Total War: WARHAMMER II

Total War: WARHAMMER II

JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---
129 comentarii
nobubblegums 6 mart. 2024 la 6:04 
Are there anyone using this, how out of date is it? I'd be fine if it's only minor issues
Noobified 7 oct. 2021 la 19:36 
anyone else finding Flaming Scimitar a tad too squishy to the point where it might be a bug? like he would just randomly die. might have been a miscast but i was fairly certain he was near full life and sometimes just not even casting.
Captain Freakout 26 sept. 2021 la 8:59 
Thanks for the update, JvJ!
JvJ  [autor] 24 sept. 2021 la 10:46 
Update: A Bunch of Stuff
Halflings Beekeepers CTT'd
Sea Troll Hag CTT'd
Dread King Grave Guard units CTT'd
Fanatics CTT'd
Plague Toads CTT'd

And a bunch of other little stat changes that i honestly can't be bothered to type out. I know, im awful.

Fimir stats look a little wack right now because they has a visual update and ive not adjusted them but i will do when a little buggerino is solved

Oh be sure to let me know if anything is borked because ive not been paying any attention at all to OvN's development as ive been busy doing other stuff. Sorry about that.
Captain Freakout 17 aug. 2021 la 16:34 
Thanks for the fix, and for Daemonettes - they're just what the Fimir need haha!
JvJ  [autor] 17 aug. 2021 la 10:09 
Update: Daemonettes

Daemonettes added
Fixed some cap stuff cheers freakout
Noobified 14 aug. 2021 la 0:24 
anyone got advice on how to deal with the Halfing's first battle with the vampires?
BliVru 3 aug. 2021 la 8:39 
Hi, I don't know if you someone told you already but the albion light calvary uses the walking speed when charging. They run normally otherwise but when they charge they just walk instead
JvJ  [autor] 24 iul. 2021 la 10:13 
I just told you, I don't have the time to handhold you through the basic functions of the workshop.
JvJ  [autor] 24 iul. 2021 la 4:51 
Sub to this and required mods, them activate them in the launcher
JvJ  [autor] 19 iul. 2021 la 7:39 
Update:TTC script no longer busted

OvN Ogres are all now special, 1
Renamed Araby caps for both Scorpions to match new names
JvJ  [autor] 18 iul. 2021 la 7:16 
Update: Trolls n Ogres

Troll Champion (Hero) CTT'd
Carrion Big Boss (Hero) CTT'd
Troll Giant CTT'd

Full Troll pass after visualisation update
Weapon/Armour Profiles adjusted to match, Costs updated, Unit tiers updated

Forest Trolls now have fire weakness
Forest/Cavern/Bone Throwers all lose seige attacker

OvN Ogres updated with new bonified CTT stats :P
Ogres lose Ogre Charge Ability, now have the Ogre Charge Attribute

UI enums updated for both above

A metric tonne of internal stuff that you don't need to worry about

Oh and Magic Carpets got buffed see change log.
JvJ  [autor] 17 iul. 2021 la 10:36 
Hoping to get the update out in the next few days, lots of internal things were re-done in OvN and im sorting that stuff out (as well as some back dated stuff from around 2 weeks before the dlc dropped).
JvJ  [autor] 12 iul. 2021 la 13:51 
It's not a small task and im currently very busy, it's been on my to-do list for some time and when i get time i'll do it.
Daemon-Forged 27 mai 2021 la 12:44 
Just wanted to report the solution worked. Thank you for the information!
JvJ  [autor] 25 mai 2021 la 8:12 
Try to resub and force the download of OvN too as there have been a few issues with steam fetching the latest versions of OvN, I'm currently at work but that might solve your issue in the meantime.
Daemon-Forged 25 mai 2021 la 7:42 
Unsure why, but after narrowing everything down it's the most recent update to this mod that causes a CTD upon the initial loading screen where before it did not. I also deleted and resubbed which didn't affect anything. If it helps, I also have OvN (duh) which runs as normal, but turning this back on prevents playing.
JvJ  [autor] 24 mai 2021 la 10:38 
Update, sorry about the timing on this one as ive been very busy.

Boglar Shaman's CTT'd as are the Sea Trolls

Revisited the Warpstone chain for Rotblood and slapped a quick fix on it, T1 and 2 provide +1 cap for each Fester Mercenary Unit, T3 and T4 provide +2 and T5 provides +3.
I know it's not the best solution as they already cost Warpstone to recruit but the only other method would involve cloning all the units to remove their caps. (I dont have time for that).
JvJ  [autor] 26 apr. 2021 la 9:40 
Update, Halfing Housewives and Lothern Skycutters

beep boop

Fieldwardens now have bows too
JvJ  [autor] 21 apr. 2021 la 8:54 
Should be fixed now.
Noobified 20 apr. 2021 la 22:48 
um...Dread King unique units cost money. but the UI clearly doesn't say that but it does take the money. still no upkeep though.
JvJ  [autor] 10 apr. 2021 la 14:00 
Update: Halflings new Tech

Halflings have not got their own tech tree, woooo
Also new Chariot type unit CTT'd for the Halflings, Reapers (basically a lawnmower)

*side note, OvN merged a lot of tables and i have had to major rework of my own tables so if anything looks out of place do let me know thanks*
JvJ  [autor] 1 apr. 2021 la 9:22 
Update: OvN Araby: Back once Again with men in sandals

Grand Vizier CTT'd new Mage Lord for Araby, comes with a Camel mount and Flying Carpet
Askar hero, now 2H (+2S loses shield)
Arabyan Archers now Bow_STR3_BS3 instead of Longbow_STR3_BS3 (decreased range)
Flying Carpet Mounts +1save Armour (was the rule before just was not applied evenly)
Sa'hir (mage hero) on Flying Carpet now correctly gets the +1save
New anims for lots of stuff
Naffatun of Saghash RoR Flying Carpets CTT'd
JvJ  [autor] 27 mart. 2021 la 12:07 
Update, Gobs and LD

Boglar - Unit size reduced from 200 to 150, costs adjusted
Boglar Horde - Unit size reduced from 300 to 280, costs adjusted
Carrion Goblin - Unit size reduced from 200 to 150, costs adjusted
Carrion Goblin Horde - Unit size reduced from 300 to 280, costs adjusted
Carrion Goblin Squig Hoppers - Unit size reduced from 80 to 70, costs adjusted

LD5 reavaluted 45 to 44
LD6 reavaluted 50 to 52

LD change has affected far too many units list.
JvJ  [autor] 23 mart. 2021 la 8:53 
Update, New Anims for Halfling Pig Riders
JvJ  [autor] 23 mart. 2021 la 8:25 
OvN updated today and removed the old keys so thats what's causing the CTD, will update in a second.
Ally uwu 23 mart. 2021 la 7:59 
CTDs are still occurring due to this mod, even when this mod and its dependencies are enabled alone. Load order, redownloading the mod(s) and verifying local game cache did not help.

What's that you said about Steam pooping pants? :fscared:
JvJ  [autor] 22 mart. 2021 la 10:48 
Updated for Rakarth - New TTC Scropts

Rotblood Pass, Rotblood now has custom buildings hurrah
Unit Layout for Rotblood reworked
CAP pass, get capped

Fixed River and Stone Trolls for Trolls

PSA, Steam has been pooping in its own pants lately and it has also tried to poop in my pants too, do let me know if your pants also get pooped in. Have a good day.
Ally uwu 21 mart. 2021 la 3:50 
Can also confirm, causes CTDs in a Cataph's CTT environment.

I await. Thanks for your hard work, JvJ! :slimetabby:
|Pipe Dreams 20 mart. 2021 la 10:27 
I need to wear my glasses. I thought it said March 19th, my bad lol!

Well at least my mod folder is all cleaned up :P
JvJ  [autor] 20 mart. 2021 la 10:26 
The mod isn't updated yet.
|Pipe Dreams 20 mart. 2021 la 10:08 
I see you updated the mod. I have verified that this mod is still crashing CTD for me.

I have tried it specifically with only OvN and this enabled and it won't launch until this is disabled. I am going to try Cleaning my Data folder and re-downloading all mods to see if that fixes it.
|Pipe Dreams 19 mart. 2021 la 18:09 
Can't wait for the update!

Can't play without CTT but equally can't play without OvN! :)
JvJ  [autor] 12 mart. 2021 la 15:23 
Updoot: Bödvarr Ribspreader

+New Vcoast Units for Araby (only available for the golden magus on his ship)
JvJ  [autor] 20 febr. 2021 la 5:06 
Updoot: Comradeship of the Biscuit Tin

Olorin the Grey Wizard
Aragand the Layabout
Giblit the Dwarf
Legles the Elf

All CTT'd and available to the Halflings after collecting 12 Ingredients, oh and Albion got a bunch of RoRs too
Captain Freakout 19 febr. 2021 la 8:16 
Thanks JvJ, those changes sound really really good! Moving Slaves to T1 is a great idea, and now I can clearly see what Nomads and Champions are about! Great work!
JvJ  [autor] 18 febr. 2021 la 12:25 
Araby Update:

Sharkas Slaves - now recruitable from the T1 Slave Traders Building
Al'Rahem Nomads - reduced unit size from 100 to 80 and adjusted costs
Al'Rahem Nomads - reduced recruit time to 2 turns
Al'Rahem Nomads - removed stalk, gained ability "One with the Sands"
Al'Rahem Nomads - gain ability "Blood Howl"
Jaguar Champions - gained guerrilla deploy
Jaguar Champions - gained gained ability "One with the Sands"
Arabyan Guard - recruit time reduced to 2 turns
Dervishers - unit size reducued from 100 to 80 and adjusted costs
Dervishers - recruit time reduced to 2 turns
Jezzails - lose stalk gain hide in forest (ror version keeps stalk but loses guerrilla deploy)

Camels - all camel units and mounts gain fatigue res

Tuareg Riders moved to T1 from T2 of the Caravan chain
Camel Lancers moved to T2 from T1 of the Caravan chain (reduced cap by 1 for each tier)

*Thanks to Captain Freakout for the well thought out feedback*

see change notes for reasoning.
JvJ  [autor] 17 febr. 2021 la 15:08 
Meargh Fimir Updoot:

Meargh Skattach CTT'd +1WS +1S +1T +1W over a standard Balefiend, Armour Save of 2

Mistmor - Armour down from 125 to 90 to better relfect new design
Mistmor - +1S
Mistmor - Wall Breaker

Fimir Shearls (Javs) - New Unit Formation
Fimir Shearls (Javs) - Reduced Unit Size from 80 to 60 (costs rebalanced)

Fimir Balefiend new lores - Death and Beast
JvJ  [autor] 6 febr. 2021 la 6:37 
Update: Halflings bows now use the halfling model again instead of squashed humans,

Pit Fighters: Reduced unit size to 80 and added the champion/specialist ui enum that they were meant to have.

TTC stuff.
JvJ  [autor] 3 febr. 2021 la 6:51 
There is zero reason to touch load order at all (aside from some very minute cases), any competent modder will sort priority within the pack itself. Adjusting the load order yourself will only bring you issues.
Necromenta 3 febr. 2021 la 6:37 
Yeah, thanks, btw, is this affected by load order? should be before or after the mods?
JvJ  [autor] 3 febr. 2021 la 3:37 
Amazons are currently not compatible.
Necromenta 2 febr. 2021 la 21:04 
so you can use amazons and other submods for ovn with the game without having balance, or will it just crash?
JvJ  [autor] 24 ian. 2021 la 9:50 
Fixed Bloodhounds not being able to be recruited. @Rostropovich thanks for letting me know about that.
@Kreaon Yup i support all my patches.
New 2 Dota 24 ian. 2021 la 2:27 
I have completely switched to CTT completely, I love this mod. Will you be supporting this submod in the future still?
Rostropovich 23 ian. 2021 la 18:36 
Might be a compatibility issue on my end, but The Moot can recruit bloodhounds from its T1 military building yet has no unit capacity to actually recruit them.
New 2 Dota 20 ian. 2021 la 5:17 
@JvJ ohhh even custom lords and heroes are covered?
JvJ  [autor] 20 ian. 2021 la 4:25 
They are vanilla sized, but I highly recommend "Housie Lord and Heroes normal size 2.0" if you don't want large lords and heroes.
New 2 Dota 19 ian. 2021 la 22:42 
I am thinking of switching from SFO, one small thing that probably doesn't bother others is are the lords and heroes from OVN resized appropriately?
JvJ  [autor] 17 ian. 2021 la 14:21 
Update, Finally OvN is fully TTC (Table Top Caps) Compatible!!!

I'll be posting a full log covering each faction and their units ratings asap. Anyway have fun and all the jazz.