RimWorld

RimWorld

Rimpedia
189 Comments
环星 29 Jul @ 4:49am 
I found that it is incompatible with alpha animals and the expansion of animal genes.
Jane Austen 21 Jul @ 9:34am 
I love this mod for my chill playthrough of a researcher travelling around on a small gravship studying plants and animals :))
yrtwof  [author] 15 Jul @ 5:55am 
@Stellar Harbour
It depends on what the Item is intended to do.

This mod, as described, focuses on animals, plants, and the environment. There is no list of tools/items.
However, the basic items produced by animals and plants can be displayed.
For example, it can be indicated that cow produce milk

However, not all mods correspond to what animals produce. For example, Alpha Animals and other special treatments.
Stellar Harbour 14 Jul @ 12:29pm 
Can this mod provide info where some item is crafted?
yrtwof  [author] 12 Jul @ 2:26am 
@all
It will probably work, but since I haven't touched Rimworld for a while, it is highly unlikely that I will be able to handle any anomalies.
Squishyjellyfish 12 Jul @ 12:51am 
1.6 please
阿根廷 11 Jul @ 9:34pm 
1.6plz!
uu 11 Jul @ 10:30am 
1.6plz!
Tyrannidae 22 Jun, 2024 @ 5:41pm 
Is there any plan to add support for masks on animals? Animals with masks will show up tinted one solid color instead of applying the mask properly. For example, the deer are masked to make the body colored but not the antlers

Here's a screenshot of what I mean https://imgur.com/a/uDqcBPb
Notice the blue antlers. This isn't that big of a deal but does help when the masks are used to create patterns
Pos 4/5 30 Mar, 2024 @ 6:13am 
Thanks for the update!
yrtwof  [author] 29 Feb, 2024 @ 4:40am 
@Winterwolf
Thank you for your comment. This can be done from the mod options.
(1) Open the in-game mod settings and Select "Rimpedia".
(2) In the center pane, set "Show Record commands for Pawn" to X.

If you cannot open (1) mod setting or it still shows up even if you set it to X, please post it in the bugreport thread.
Winter 29 Feb, 2024 @ 2:08am 
Any ideas how i could remove the record designator being displayed when selecting colony pawns? I don't use the button & i find it taking up real estate.
yrtwof  [author] 9 Dec, 2023 @ 10:46pm 
@原神数一数二の喷香烧
I tried using Achtung and Rimpedia together in my environment and did not encounter any errors... I was also able to use the communicator and right-click menus normally.
I think it is probably due to conflicts with other mods...
If possible, please post the error details and logs in the "Bug Report" thread and we will investigate.
fky222224334 9 Dec, 2023 @ 5:45pm 
Using this mod in conjunction with Achtung will cause the right-click menu to fail, and a yellow lightning error message will appear even if the mod is sorted correctly. The communication station will not work, please fix it by the author
Pfandpirat 16 Sep, 2023 @ 9:16am 
@yrtwof:

The issue came from the Mod "Better Loading". It's outdatet and after I deleted it, every other Mod works fine (including yours). :)
λem 15 Apr, 2023 @ 2:01am 
thanks for the answer. I play on 27 inch 1440p monitor and I changed window size from 710f, 500f to 900f, 650f. It's not perfect, but it's manageable and feels better than default on my screen. UI layout is done right and scales pretty well for me so I gonna stick to this and recompile it manually. I'd suggest to provide such options as *experimental* as many other mods introducing new windows have them and they all will break and look bad if you turn it too much. Just a small suggestion, for my use case I can do it myself
yrtwof  [author] 14 Apr, 2023 @ 9:16pm 
Thank you for @lem !
As for the window size change, we used to implement it experimentally in the past, but we disabled it in an update a while ago because the layout was often broken and the display was too delicate, sorry.
If I can think of a way to make the display work when zoomed in or out, I will implement it.
λem 13 Apr, 2023 @ 6:32am 
nice mod, kudos to author. small question, if there is a way to resize window? it feels like there should be, but maybe I'm too stupid to figure out?
Pfandpirat 19 Mar, 2023 @ 3:31am 
@yrtwof thank you! <3
yrtwof  [author] 19 Mar, 2023 @ 12:12am 
Thanks your report @Pfandpirat.
The cause is probably a conflict with another mod.

This mod includes a process (process to add points) after the Cut or Harvest of the plant.
However, if the Cut or Harvest process of the plant itself has been completely replaced by another mod, the aforementioned addition will not work and points will not be added.
... Thus, the cause can be presumed, but it is difficult to find out which mod is causing this... The solution is to find all the mods to replace the process itself and deal with each case individually. However, this is impractical, so the root solution requires changing the process itself, which takes time...
In the past, I checked with Seed Please (now Lite), where a similar event occurred, and with Vanilla Plants Expanded, which was reported, but it seems to be different...


Sorry I can't help you. I will try to address the issue once I find the cause, but it may be difficult to resolve the root cause.
Pfandpirat 13 Mar, 2023 @ 4:28pm 
For me every entry is greyed out and there is no progress (e. g. if I cut down a tree, nothing is changing. It still grey).

I have all mods installed from the vanilla expanded series. :)

thx in advance!
yrtwof  [author] 11 Mar, 2023 @ 8:04am 
Thank for your report @lochmere.
I thought I had fixed the bug in the previous update (2022/12/24), but the problem has not been resolved...?
We apologize for any inconvenience this may cause you in understanding and reproducing the situation, but can you confirm the following?

(1) Is this mod the latest version?
(2) Is it running version 1.4? (1.3 is almost never updated)
(3) Is it correct that "the observation button is displayed" or "the observation command can be specified" even though "the observation is completed (the progress bar in the upper right corner of the illustration book is 100%)"?

If it gets too long in the comments section, you can post it in the BugReport thread.
lochmere 8 Mar, 2023 @ 7:11pm 
Love this mod, but was curious if the bug where animals keep getting shown as observable despite being done already is getting worked on still? its not critical or anything since it doesn't break the game, its just nice to not have to double check every time any animal shows up. Either way, thanks for the great mod!
yrtwof  [author] 20 Jan, 2023 @ 4:57am 
Note:
If used with RimNauts2, this mod should be loaded before Universum, the prerequisite mod for RimNauts. (if the loading order is not below, an error will occur!)
Specifically, the following loading order is recommended.

Core.
[... .OtherMod...]
Rimpedia
Universum
RimNauts2
[... .OtherMod...]
yrtwof  [author] 16 Jan, 2023 @ 5:08am 
Thanks for the report, @hottt3 !
I believe it is probably an effect of another mod, as this mod does not modify the handling of the food for taming. We will investigate this as well, and if we find anything that might be a problem, we will fix it.
hottt3 13 Jan, 2023 @ 12:04am 
I wonder, is it because of this mod that I cant tame some animals, while the others, with the same food diet I am able to tame. Or should I look for some other reason? (My pawn's taming skill is 20). Thanks:)
Princess Yoda 29 Dec, 2022 @ 3:21pm 
Great Mod Love it :) I would like to suggest a new option feature to add if possible :

It is great to hide details about an unobserved species (animal / plant). But when clicking the "i" information button (the one that always have been in the game), we can already see all these informations.

This is why I don't see the point of all that "hiding feature"

Could it be possible to hide the informations in there as well and "unlock" them through the pojnt system you implemented like in the Rimpedia menu page ?

In my opinion it would add a lot in term of immersion for discovering new species.

It is exciting not to know anything about something until you have studied it and it would feel more realistic/logical.

Thanks for your consideration in my request and I hope this is something that could easily be implemented (at least as a configurable option) :)
[2nd-AD] Xytal Riz 20 Dec, 2022 @ 10:22am 
Okay~ Thankfully its not a game breaking issue so i can still keep the mod installed~ But figure i'd let you know either way. =)
yrtwof  [author] 20 Dec, 2022 @ 4:07am 
@[2nd-AD] Xytal Riz
Thanks for the report!
We are aware of the matter you have pointed out and the bug in question is the result of an update. We plan to update and address the issue as early as this week.
[2nd-AD] Xytal Riz 19 Dec, 2022 @ 5:18am 
Noticing a recent bug, not sure if my settings or another mods update that has caused the issue. But the observe options stays visible even if its something i have already observed or have maxed out the pedia entry for it.
yrtwof  [author] 11 Dec, 2022 @ 2:47am 
@Sego
Sorry, there is no indication in this mod of what can be created from an item.
As the description says, only animals, plants, and environments.
Stellar Harbour 8 Dec, 2022 @ 9:27am 
is there a way to see what I can craft from item?
Meyar 2 Nov, 2022 @ 9:10am 
@yrtwof that looks like what I'm looking for. Thanks so much!
yrtwof  [author] 2 Nov, 2022 @ 8:48am 
@Draylynn
Sorry... This mod cannot display mod-specific values that are not in the standard.
(Due to the difficulty of knowing how much to assume...)

@Meyar
I don't know much about it, but is it WikiRim or something else?
Meyar 30 Oct, 2022 @ 4:27pm 
Don't suppose someone can point me to a mod that does similar to Rimpedia, but for items?
Draylynn 30 Oct, 2022 @ 4:44am 
Is there any chance of adding a 'mountable' icon or indicator to the animal side of RimPedia? (Or am I blind?)
yrtwof  [author] 29 Oct, 2022 @ 6:50am 
@CMaia
With the change from 1.3 to 1.4, Rimworld's internal processing may also change.
This is my prediction, as I don't know much about BetterLoading's internal processing, I suspect that BetterLoading is tweaking the various loading processes to make loading more visible.

On line 32 of the attached Log,
```Verse.StaticConstructorOnStartupUtility.Verse.StaticConstructorOnStartupUtility.CallAll_Patch2()```
The patching process is called "StaticConstructorOnStartup", which is the process of reading values at the start of Rimworld, and I believe that this error occurs because the process of "StaticConstructorOnStartup" fails in the middle ( perhaps the process was changed in 1.4).
It is thought that the loading of the World fails because there is a process to load the World Tile data in other mods and Rimworld itself in this StaticConstructorOnStartup process.

This is just my guess, and the truth will not be known until BetterLoading supports 1.4... :(
CMaia 29 Oct, 2022 @ 4:58am 
I'm using 1.4 with Biotech

wtf BetterLoading is just to see the inital loading better, what is being constructed, patched... and nothing else in the game but is messing the world gen. I did use it in 1.3 before it was updated to it and it wasn't resposible for any errors for me and the same way now people confirmed it was working back them, so I thought it was safe to use like before.

Also using it with Prepare Landing who is just updated to 1.4 and without your mod broke the entire world gen

Some errors is still showing using my modlist but is expected, I'll wait some more to start a playthrogh in 1.4 tho
yrtwof  [author] 29 Oct, 2022 @ 12:27am 
Thanks @CMaia
I have checked the Log.
I would like to confirm one point, are you using version 1.4 of Rimworld?
If so, we have investigated this environment and it appears that BetterLoading is not yet 1.4 compliant, which is why these errors are occurring.
We observed the same errors as in Log even when launching without Rimpedia and with BetterLoading, including multiple other mods.

If you remove BetterLoading and still get the same errors, could you please let me know again?
CMaia 28 Oct, 2022 @ 7:56am 
Your mod is spamming my player.log with messages like this : "Tried to get a resource "Rimpedia/UI/Icons/icon" from a different thread. All resources must be loaded in the main thread." and making the entire world white. When I disable Rimpedia these messages doesn't appear and the world is generated without issues.

My Player.log with the mentioned errors: https://pastebin.com/7rBjXaEJ
Daedalus 10 Sep, 2022 @ 4:10am 
this got rid of the errors, thanks for troubleshooting! You're awesome! I will report this error to the other mods authors
yrtwof  [author] 9 Sep, 2022 @ 10:44pm 
@Daedalus
After checking the error message and the description in the mod,
it seems that there is a mistake in the description of the "Biomes! Prehistoric" triceratops.
If you don't mind editing the mod, This error can be corrected by taking the following actions.

1. Open the following file.
(your install path )\SteamLibrary\steamapps\workshop\content\294100\2860715703\1.3\Defs\Animals\BMT_Triceratops.xml

2. Line 183, Change "texPath" as follows.
<texPath>BMT_Prehistoric/Animals/Triceratops/Triceratops</texPath>
->
<texPath>BMT_Prehistoric/Animals/Triceratops/TriceratopsA</texPath>

( The path to the image you want to refer to does not exist in the old, so we have corrected it to a reasonable one based on the previous and following descriptions and images. )
Daedalus 9 Sep, 2022 @ 5:46pm 
hello there. Getting some red errors on startup, regarding the Biomes! Prehistoric and Rimpedia. It says something about missing textures. I can't make any sense out of it. Here is the Log [gist.github.com].
hottt3 1 Aug, 2022 @ 7:54pm 
I rescued an animal and my doctor healed about 20 wounds on it. Yet the knowledge of this animal did not increase. How is this possible?
Entity Data 31 Jul, 2022 @ 1:58pm 
maybe not, actualy. I just have a problem with some animals like ostriches but no problem with rats.
Entity Data 31 Jul, 2022 @ 1:56pm 
I think this mod might be uncompatible with pawnmorpher
yrtwof  [author] 21 May, 2022 @ 7:11am 
@P-90-For-Retail
The most recent update only fixes a parameter (not related to GUI like Window) used in Rimpedia, so it probably has no impact.
However, I do not use the Multi Player mod, so I am sorry, but I cannot confirm if it is affected or not... sorry.
P-90-For-Retail 21 May, 2022 @ 2:12am 
I think the recent update broke multiplayer compatibility, but it could have been another mod
yrtwof  [author] 17 May, 2022 @ 4:52am 
@Cromia さん ありがとうございます。
私の環境でも同様の事象を確認し、コード内にミスがあったため修正しました。
アプデにより駄載獣かどうかを正常に判断できるようになっていると思います。
Cromia 16 May, 2022 @ 11:24pm 
駄載獣を判別するアイコンが、私の環境下で機能していません。
他MODとの競合かと思い、Harmony + Rimpediaの最小環境で確認しましたが、マッファローでも駄載獣ではない判定となってしまっています。(そのため、キャラバン時のグラフィックも見ることができません)
マッファローのオブジェクト詳細の駄載獣欄は "はい" になっていることも、実際にキャラバン隊を編成できることも確認しています。