Space Engineers

Space Engineers

More Powaaah!! (Advanced Wheels)
32 Comments
Spartan 4 Oct, 2022 @ 5:50am 
This wheels are like vanilla now ? Im not sure about that
SprendiX 25 Mar, 2022 @ 1:25pm 
Your wheels are now like vanilla) it was a good mod)
Mike_Huntstynx 28 Dec, 2021 @ 1:29am 
I love this mod and always use it. is there a way you cound add a 7x7 wheel? Thanks again!
dragonsphotoworks 12 Sep, 2021 @ 5:16pm 
These are different wheels.
bandolin 12 Sep, 2021 @ 4:48pm 
I'm sorry but I'm not getting how these are supposed to work. I've built the vanilla wheels but I see no extra settings.
dragonsphotoworks 3 Jun, 2021 @ 6:02pm 
I have had times where the wheels dont seem to want to stop. Ive had to hold break and reverse to get it to slow down. Then if place parking break.. it will start to move. I deleted world and im trying again on new world. Going to see if continues.
& 27 Feb, 2021 @ 1:54pm 
Hi reload, may I have your permission to borrow from your mod to make a similar wheel "advanced wheel" variant for the DLC offroad wheels? I will credit you if so.
reload  [author] 3 Jan, 2021 @ 5:17pm 
Hey Mike Dude, I may get round to that eventually yeah - haven't had the chance of late.
Mike Dude 3 Jan, 2021 @ 4:42pm 
Will you be including similar upgrades for the new offroad suspension blocks?
keleios 2 Oct, 2020 @ 4:38pm 
"You *may* find issues with some older modded planet surfaces where voxel deformation steps aren't properly defined, but aside from that there are certainly no issues on vanilla planets that I've been able to find."
I'm not sure what you mean by this, is there a page or something I could go to to read more about this? Experiencing something similar to what Kittamaru saw, where small grid wheels explode immediately.
Kittamaru 19 Aug, 2020 @ 5:47pm 
I think it may have been rubbing without me realizing it - it was on Omicron, so heavy grav - upped the strength, and all has been well since!
reload  [author] 18 Aug, 2020 @ 9:19am 
Hey Kittamaru - which planet is this on? I know there are some planets with voxel based issues that can cause this. You also need to watch your spacing, as the collision mesh isn't great for the small grid wheels - any chance of rubbing on *anything* can cause them to pop!
Kittamaru 18 Aug, 2020 @ 6:22am 
@reload - just a heads up, having some oddities where the wheels are just popping the moment I try to move - the 5x5 small grid specifically. Vehicle weight is about 350,000 kg, running a pair of these (basically, a bigger GUFI design)
CapitunLocke 23 Jul, 2020 @ 3:06pm 
Holy crap that was fast, thanks a ton :D. Chonky Chonk the Rover thanks you
reload  [author] 23 Jul, 2020 @ 2:56pm 
@Locke - There we go, done!
reload  [author] 23 Jul, 2020 @ 2:51pm 
Hey @Locke - Sorry, that was a complete oversight of me! I've upped the large grid wheels but not the small. I should have that done and up for you in a few minutes.
CapitunLocke 23 Jul, 2020 @ 2:14pm 
Your large grid wheels are working as intended. However, small grill wheels still use the same amount of components as the vanilla wheels. This makes them pretty fragile. My poor cargo truck pops its tires any time it gets up to speed. Could we get more integrity on the small grid wheels?
reload  [author] 12 Jul, 2020 @ 6:04am 
It is, yes. AlphaMatte below is using it on his Mad Alpha server below (https://www.youtube.com/watch?v=EcdEEOAKIgg) - free plug for him, although I am unaffiliated.

You *may* find issues with some older modded planet surfaces where voxel deformation steps aren't properly defined, but aside from that there are certainly no issues on vanilla planets that I've been able to find.
Spartan 12 Jul, 2020 @ 4:48am 
Oh god, tell me that this is stable and working on Dedicated Server !
reload  [author] 12 Jul, 2020 @ 3:02am 
It is indeed Spartan :)
Spartan 11 Jul, 2020 @ 9:06pm 
Finally a movile base without thrusters its possible with this mod ?
AlphaMatte 4 Jul, 2020 @ 1:42pm 
@reload. Just tested. Works like a charm. Going to be using them on a Mad Max server. Should be a good testing ground for them if you are interested. https://discord.gg/9AqN6FC
reload  [author] 2 Jul, 2020 @ 4:05pm 
@AlphaMatte There we go, all fixed :)
reload  [author] 2 Jul, 2020 @ 2:45pm 
@AlphaMatte Thanks - yeah, I've been able to replicate and I might have a handle on the problem. Should have a fix this evening.
AlphaMatte 2 Jul, 2020 @ 1:28pm 
@reload I was adding them in creative. I tested in survival as well and also crashed when clicking add wheel.
reload  [author] 2 Jul, 2020 @ 1:07am 
@AlphaMatte - thanks, I'll check that out in a bit and see if I can replicate. Were you adding them in survival or creative?
AlphaMatte 1 Jul, 2020 @ 11:58pm 
@reload - looks like the large grids work, but for some reason when adding wheels to the small grid suspension SE crashes. This is the last log line:

2020-07-01 23:41:49.835 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
reload  [author] 1 Jul, 2020 @ 9:54am 
@AlphaMatte - This is an entirely new set of blocks, which are named differently and have their own icons and such :)

Models are, however, the same as the existing keen ones.
AlphaMatte 1 Jul, 2020 @ 9:42am 
Hey reload - does this create a new set of blocks or replace the existing wheels?
Kam Solastor 28 Jun, 2020 @ 3:48pm 
Sweet, definitely gonna give this a try then
reload  [author] 28 Jun, 2020 @ 2:33pm 
All sizes!
Kam Solastor 28 Jun, 2020 @ 2:05pm 
What size(s) of wheels are included? Is it just the largest size, all sizes, something else?