Total War: WARHAMMER II

Total War: WARHAMMER II

JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---
129 comentarios
nobubblegums 6 MAR 2024 a las 6:04 
Are there anyone using this, how out of date is it? I'd be fine if it's only minor issues
Noobified 7 OCT 2021 a las 19:36 
anyone else finding Flaming Scimitar a tad too squishy to the point where it might be a bug? like he would just randomly die. might have been a miscast but i was fairly certain he was near full life and sometimes just not even casting.
Captain Freakout 26 SEP 2021 a las 8:59 
Thanks for the update, JvJ!
JvJ  [autor] 24 SEP 2021 a las 10:46 
Update: A Bunch of Stuff
Halflings Beekeepers CTT'd
Sea Troll Hag CTT'd
Dread King Grave Guard units CTT'd
Fanatics CTT'd
Plague Toads CTT'd

And a bunch of other little stat changes that i honestly can't be bothered to type out. I know, im awful.

Fimir stats look a little wack right now because they has a visual update and ive not adjusted them but i will do when a little buggerino is solved

Oh be sure to let me know if anything is borked because ive not been paying any attention at all to OvN's development as ive been busy doing other stuff. Sorry about that.
Captain Freakout 17 AGO 2021 a las 16:34 
Thanks for the fix, and for Daemonettes - they're just what the Fimir need haha!
JvJ  [autor] 17 AGO 2021 a las 10:09 
Update: Daemonettes

Daemonettes added
Fixed some cap stuff cheers freakout
Noobified 14 AGO 2021 a las 0:24 
anyone got advice on how to deal with the Halfing's first battle with the vampires?
BliVru 3 AGO 2021 a las 8:39 
Hi, I don't know if you someone told you already but the albion light calvary uses the walking speed when charging. They run normally otherwise but when they charge they just walk instead
JvJ  [autor] 24 JUL 2021 a las 10:13 
I just told you, I don't have the time to handhold you through the basic functions of the workshop.
JvJ  [autor] 24 JUL 2021 a las 4:51 
Sub to this and required mods, them activate them in the launcher
JvJ  [autor] 19 JUL 2021 a las 7:39 
Update:TTC script no longer busted

OvN Ogres are all now special, 1
Renamed Araby caps for both Scorpions to match new names
JvJ  [autor] 18 JUL 2021 a las 7:16 
Update: Trolls n Ogres

Troll Champion (Hero) CTT'd
Carrion Big Boss (Hero) CTT'd
Troll Giant CTT'd

Full Troll pass after visualisation update
Weapon/Armour Profiles adjusted to match, Costs updated, Unit tiers updated

Forest Trolls now have fire weakness
Forest/Cavern/Bone Throwers all lose seige attacker

OvN Ogres updated with new bonified CTT stats :P
Ogres lose Ogre Charge Ability, now have the Ogre Charge Attribute

UI enums updated for both above

A metric tonne of internal stuff that you don't need to worry about

Oh and Magic Carpets got buffed see change log.
JvJ  [autor] 17 JUL 2021 a las 10:36 
Hoping to get the update out in the next few days, lots of internal things were re-done in OvN and im sorting that stuff out (as well as some back dated stuff from around 2 weeks before the dlc dropped).
JvJ  [autor] 12 JUL 2021 a las 13:51 
It's not a small task and im currently very busy, it's been on my to-do list for some time and when i get time i'll do it.
Daemon-Forged 27 MAY 2021 a las 12:44 
Just wanted to report the solution worked. Thank you for the information!
JvJ  [autor] 25 MAY 2021 a las 8:12 
Try to resub and force the download of OvN too as there have been a few issues with steam fetching the latest versions of OvN, I'm currently at work but that might solve your issue in the meantime.
Daemon-Forged 25 MAY 2021 a las 7:42 
Unsure why, but after narrowing everything down it's the most recent update to this mod that causes a CTD upon the initial loading screen where before it did not. I also deleted and resubbed which didn't affect anything. If it helps, I also have OvN (duh) which runs as normal, but turning this back on prevents playing.
JvJ  [autor] 24 MAY 2021 a las 10:38 
Update, sorry about the timing on this one as ive been very busy.

Boglar Shaman's CTT'd as are the Sea Trolls

Revisited the Warpstone chain for Rotblood and slapped a quick fix on it, T1 and 2 provide +1 cap for each Fester Mercenary Unit, T3 and T4 provide +2 and T5 provides +3.
I know it's not the best solution as they already cost Warpstone to recruit but the only other method would involve cloning all the units to remove their caps. (I dont have time for that).
JvJ  [autor] 26 ABR 2021 a las 9:40 
Update, Halfing Housewives and Lothern Skycutters

beep boop

Fieldwardens now have bows too
JvJ  [autor] 21 ABR 2021 a las 8:54 
Should be fixed now.
Noobified 20 ABR 2021 a las 22:48 
um...Dread King unique units cost money. but the UI clearly doesn't say that but it does take the money. still no upkeep though.
JvJ  [autor] 10 ABR 2021 a las 14:00 
Update: Halflings new Tech

Halflings have not got their own tech tree, woooo
Also new Chariot type unit CTT'd for the Halflings, Reapers (basically a lawnmower)

*side note, OvN merged a lot of tables and i have had to major rework of my own tables so if anything looks out of place do let me know thanks*
JvJ  [autor] 1 ABR 2021 a las 9:22 
Update: OvN Araby: Back once Again with men in sandals

Grand Vizier CTT'd new Mage Lord for Araby, comes with a Camel mount and Flying Carpet
Askar hero, now 2H (+2S loses shield)
Arabyan Archers now Bow_STR3_BS3 instead of Longbow_STR3_BS3 (decreased range)
Flying Carpet Mounts +1save Armour (was the rule before just was not applied evenly)
Sa'hir (mage hero) on Flying Carpet now correctly gets the +1save
New anims for lots of stuff
Naffatun of Saghash RoR Flying Carpets CTT'd
JvJ  [autor] 27 MAR 2021 a las 12:07 
Update, Gobs and LD

Boglar - Unit size reduced from 200 to 150, costs adjusted
Boglar Horde - Unit size reduced from 300 to 280, costs adjusted
Carrion Goblin - Unit size reduced from 200 to 150, costs adjusted
Carrion Goblin Horde - Unit size reduced from 300 to 280, costs adjusted
Carrion Goblin Squig Hoppers - Unit size reduced from 80 to 70, costs adjusted

LD5 reavaluted 45 to 44
LD6 reavaluted 50 to 52

LD change has affected far too many units list.
JvJ  [autor] 23 MAR 2021 a las 8:53 
Update, New Anims for Halfling Pig Riders
JvJ  [autor] 23 MAR 2021 a las 8:25 
OvN updated today and removed the old keys so thats what's causing the CTD, will update in a second.
Ally uwu 23 MAR 2021 a las 7:59 
CTDs are still occurring due to this mod, even when this mod and its dependencies are enabled alone. Load order, redownloading the mod(s) and verifying local game cache did not help.

What's that you said about Steam pooping pants? :fscared:
JvJ  [autor] 22 MAR 2021 a las 10:48 
Updated for Rakarth - New TTC Scropts

Rotblood Pass, Rotblood now has custom buildings hurrah
Unit Layout for Rotblood reworked
CAP pass, get capped

Fixed River and Stone Trolls for Trolls

PSA, Steam has been pooping in its own pants lately and it has also tried to poop in my pants too, do let me know if your pants also get pooped in. Have a good day.
Ally uwu 21 MAR 2021 a las 3:50 
Can also confirm, causes CTDs in a Cataph's CTT environment.

I await. Thanks for your hard work, JvJ! :slimetabby:
|Pipe Dreams 20 MAR 2021 a las 10:27 
I need to wear my glasses. I thought it said March 19th, my bad lol!

Well at least my mod folder is all cleaned up :P
JvJ  [autor] 20 MAR 2021 a las 10:26 
The mod isn't updated yet.
|Pipe Dreams 20 MAR 2021 a las 10:08 
I see you updated the mod. I have verified that this mod is still crashing CTD for me.

I have tried it specifically with only OvN and this enabled and it won't launch until this is disabled. I am going to try Cleaning my Data folder and re-downloading all mods to see if that fixes it.
|Pipe Dreams 19 MAR 2021 a las 18:09 
Can't wait for the update!

Can't play without CTT but equally can't play without OvN! :)
JvJ  [autor] 12 MAR 2021 a las 15:23 
Updoot: Bödvarr Ribspreader

+New Vcoast Units for Araby (only available for the golden magus on his ship)
JvJ  [autor] 20 FEB 2021 a las 5:06 
Updoot: Comradeship of the Biscuit Tin

Olorin the Grey Wizard
Aragand the Layabout
Giblit the Dwarf
Legles the Elf

All CTT'd and available to the Halflings after collecting 12 Ingredients, oh and Albion got a bunch of RoRs too
Captain Freakout 19 FEB 2021 a las 8:16 
Thanks JvJ, those changes sound really really good! Moving Slaves to T1 is a great idea, and now I can clearly see what Nomads and Champions are about! Great work!
JvJ  [autor] 18 FEB 2021 a las 12:25 
Araby Update:

Sharkas Slaves - now recruitable from the T1 Slave Traders Building
Al'Rahem Nomads - reduced unit size from 100 to 80 and adjusted costs
Al'Rahem Nomads - reduced recruit time to 2 turns
Al'Rahem Nomads - removed stalk, gained ability "One with the Sands"
Al'Rahem Nomads - gain ability "Blood Howl"
Jaguar Champions - gained guerrilla deploy
Jaguar Champions - gained gained ability "One with the Sands"
Arabyan Guard - recruit time reduced to 2 turns
Dervishers - unit size reducued from 100 to 80 and adjusted costs
Dervishers - recruit time reduced to 2 turns
Jezzails - lose stalk gain hide in forest (ror version keeps stalk but loses guerrilla deploy)

Camels - all camel units and mounts gain fatigue res

Tuareg Riders moved to T1 from T2 of the Caravan chain
Camel Lancers moved to T2 from T1 of the Caravan chain (reduced cap by 1 for each tier)

*Thanks to Captain Freakout for the well thought out feedback*

see change notes for reasoning.
JvJ  [autor] 17 FEB 2021 a las 15:08 
Meargh Fimir Updoot:

Meargh Skattach CTT'd +1WS +1S +1T +1W over a standard Balefiend, Armour Save of 2

Mistmor - Armour down from 125 to 90 to better relfect new design
Mistmor - +1S
Mistmor - Wall Breaker

Fimir Shearls (Javs) - New Unit Formation
Fimir Shearls (Javs) - Reduced Unit Size from 80 to 60 (costs rebalanced)

Fimir Balefiend new lores - Death and Beast
JvJ  [autor] 6 FEB 2021 a las 6:37 
Update: Halflings bows now use the halfling model again instead of squashed humans,

Pit Fighters: Reduced unit size to 80 and added the champion/specialist ui enum that they were meant to have.

TTC stuff.
JvJ  [autor] 3 FEB 2021 a las 6:51 
There is zero reason to touch load order at all (aside from some very minute cases), any competent modder will sort priority within the pack itself. Adjusting the load order yourself will only bring you issues.
Necromenta 3 FEB 2021 a las 6:37 
Yeah, thanks, btw, is this affected by load order? should be before or after the mods?
JvJ  [autor] 3 FEB 2021 a las 3:37 
Amazons are currently not compatible.
Necromenta 2 FEB 2021 a las 21:04 
so you can use amazons and other submods for ovn with the game without having balance, or will it just crash?
JvJ  [autor] 24 ENE 2021 a las 9:50 
Fixed Bloodhounds not being able to be recruited. @Rostropovich thanks for letting me know about that.
@Kreaon Yup i support all my patches.
New 2 Dota 24 ENE 2021 a las 2:27 
I have completely switched to CTT completely, I love this mod. Will you be supporting this submod in the future still?
Rostropovich 23 ENE 2021 a las 18:36 
Might be a compatibility issue on my end, but The Moot can recruit bloodhounds from its T1 military building yet has no unit capacity to actually recruit them.
New 2 Dota 20 ENE 2021 a las 5:17 
@JvJ ohhh even custom lords and heroes are covered?
JvJ  [autor] 20 ENE 2021 a las 4:25 
They are vanilla sized, but I highly recommend "Housie Lord and Heroes normal size 2.0" if you don't want large lords and heroes.
New 2 Dota 19 ENE 2021 a las 22:42 
I am thinking of switching from SFO, one small thing that probably doesn't bother others is are the lords and heroes from OVN resized appropriately?
JvJ  [autor] 17 ENE 2021 a las 14:21 
Update, Finally OvN is fully TTC (Table Top Caps) Compatible!!!

I'll be posting a full log covering each faction and their units ratings asap. Anyway have fun and all the jazz.