system or something to make the performance better for these campaigns. Like what the Pilgrimage mission uses.

Edit: Just finished it. The last three missions ran surprisingly well for some reason and were very fun. :aquaman:
Brian Hates Games 10 Jan, 2022 @ 2:56am 
alright, thanks anyway!
Pear  [author] 10 Jan, 2022 @ 2:14am 
Not at the moment Brian. If I use sogpf it would probably be a new one.
Brian Hates Games 9 Jan, 2022 @ 10:06pm 
any intentions to update or convert this campaign to use sogpf dlc units/weapons?
Pear  [author] 5 Jan, 2022 @ 2:17pm 
@Wolfowitz thanks!
Ragozin_ 28 Aug, 2021 @ 3:26am 
how do i get the hellicopter to fly in the start of the second mission
Picnic 26 Aug, 2021 @ 2:19pm 
how do i load my save file when i die in CO-OP me and my friend cant respawn when we die we have to restart the entire mission i save game but it doesnt show a option to load when i host
Wolfowitz 20 Aug, 2021 @ 2:48pm 
Great work! I liked the change of pace every other mission, including the missions without gunfire action. Squads saw plenty of days without encounters in Vietnam, your campaign reflects that well. Anyone who complains about this, play until the "Cat Ba" mission, plenty of action and really immersive.
♀⛤WitchyWoman⛤♀ 31 Jul, 2021 @ 9:27pm 
Totally brings back the classic game Gunboat, please make more campaigns. Maybe one honoring the old game Sealteam. It rocks!
Steadfast_[AMSU] 20 Jun, 2021 @ 5:01pm 
awesome job friend, congrats
AXMAT 22 Mar, 2021 @ 1:37pm 
greaaaaat job man
:steamthumbsup:
Pear  [author] 22 Feb, 2021 @ 8:52am 
Thanks man. Yes agree they are short and I aim for longer ones on my latest ones. But this was my first campaign so it's not super polished. But I might update this one, either smash some missions together or make them longer.
Gopan 22 Feb, 2021 @ 8:35am 
Nice work. But missions are too short, and you could make 3 or 4 missions insted of 12 by connecting 3 mission to 1, for example. It is annoying to put weapons to all teammates and then kill 10 enemy and mission finished.
manubart 19 Jan, 2021 @ 1:31pm 
great!! up
Pear  [author] 23 Dec, 2020 @ 6:08am 
sorry for late replies, hadn't seen your questions.

@Chief Boss, yea, that bug seems to be random. Have not happened to me, but someone else has mentioned it before, doesn't happen often I believe. Tried to find out why but couldn't find the reason.

@domokun yes that is correct.

@Chairborne thanks man!
Tobias Rieper 28 Nov, 2020 @ 4:32am 
we had to skip mission 1......... it said go up to the seargent or something but the task didnt complete?
domokun 19 Nov, 2020 @ 4:27am 
Does the multiplayer tage mean ths campaign can be played in cooperative mode?
GERBorne 29 Sep, 2020 @ 1:35am 
Very good campaign! I love it! Thanks a bunch!
USMC_ForceRecon 4 Sep, 2020 @ 1:46pm 
well with the pop up "pick lock" it didnt work but with scrolling the mouse weel i get an interaction to pick the lock and open the door.. that worked
Pear  [author] 4 Sep, 2020 @ 2:28am 
@USMC_ForceRecon hey man, you should get an interaction available at one of the doors. Did it work out for you?
USMC_ForceRecon 4 Sep, 2020 @ 1:21am 
in mission 9 i cant open the bloody locks of the cell. any help how to do it
Sonnyd0613 29 Aug, 2020 @ 5:22am 
Use S&S vietnam mod for uniforms
Pear  [author] 27 Aug, 2020 @ 5:07pm 
On which missions?
A golf Diddler 27 Aug, 2020 @ 5:05pm 
Scratch that some objectives do not progress after their completion at all.
Pear  [author] 27 Aug, 2020 @ 4:45pm 
@Parabellum allright sounds strange. Haven't had that issue myself in multiplayer. Will look into it tomorrow 👍
A golf Diddler 27 Aug, 2020 @ 4:30pm 
On the multiplayer the objectives dont appear to go past speaking the NCO.
Pear  [author] 8 Aug, 2020 @ 2:01am 
@ChickenMon, thanks for the tip. Just checked it out and that does seems pretty good.